Professional Destiny 2 Services
Get everything you need to start enjoying the game (PvE and PvP)

🙋‍♂️ Get Support in Facebook Messenger: winwinsupport

💬 Quick and Friendly Support via Discord: winwinsupport

✳️ Current status: UNDETECTED - Hacks is safe to use
Last Updated: Today | Supported CPU: Intel & AMD

This week’s Destiny 2 update provided details on the new Armor 3.0 system, gear tiering, abilities balance changes, and updates to the season pass and rewards structure. Additional insights covered upcoming developer livestreams, exotic gear plans, and major in-game events.

Developer Streams and Events

  • A second "Edge of Fate" developer livestream is scheduled for Tuesday, July 1st at 10 a.m. PT, focusing on campaign previews and the new road tier system.

  • Twitch viewers with linked Bungie accounts can earn the exclusive Observer Effect emblem.

  • Recap and lore teasers were provided for those who missed the first livestream.

  • Bungie Day event runs July 7–29, featuring a charity PvP tournament and special fundraising items.

Armor 3.0 and Gear Tiers

  • Armor 3.0 will launch with the Edge of Fates expansion, supporting new buildcrafting opportunities via set bonuses activated by equipping two or four matching pieces.

  • Six armor archetypes will determine the two highest stats and a random tertiary stat per piece, streamlining stat targeting.

  • Masterworking changes: All 3.0 armor drops have full energy by default, and masterwork bonuses now add +1 to the lowest three stats up to +15 total.

  • Gear tiers (1–5) reflect item quality, with tier 5 granting perfect stat rolls and unique visuals; higher tiers provide extra mod energy and tuned stat options.

  • A new PvP playlist requires use of new gear, aiming to level the playing field for newcomers and encourage experimentation.

Exotic Armor and Featured Exotics

  • Exotic armor will transition to the 3.0 system but will not have gear tiers this year; new exotics will match tier 2 stat levels when masterworked.

  • ADA-1 will offer 20 free focused exotics per account for players with Tower access before Edge of Fates launches.

  • Exotic class items from before Edge of Fates will be fully converted with fixed max stats but lose Artifice mod slots.

  • Certain exotics will be “featured,” gaining the same bonuses as new gear in relevant activities.

Abilities and Sandbox Balance Changes

  • Multiple subclass aspects have reduced fragment slots for balance.

  • Notable changes include prismatic subclass nerfs, improved tracking and damage for specific melees and grenades, and adjustments to healing effects (e.g., Void Devour).

  • Exotic gear swapping in combat (e.g., Sanguine Alchemy) will now incur a cooldown to curb exploitation, with further holistic changes planned.

Season Pass and Rewards Updates

  • Four reward passes per year will be available, with reduced costs and all ranks unlockable from day one.

  • New and reworked boosts apply to a wider range of content; premium track offers both PvP and PvE armor sets.

  • Ranks reduced to 110, with final 10 ranks requiring high XP and only obtainable through gameplay.

  • Free track rewards and cosmetics increased for broader player access.

Steam Summer Sale and Last Chance Offers

  • Destiny 2 expansions and bundles are heavily discounted (up to 92% off) from June 26 through July 14, before certain items are delisted.

Community Feedback and Closing Notes

  • Mixed community reactions to updates, particularly around armor optimization and exotic progression.

  • Bungie to detail power progression and portal economy in next week’s update.


Another week boys and another TWAB!! This week, we've got a whole load of sandbox changes that will be hitting D2 with Edge of Fate, as well as our list of featured exotics, a season pass rework and more.

#destiny2 #twab #bungie

Next Bungie Dev Stream 1:56

Edge of Fate Livestream Recap 16:30

Upcoming Abilities Changes 33:02

New Rewards Pass 35:39

Bungie Day 37:43

🎁 DEAL OF THE DAY 🎁

Complete with hacks you get a new account with Destiny 2: The Light & Darkness Collection as a Gift when purchasing a Lifetime License

