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Overview
Notes summarize the Equilibrium Dungeon launch, which brings six new legendary weapons and one new exotic.
The presenter offers unscripted PvE and PvP “god roll” recommendations plus broader viability opinions.
Blueberries.gg is used as the main reference for perk pools; commentary is based on the presenter’s experience and theorycrafting rather than hands‑on testing with the new drops.
All legendary weapons share the new “heat” mechanic, and several perks and the origin trait (Thermal Atomization) are still not fully understood.
Exotic: Big Game Hunter Crossbow (Special)
Core perks:
Big Game Hunter: Aim down sights briefly to overcharge the next bolt, increasing both damage and area of effect per charge level; functions similarly to Box Breathing on a precision weapon.
Bolt Thrower: Provides intrinsic Unstoppable; direct hits with a charged shot scorch the target, and the weapon deals extra damage to scorched enemies.
Weapon identity:
Special‑ammo heavy crossbow style weapon that can fire multiple bolts from a single magazine (barrel instead of a visible arrow).
Plays like a multi‑shot “heat weapon” crossbow that rewards pre‑aiming and lining up high‑impact opening shots.
Synergy and use cases:
Catalyst and Bolt Thrower together allow synergy with scorch‑focused builds (for example, pre‑scorching with abilities or other weapons so the crossbow’s shots gain bonus damage).
Intrinsic Unstoppable gives it a clear anti‑champion niche even if its raw DPS is not top tier.
Overall evaluation:
Originally thought to be a Heavy and rated poorly; being a Special significantly improves its potential value.
Presenter is still uncertain about its long‑term meta status: likely a niche pick used mainly for Unstoppable coverage and scorch synergies rather than a best‑in‑slot boss DPS weapon.
Worth trying for players who lean into scorch builds or want a flexible special anti‑champion tool.
Zealous Ideal — 450 RPM Auto Rifle (Heat)
Perk pool overview:
Column 1: Cooling Bobbles, Delicate Tuning, Heel Clip, Gut Shot Straight, Attrition Orbs, Dynamic Sway Reduction, etc.
Column 2: Thermal Atomization, Onslaught, Adagio, One For All, Tap the Trigger, Burning Ambition, Incandescent, and others.
Archetype assessment:
450 autos are described as excellent and highly underrated in Crucible: they contest from close to long range and feel very versatile.
In PvE, the presenter is extremely critical of 450s and 360s; they are considered weak, low‑damage archetypes that feel like a “copium” choice in endgame content.
PvP suggestions:
Heel Clip is the standout: healing on reload after a kill lets you chain engagements and snowball momentum.
Gut Shot Straight is surprisingly good on this archetype for improving consistency, based on past experience with similar autos (e.g., Ammit).
Among column‑two perks, Onslaught is the most reasonable PvP option; Adagio’s slower RPM is not very impactful for TTK and conflicts with constant reloading for Heel Clip.
PvE stance:
Despite some appealing perk combos (Cooling Bobbles, Heel Clip, Burning Ambition, Incandescent), the underlying 450 AR archetype is viewed as too weak in PvE.
Presenter refuses to declare a “PvE god roll” because they do not recommend using it in serious PvE at all.
Priority:
Treat Zealous Ideal as a PvP‑focused weapon only.
Chase Heel Clip (with Gut Shot Straight as a secondary option) if you love 450s in Crucible; skip it as a PvE chase weapon.
Bitter End — 900 RPM Heavy Machine Gun (Arc / Heat)
Perk pool overview:
Column 1: Cooling Bobbles, Delicate Tuning, Attrition Orbs, Trickle Charge, Gut Shot Straight, Eddy Current, Hip‑Fire Grip.
Column 4: Thermal Atomization, Jolting Feedback, Rolling Storm, Killing Tally, One For All, Frenzy, Offhand Strike.
Archetype and behavior:
900 RPM machine guns typically kick heavily and feel hard to control at longer ranges.
Bitter End is framed as a “Sweet Business clone” in a Heavy slot: extremely high RPM, “bullet hose” style, but with a much lower base heat generation (shown as 10).
With its low heat per shot, it can dump a huge volume of bullets before overheating, especially if supported by perks that extend or refill magazine/heat.
PvE recommendations:
Column 1:
Cooling Bobbles or Trickle Charge are the main picks to lean into absurd sustained fire.
Cooling Bobbles: feeds the mag from elemental pickups (e.g., ionic traces on Arc builds), passively extending firing time.
Trickle Charge: with how much heat this gun generates across long bursts, it can effectively double your sustained firing time.
Column 4:
Jolting Feedback: best for Arc builds, adding jolt synergy and amplifying Arc setups while you spray down targets.
Killing Tally: best for non‑Arc builds, giving a stacking damage buff that pairs very well with nearly endless mags from Cooling Bobbles / Trickle Charge.
Rolling Storm could act as a bolt‑charge generator alternative, but Jolting Feedback generally offers stronger Arc synergy in practice.
PvP assessment:
Gut Shot Straight can improve consistency on this fast‑firing frame, making it easier to shred targets.
Killing Tally in PvP is strong (like on Hammerhead or Unwavering Duty), but those guns remain favored because of combinations like Fourth Time’s the Charm + Killing Tally.
Presenter does not recommend Bitter End as a PvP priority when established PvP MGs already exist.
Priority and expectations:
Predicted to be a top‑tier, widely used PvE weapon, potentially approaching Min Retrograde‑level usage.
Strong recommendation to farm this first while the dungeon is active and groups are easy to find.
High Tyrant — 540 RPM Pulse Rifle (Heat)
Perk pool overview:
Column 1: Cooling Bobbles, Delicate Tuning, Destabilizing Rounds, Repulsor Brace, Loose Change, Rapid Hit, Demolitionist.
Column 2: Thermal Atomization, Master of Arms, Headseeker, Frenzy, Withering Gaze, Demoralize, Mega Nura.
Archetype notes:
540 pulses are fast‑firing and tend to kick hard, so stability and recoil control are central to making them feel good.
PvP recommendations:
Rapid Hit in column 1 is highly valued: it improves stability and reload speed after precision hits, helping tame recoil on this archetype.
Column 2 options:
Withering Gaze: described as a “sleeping” alternative to Box Breathing; ADS and land shots after a short delay to weaken opponents and increase your damage.
Master of Arms: generic but strong damage buff that rewards multikills or weapon swaps.
Headseeker: situational; viable if you personally like it, but not the presenter’s top pick.
Suggested PvP rolls:
Rapid Hit + Withering Gaze, or Rapid Hit + Master of Arms, or Rapid Hit + Headseeker for players who prefer that feel.
PvE recommendations:
Destabilizing Rounds is called the best primary add‑clear perk in the game: making enemies volatile and triggering chain explosions.
Ideal combos:
Destabilizing Rounds + Mega Nura: crits trigger huge Dragonfly‑style explosions, which then combine with volatile explosions for powerful chain reactions.
Destabilizing Rounds + Master of Arms if you want a safer all‑round damage buff alongside add clear.
Thermal Atomization’s exact effect is unknown, but its name suggests it could synergize well with volatile/add‑clear setups.
Overall:
Strong PvE and PvP candidate, especially for volatility and explosive chain kills.
Good chase weapon if you enjoy aggressive pulse rifles.
Voltaic Shade — 260 RPM Scout Rifle (Arc / Heat)
Perk pool overview:
Column 1: Cooling