🔥 LIMITED TIME DEAL - UP TO 67% OFF ⚡

Destiny 2 Update Highlights

another week boys and another tw this week in Destiny we opened more doors some can call them portals into the edge of fates Kepler's destination armor 3.0 and our brand new gear taring system there's been so much to share lately and today is no different we'll be chatting more about our goals for the new systems and sharing more details about our updated season pass the rewards pass here's the breakdown save the date again live stream recap armor 3.0 know abilities balance tuning season pass updates bundy day is coming soon so let's dig in if is there ever such a thing as a W2AB y'all shut the up we had a great TWAB last week shut the up no no no no no i seriously seriously had a fantastic TWAB last week and y'all sitting there just talking your now I don't know how today's TWAB's going to go but hold on hold on i'm sorry i'm sorry let me let me back up cuz right now we've got a lot of people watching and and uh you know we're looking at this week at Bungie right now so let me say this a little more diplomatically lick thy ass lick it good all right tune in to our next developer stream this week was all about Armor 3.0 gear tiers and sandbox next week let's chat a bit more about Kepler and what's coming with the Edge of Fates join us on Tuesday July the 1st at 10 a.m pacific for our second the Edge of Fate developer live stream we're planning to give you a glimpse of the campaign crank up the difficulty with the new road tier system and let you see how how this and all the other new sandbox changes come together all right this is actually I'm actually really curious about the whole uh road tier system here uh we also have the dev team on the floor ready to share many details about power progression the portal guardian ranks quality of life changes and more tune in July the 1st okay so we'll be live for that as well everyone watching our developer stream on Bundy Twitch channels for at least 15 minutes with their Bungie account linked will earn the observer effect emblem as a Twitch drop nice nice all right okay are you guys uh does this next stream intrigue some of you aonians and exiles and the nine oh my if you couldn't attend our our first live stream at the edge of fate we've got you got your back first up here's a developer inside discussing Kepler and new destination that's home to Ionians and the exiles the circumstances that have been that have shaped their existence and the conflict they find themselves in also new destination abilities baby our developers also got to share more information about the new gear tiering system where weapons and armor can g can gain bonuses the higher the tier seasonal gear and artifact and how they would interact with each other plus armor 3.0 let's get it baby let's get it department of External Observations instant archive item number 0881957 okay classification anomalous object filed by audit agent Perry description: A leatherbound binder locked by a numeric code black filled with documentation regarding space and blank the binder is scar is scar scarred with an unknown residue like rubberized mold an addition has been made to the pages within blank otherwise the binder self appears to retain its original properties and pages are we getting gore right now contains classifying information information has been stricken from this audit eight may request access directly from D what is this dar de Mofa uh report the DEO binder disappear from the DEO test site on 3 20th 19 something what 19 ah damn it that's our error look at that an anomalous object was found in the back lot outside of DEO site number seven on the ground it has been confirmed on three separate occasions that this object is in fact the very same blank minor that the Internal Institute initiated this audit to recover there's no missing information but the DEO cannot assume the information within has not been copied and in addition to the binder content brings up questions of its origin the II will transfer investigation of this matter to a more appropriate internal department equipped to analyze temporal blank look at the last four numbers in the top oh 1957 what does it mean what does it mean chat discover more lore with the Europe Prophecies Collector's Edition now available on the Bungie store okay okay all right so something to do with what we think is 1957 all right new armor for a new beginning armor 1.0 laid the groundwork armor 2.0 built upon it with more perks and flare and Armor 3.0 adds a whole new layer that will allow more buildcrafting opportunities than ever before here to talk about that is our Destiny 2 armor team it's been a while since our core armor system received a refresh hasn't it armor 2.0 has been with us since the release of the Shadowke keep and has been in iterated upon with each release since from the introduction of stasis aspects and fragments to release of prismatic subclass it held strong as the as the world changed around it it's about time we gave it a well-earned refresh with the release of Edge of Fates any new armor release will use the armor 3.0 system don't worry the armor you you already have won't change they'll just have their stats moved over one:1 as described a couple weeks ago while the system was featured in the developer insight video linked above here's a quick overview of how things will work set bonuses think of set bonuses like an origin trade for armor a reflection of the armor's theme that you can fold into the way your build plays set bonuses are perks granted when you equip two and four pieces of armor from the same sets this allows you to either blend two separate sets or to commit two bonuses from the same set each set bonus has been built with both approaches in mind and we're looking forward to seeing what you what you creative guardians manage to put together with these new tools now the benefits that set bonuses provide cover a pretty wide range of options from brand new effects to more familiar tools in a new package we've included a pair of examples below and we've got quite a few more in store at launch so prefer something better suited for staying in the fight or for crucible dueling there will be plenty for of new toys to pick from so right here we have the the AON Renewal the two-piece perk horse converter after a final blow with missiles rocket launchers and grenade launchers sprint for a short time to gain speed booster we saw this the other day the four piece right here reactive booster once per per activation of anomalous servos sprinting while at critical health being suspended or being slowed by assist effect will immediately grant speed booster for a short duration uh so tech sack wrecker you deal significantly increased kinetic damage to overshields combatant shields and constructs okay that's a two-piece concussive rounds defeating powerful combatants or breaking combat shield with kinetic damage releases a disorienting kinetic shock wave okay interesting there's so many things too that fall under the threshold of constructs i'd actually have to go back and take a look at the list i mean this is okay I guess you know I I'm you know show me the spice Bungie show me the spice where's Where's the good armor archetypes one of the major focuses for us when redesigning how armor works in the edge of Fate was clarity not only do these changes help newer guardians acclimate to more complex build crafting they also help experienced players quickly evaluate individual armor drops decide what is best fit for their build armor archetypes are key are a key part of that effort now each armor 3.0 drop has a randomly selected armor archetype each of the six available archetypes are themed around a specific play style and determine the two highest stats on each piece of armor each piece of armor will also roll with a territory territory territory tertiary oh we killed that tertiary tertiary okay third in order level that's nice that's a hot each piece of armor will also roll with a tertiary or lowest stat randomly selected from the remaining four stats tertiary secondary and then tertiary oh yeah yeah hold on hold on give me another sentence give me another sentence cross's skill is tertiary in his trial squad the you just say to me you guys the primary highest and secondary second highest stats determined by your archetype make armor reliable reliably spiky we've also updated the armor of ghost mods to increase the odds of a specific archetype dropping to make seeking out the best armor for you easier overall we found the system makes it much easier to earn armor where it stats are landing where you need them to be rather than in stats you don't want for your build so Paragon super primary melee secondary grenadier grenade primary super secondary specialist class primary weapons secondary brawler melee primary health secondary bull work health primary class secondary gunner weapons primary grenade secondary okay so did Bungie I guess they're purposely leaving out weapons and super y'all notice that yes the super super and weapons is not they don't have an archetype for that that's obviously the stat that we're going to be building into or at least those are the two stats I'm going to be building into the most absolutely all right so masterworking with all the new and shiny armor set bonuses to try out we wanted to make sure that it was easy to try out a new piece of armor so we've updated the masterworking system for any armor 3.0 drops all armor 3.0 drops will have their maximum armor energy available regardless of masterwork level mass working armor no longer increases all stats the amount granted by the primary secondary and and tertiary and tertiary stats rolled will not change with the exception of armor mods mass now increases your lowest three stats on that piece of armor by plus one with each level this is a maximum of plus five in each or plus 15 stats total okay so it's obviously still going to be worth masterwork you know but that's good you can try it out you know what I mean uh gear tiers a piece of gear tiers gears tier represents its quality and strength compared to other legendary drops for example higher tier weapons can drop with enhanced perks special weapon mods and at tier five unique visual effects for armor this primarily influences the total stats of each piece of gear however tiers four and five have a couple extra bonuses and extra mod energy going to 11 at tier four and a so that's at tier four and a randomly selected tuned stat at tier five tier five armor will also always drop with a perfect stat roll of 30 in its primary stats and 25 in its secondary stat and 20 in its tertiary stats oh right there in the twist baby that's some good right there all right that's hot it's a huge emphasis on getting the higher tier stuff you know what I mean tier five looking juice this is where we live right now we live in this area it's kind of where we live you can possibly get up into this potentially tier five is ass you know you're going to be doing more damage right with tier five weapons and taking less damage with tier five armor it won't matter in the next season oh are you guys saying that this system is going to suck because after 6 months we'll have to farm for another armor set and another set of tier fives that's a good point i didn't even think about that look look here's the thing here's the thing no no no i I see your point i see your point armor with a tune stat has access to a tuning mod slot allowing you to choose between moving five stats from any other stat to your tune stat or balance tuning which increases the armor's three lowest stats by one with all these changes you might think that your current armor just won't cut it anymore but that is not the case legacy gear will still be useful and a great on-ramp to the new system we have more information on how to earn higher gear tiers specifics on weapon tiers and more in an upcoming article that's probably going to be the blog post next Wednesday okay all right so this is some of the new gear here that they're showing we saw this the other day as well we also took a look at the seasonal gear and refactored it into new gear to provide focus for build crafting throughout the game's various activities new gear can offer more lethality and PVE content drop with seasonal bonus power and receive bonuses from the current seasonal artifact it is easily identifiable with a unique color border colored border and icon background so you'll always be able to find it specific weapons will also be considered new gear there will even be an exclusive PvP playlist where players must use new gear to face off against each other with the intention of being to create a more even playing field for newer players and to test out builds for those who want to experiment hot damn it so you're telling me there's going to be a PvP playlist you can't play it unless you're rocking the new hey man look I I'll take it absolutely as many people every single season that rock the same day one i am so sick of seeing the same overused in this meta we knew about this already oh did y'all did y'all know about this i'm going to be honest with you i knew about this a long time ago i just didn't know and whatever i Sometimes I get my my timelines mixed up did y'all know about this already was this information already out this was my surprise face ah damn well I don't know dope it's dope it's good let's go hey man we're happy huh new gear will include a 10% bonus for weapon damage and a 50% bonus for damage resistance these bonuses do not apply to PvP or the contest mode of the upcoming raid oh or the contest mode of the upcoming raid there it is there it is everybody that means you I mean to be honest with you I would be very surprised if any of us got any tier five sets going into the into the raid you know what I mean i mean dude you got two days how many of you were going to go not just were you plan on not sleeping were you just going to stay up for 100 hours straight and just grind your asses off for tier five gear i think this is fine you know what I mean we'll have addition additional information at a later date on how this system works what gear qualifies and more look guys I mean look here's the thing man i want my gear to mean something all right and let's just be real do any of you give a about seasonal gear seriously you've been probably rocking the same Artifist set now for years do any of you ever or have ever cared about seasonal armor i don't give a about it i wish the armor and its gear sets would be enough to make me use it over everything else and maybe it will maybe it would but a little more damage resist okay actually a lot of damage resist 15% significant that's that's that's significant dude let me just say this this right here the PVP playlist where players use new gear to face off against each other bungie there should be a weekend inside of Trials where you have to have the new gear not all the time just one weekend inside of Trials where people have to have the new gear i think that would be I think that would be so much fun yeah new gear new weapons absolutely that involves the new weapons low population it i don't give a dude the PVP community is always unhappy it's okay the population is already low what it's fine this whole community is a that's right bunch of bunch of hold up hold up uh I need a better keyboard uh uh warrior meme exotic armor long-term we hope to eventually add support for exotics to access the benefits of higher tiers using a dedicated system that reflects their nature as a unique centerpiece in your builds although this system won't be ready for the year of prophecy we wanted to make sure that exotic armor could benefit from armor archetypes and the reworked masterworking system while your existing roles will be converted one to one to the new stats new drops of exotic armor will be upgraded to armor 3.0 this means they will have their stats determined by archetypes receive the new masterwork system and drop with full mod energy by default while these drops will not have a specific gear tier their stats will roll as they were tier 2 58 to 63 total stats and once mastered this should be comparable to all but the very best armor 2.0 roles now to make this transition a little bit easier ADA1 will be offering 20 free focus exotic armors per account to anyone who has tower access prior to the release of Edge of Fates this special focusing will be available throughout the year prophecy and will allow you to focus any non non-class item exotic from the finest shape or before with an archetype of your choice as long as you have it unlocked in collections holy as for the exotic class items they are the only armor from before the edge of fate that will be converted fully into the new system each one will receive the maximum stats available for an exotic 30 in the primary stat 20 in the secondary stat and 13 in the tertiary stat to prevent this from massively increasing the number of possible class item roles these stats will be assigned based on their world perks the arc type being determined by the left column perk and the tushi stat or the right column perk however this does mean that they can no longer be upgraded to the artifice armor and will lose any existing artifice mod slots okay so this will be fully converted so let's let's let's let's talk about this real quick guys how do we feel about the exotics here first up uh 8 to one will be offering 20 free focus exotic armors per account to anyone who has tower access prior to release of Edge of Fates and do we want to just hoard our exotic Ingrams too tier two is hot garbage yes so right here it says "Your existing roles will be converted one to one to new stats new drops of exotic armor be upgraded to armor 3.0 this means they will have their stats determined by archetypes receive the new masterwork system and drop a full mod energy by default while these drops will not have a specific gear tier their stats will roll as if they were tier two i wonder why gear two i mean not gear two tier two why tier two it shouldn't be tier three well I mean if for the conversion I would think but this is for new drops right 63 is not horrible oh dude i don't I don't know about you guys i don't keep 63 stat roll exotics do you i delete that for me 67 or more like it has to be 67 68 63 is like an automatic sword it'll be 63 plus the 15 after the masterwork okay okay yeah 73 78s did Bungie say why exotic armor pieces or is it just one of those things that just they're rolling it out for legendaries first and then they're going to return to exotics so like why why isn't exotics getting the update right now my my only concern with this is like wouldn't this put us in a situation where we are regrinding exotics not once but twice right like right now I'm actually in the process of getting all of my exotics with high mobility which I never do especially for Titan Warlock but then if I was to reg grind exotics again post launch I'll be capped at tier two and then when it finally gets the upgrade then I reg grind exotics again for tier five you're not thinking about it right okay Ros please hit me hit me with it hit me with it if I'm misunderstanding this tell me brother this base stat is way higher than before of course it is because we can all go to 200 of course they're going to be higher stats than than it is currently in our system that has us capped at 200 the point I'm making is you're going to grind for exotic pieces with the stat distributions that you want post launch but it'll be capped at tier 2 which means you will eventually have to reg grind those same exotic pieces again for tier fours and tier fives your existing exotics aren't getting brought down to tier 2 new exotics you get from ADA are tier 2 when they introduce the additional tiers for exotics there will be tier five exotics there's no reason to grind for exotics now let's just reread this one more time longterm we eventually we hope to eventually add support for exotics to access the benefits of higher tiers using a dedicated system that reflects their nature as a unique centerpiece in your builds although this system won't be ready for the year prophecy for the whole year we wanted to make sure that exotic armor could benefit from armor archetypes in the reworked masterwork system while your existing roles will be converted one to one to the new stats new drops of exotic armor will be upgraded to armor 3.0 this means they will have their stats determined by archetypes receive the new master working system and drop with full mod energy by default while these drops will not have a specific gear tier their stats will roll as if they were tier 2863 total stats and once master there should be comparable to all but the very best armor 2.0 rolls so your current armor will be comparable to a master tier 2 armor your current armor your current your best armor 2.0 rolls will be comparable to a tier 2 master exotic armor oh oh this should be comparable to all but the very best armor 2.0 rolls so so your best armor 2.0 rolls will still be slightly better so I guess almost tier three right essentially tier three existing as one to one i know you dumb i'm asking the current look everyone's saying current it's going to be one one it's still going to be tier three at max it's not tier five i know while your existing roles will be converted one to one to the new stats new drops of exotic armor will be upgraded to armor 3.0 but this right here once master worked this will be comparable to all but the very best armor 2.0 roles which tells me armor 2.0 rolls that we currently have like our adept weapons that are holof foils or shinies are equivalent to tier 3es it's tier 3es that's the cap it's the cap so hold up is it best to farm exotics now is it best to lock in your highest stat roll armor 2.0 rolls right now before edge of fates if if your best armor 2.0 rolls is a tier higher or slightly better than a tier 2 masterworks so we have to wait it the main thing is this tier five exotics armors are not going to be hitting us until next year and by next year I mean after the year prophecy which is this entire year right yeah the entire year through Renegades that's the main takeaway i'm curious to know what it is that's holding exotics back from being brought to us in the tier system is it a balancing thing or they worry about stats getting out of hand i don't necessarily think our builds are going to be incomplete they just won't be completely optimized of course by not having access to tier five but just I'm just curious why uh why this is not being alone cuz exotics are a big part of our builds so I don't know okay yeah these are the exotic class items and they're different archetypes too brawler paragon all that jazz let's get into this let's talk about gear swapping i wanted to highlight one specific change we're making to a specific warlock exotic chest armor coming to July 15th that we missed in last week's Squid for those who aren't too deep into build crafting many guardians have been leveraging an interesting strategy mid combat or boss DBS with exotics like Sanguin Alchemy where they swap gear to take advantage of an alternate exotic bonus that better fits the current point in the encounter's flow this is to maximize their efficiency and output resulting in pumping out some incredible boss bakes especially in Ultimatum dungeons while we fully applaud those throughout the community we want to push the needle as far as it can go we found that this is presenting balancing issues where it feels mandatory and we don't feel the main draw of an exotic should be centered around swapping centric strategies so Sanguine Alchemy swapping to this exotic in combat will now apply a 10-second cool down before its perks can be activated much like the changes to melee stacking in last week's TwID we want to be able to make exotics that meaningfully change your gameplay and at a current these types of behaviors are constricting how much we can push that bar the above change is a minor first step that's targeting one exotic during our our launch window but we'll be taking a larger approach later this year when this holistic fix is implemented we will reexamine this change and see if it's still necessary ooh what does that mean the above change is a minor first step that's targeting one exotic during our launch window but we'll be taking a larger approach later this year oh boy i think is that I feel like that that just screams not swap for everything good can I get a poll on this or like how do you guys feel about swapping builds because as someone like especially during solo runs like for every given encounter I'll have three builds that I swap through 52% 51% wow it's actually 50/50 right here so around 51 to 50% say yes they are against swapping 49% say no all right now featured exotics starting with Ed certain exotic armor and weapons will be specially featured gaining the same benefits as new gear and will change with each expansion and major update at the edge of fate launch 28 exotics and 15 exotic armors for each class will be featured including all all the new Edge of Fate exotic weapons and armor but don't worry even if your favorite isn't on the list you'll still be able to use it in almost everywhere you go yeah we saw this the other day so this is this is it right here we saw Warlocks the other day so Fall or Fail Winter's Helmet Fallen Sunstar Nothing Managos wow dude i I've almost forgotten that even exists balladors Starfire Wings of Sacred Dawn Man of Battle Harmony Madoxia okay rhyme Coat Geomag Prometheian Spur Boots of the Assimilar Seeking Filament Swarmers uh Yunia Yunia which is a new one okay for hunter here dragon shadow mask of backers blight ranger sodaknes mask of filthy keer sting oathke keepers actually really curious how oathkeepers going to work with the crossbow arthther's embrace renewal and then precious scars worm god ursa do I got a synthes on here point contact can embrace which vignium no synths some all right dmt Wicked Implement Outbreak Barrow Diad Luminina Wishkeeper New Land Beyond Aggress The Navigator Arbolus Centrafuse Tommy Choir of One Polaris Graviton Arionis Devil's Ruinment Hierarchy of Need Sper Fangs Losur Legend of Acuras Microcosm Winter by World Line oh wow finality Augur third iteration graviton spike redacted what is this a list for so the featured exotics list is essentially exotics that will also contribute to you either taking less damage or doing more damage so these weapons will be doing more damage like as if it was a seasonal weapon and these exotic armor pieces you'll be taking less damage i don't know how I feel about the um yeah like I get behind tier systems and stuff featured exotics it's just again it's one of those things it's just a weird thing cuz it's like I don't really like Bungie dictating how I should play and the featureless makes me feel like Bungie is definitely doing that you know what I mean it's not that you can't use the other exotics you'll be able to still use other exotics other exotic weapons of course uh there'll just be some of course some small disadvantages versus using this and I guess maybe the feature list is like a way of being like "Hey you new player who doesn't have any idea that Polaris Lance and the new artifact mods is really really good." Yeah hey you you see this feature list use it and I guess they're hope hoping that organically as a new player you'll come across this build on your own maybe you're like "Oh I'm going to use the feature exotic path of burning step with the featured exotic Polaris lance." But again I just don't like anything i don't like I don't like being dependent on Bungie figuring out builds for me as I feel like the community does a much better job everyone just does a much better job of just finding the things the breakout meta options all right balance in the scale of abilities stats and abilities go hand in hand so it's only fitting that we share the remaining upcoming ability changes coming in the Edge of Fates if you recall we spoke about melee tuning and other various ability changes in last week's Squid so check out out that information we spoke about prismatic's changes a few weeks ago but summarize has been a bit too hot since release and has made some challenges trivial so we're reigning it in to be more in line with the other subasses so warlock prismatic reduce the number of fragment slots provided by the following aspects helen 3 to2 bleak watcher 3 to2 dev nodes the abilities per minute of the prismatic subasses are very high so we're pulling a small amount of efficiency out of their engines to achieve a healthier balance of gunplay and ability usage looking forward we'll be working on making sure the prismatic subclass feels like they have a variety of great builds now prismatic strand weaver skull aspect can now generate threadlings on any final blows instead of just strand final blows dev node this change will allow for easier threading generation regardless of your build wow that's hot void pocket singularity melee increase pocket singularity damage versus non-boss combatants by 20% increase pocket singularity damage versus boss combatants by 56% and dev note pocket singing was feeling weak compared to other melees especially given its relatively short range titan prismatic reduce the number of fragment slots provided by the following aspects consecration from three to two solar consecration aspect increase fragment slots provided from two to three oh so they're so it's good on solar okay but it's two it's three on solar two on prismatic devnet we've given concentration and additional fragment slot on solar subass to put it above its prismatic counterpart the pure concentrated solar subclass should have an edge here prismatic Strand Drinker's Lash aspect increase tracking strength of base to spin wave and Abby and Leap exotic armor suspend wave increase base to spin wave travel distance from 20 to 30 m increase AB and leap suspend wave travel distance from 30 m to 35 m good god dev node we've seen community feedback that this ability could use some help so we made it more forgiving god damn i prismatic solar consecration aspect ignition no longer has a plus 20% bonus damage dev notes we made this change to match the other ignition damage scaling changes we mentioned in last week's twid making ignition damage consistent across the board boy chill throw melee increased projectile track and strength by 77% oh damn damn this melee can be hard to land in the heat of the moment so he made it track enemies more aggressively damn right it's hard to track dude i've I've literally thrown that shield right past my enemy directly in front of me all right storm Storms Keep aspect benefits no longer stack when standing behind multiple barricades dev note storms keep stacking resulted in faster than intended bolt charge acrew so if we limit the number of storm keep barricades a guardian can benefit from to one that's fine dude bolt charge just so good that's fine harder general gamblers's dodge melee energy return no longer requires dodging near enemy that's going to be nuts dev note with the armor stat changes coming in at edge of phase sources of ability energy will now scale based on your ability stats thises include gambler's dodge because this ability now requires some stat investment to get full charge back we're removing the requirement that you're dodged near an enemy for this perk to work this will make the dodge feel more consistent returning energy on every dodge instead of only when there are enemies in an invisible circle around the hunter it's going to dude you only have to get 70 it's going to be so good dude it's everybody every hunter is going to be going to be knifing going to be smoking it's going to be all over the place prismatic reduce the number of fragment slots provided by the following aspects ascension from 3 to two win a shroud from 3 to two prismatic solar gunpowder gamble aspect reduce self damage from gunfighter gamble donation by 60% final blows of all kinds now grant gunpowder gamble progress instead of just solar kills dev not node blowing yourself up with gun compoundow gamble is frustrating so we're simply reducing the self damage it does if you're too close to the detonation and we're making it easier to build stacks i solar on your mark aspect final blows while at three stacks of on your mark now make you radiant for a short time activating your class ability now gives one stack of on your mark instead of three stacks devote we think gunslinger needs more access to radiant so we're essentially allowing them to reach a fourth stack of on your mark in the form of radiance beyond this we focus on further improvements Gunslinger's kit in an upcoming release okay arc ascension aspect ascension now activates the following perks armor mods reaper powerful attraction outreach distribution bomber dynamo exotic sort of most like class item falus reserve overshield now all classes general increase damage versus bosses many bosses champions by 50% for these grenades arc flux arcbolt flashbang storm void axium suppressor solar fireboat trip mine kinetic the rock grenade on forrunner law i might try storm grenades again i use flashbang but I mainly just use that for the um champion counters right all damage types ability energy returns from perks and pass regeneration now scales based on the requisite stats dev note we covered this topic in a recent tweet void devour reduce devour heal amount from 200 HP to 140 HP dev note devour has been far and away the most effective form of healing available and a full heal on every proc feels excessive this change will better balance devour against other healing sources and give more value to back-toback procs warlocks what are you guys going to do man you just don't even know what you know what I mean you don't even know how to live without full proc devour bro what's the point of devour then getting 140 health that's the point 140 versus 200 that's that's the that's they specifically mention right here that's the point 60 HP isn't everything i'm not going to lie that's going to get people killed i'm just saying as someone who's used to getting my full health back yeah that going to get me killed strand suspend increase base suspend duration for five to six seconds deote to better balance the spin against other crowd control options we've increased the duration by a second giving players more time to burn down enemies or prioritize other targets now stasis sta shatter st shatter damage now stuns overload champions instead of unstoppable champions dev note moving forward we want to make it clear now clearer how wind weapons can gain anti- champion capabilities from sources like the artifact or radiant because stacking stasis slow organically leads to stasis shatter it limited how often we could give slow to certain weapons without autosolving champion encounters overload champions are also harder to deal with than unstoppable champions in general so more ways to bring down overload champions feels valuable champions can still be stunned by three other elemental verbs blind ignition and suspend that's so random this is that's this has been the most bizarre i mean of everything we've read in today's TWAB this one is just weird is this an indirect nerf to tenacious is that what's happening here i think so are they tired of Tanasha having the uh the ability to counter you know potentially all three champions arc flux grenades and then they reduce the base cool down timer increase projectile size to make it a bit easier to stick targets oh okay nice pvp dev note we still want flux grenade to be a high damage skill shot with a long cool down and high accuracy required we're too punishing all right new reward pass incoming oh damn look at this it's a new era of Destiny 2 and with that comes exciting updates to our seasonal pass model much like the olden times there will be four reward passes available during the year of prophecy and just like before the cost for these reward passes is being reduced to a,000 silver but we're really excited to announce is that every rank reward will be available to earn day one no more having to wait for a new act to launch to unlock more ranks we've adjusted them to feel more rewarding too for one we've refactor some boosts and added new ones removing some of that were determined to be less than desirable the new boosts offer comprehensive bonuses that apply to a wide range of content as opposed to narrowly boosting specific season content so activity score boost now provides a 15% score bonus on all portal activities when fully unlocked all right prime Ingram Boost increase the possibility of desirable armor and weapon drops from the portal activities weekly challenge boost allows players to complete their various weekly seasonal hub challenges faster streamlining their access to additional highv value rewards an XP boost has been refactor to apply a 40% bonus to XP earnings when fully unlocked along with a 20% bonus to fire team member XP additionally the total number of XP boost items has been reduced to make space for additional rewards pay to win but cheaper pay to win i I mean this thing is loaded with a lot of though all right secondly premium track armor rewards have also been reversed so that players will acquire a full set of both PV and PV armor and the free track will offer five pieces split between the two sets allowing players to unlock a partial set bonus for each thirdly we took a pass at reward allocation ensure that we are providing as much value as possible for all players the allocation of various free rewards has been increased and the players will be able to acquire more cosmetic rewards within the first 100 ranks of the pass compared to prior season passes with a return to four passes per year we reduced the pass ranks down to 110 why the extra 10 you may ask well they're extra special while we set out to reduce the overall grind and remove the time gaining introduced during episodes we still wanted to preserve some aspects of the aspiration progression and chase rewards that our larger season passes provided these additional 10 ranks are packed with valuable rewards for both free and premium players requiring 500,000 experience each to earn and can only be acquired through gameplay while we have ensured that the first 100 ranks provided more value than ever before we hope that you can also enjoy additional rewards to chase after achieving rank 100 so this you cannot buy these ranks you have to earn them and they are a chunky amount of XP okay that's these right here that's a lot of XP yeah that's true i mean that's a that's a that's a season grind all right Bungie Day is almost here no we didn't name this day ourselves our community did and we'll have more to share about the Day of Seven soon as part of our annual celebration of you the Bungie Foundation team is back to host another iteration of celebr celebratory chaos as part of their continuing mission to help reduce distress and suffering in children through entertainment and partner with humanitarian organizations at times of natural disaster and crisis the team is here to talk about the seventh column chaos so hey there Guardians Monday is right around the corner and we can't wait to once again celebrate the chaos competition and compassion of our lightkeeper community bungee Day officially kicks off on 7:7 and will run through 7:29 with the returns to second edition of our seventh column Chaos PvP tournament 16 teams made up of Bungie Foundation supporters will sweat it out in the crucible battling through Chaos modifiers to earn bragging rights and bring glory to their NPC mascots will the Sweetbot le dust bunnies and team captain clean place be champs this year or maybe returning winner Defizzle and Colonel Revenge will push for the title again let's lock in and have some fun for a good cause matches begin 7:7 so stay tuned at to the Bungie Foundation social channels for match times all right there's your there's your contestants right here nice nice nice of course with a new campaign comes a fresh wave of rewards to power the work we do together proving children's health and well-being through our Little Lights program delivering rapid humanitarian relief and building inclusive welcoming communities for all we're bringing back seven fan favorite emblems plus an awesome slate of brand new items so you can rep the Bungie Foundation and push our vital work even further we'll have more details to share soon all right sexy emblem too steam summer sale now is a great time to catch up on past content you may have missed as part of Steam Summer Sale our Destiny 2 expansion bundles and packs will be discounted at up to 92% off starting June 26th and ending July the 14th this will be your last chance to buy the Final Shape Plus annual pass or the light and darkness collection before they are delisted on July the 14th so Destiny 2 the light and darkness collection 85% off legacy collection 90% off final shape annual pass 80% off uh the upgrade does not include the campaign 80% off the final shape 75% off and a 92% off for Lightfall the Witch Queen the Beyond Light Pack Shadowke Keep Pack and Forsaken Pack we got a number of known issues but it's been a thick twop today guys as a final notes what a week huh yeah we know it's only Thursday but the train toward the edge of fate gets even closer and we're happy to have you on board there's only three weeks left before the next era in Destiny 2 begins so start making preparations soon we see you bounty hoarders reminder we have another live stream next Tuesday 10:00 a.m we hope to see you there for next week's Twid we'll be diving into power progression the portal economy changes and our plans for Bungee Day see you starside the Destiny 2 community ps we like to take a sign to celebrate a kindergarten out there he just turned three so it's a huge milestone in his life his dad has happily shown him the photos of him off in meetings ever since he was born so we've all been particularly interested in his development in the these past 3 years please help us by wishing Kai a happy birthday where his dad put it in his request happy birthday nword art nice that's good happy birthday guy all right how do we feel about today's give me some numbers throw some numbers at me 1 to 10 10 being amazing one being shite how we feeling all right so getting a lot of numbers right now i've got some tens couple fours fives sevens some threes and some twos okay i mean look man i um we'll see how it all shakes out slap that like button like your mama told you right

destiny, destiny 2, destiny bungie, bungie, destiny aztecross, aztecross, edge of fate, destiny 2 edge of fate, the fate saga, destiny 2 the fate saga, destiny 2 renegades, edge of fate livestream, destiny 2 edge of fate livestream, destiny 2 tier 5 weapons, destiny 2 edge of fate exotics, destiny 2 crossbow, destiny 2 new weapons, this week in destiny, twid, this week at bungie, twab, aztecross twab, aztecross twid, destiny 2 sandbox update, destiny 2 season pass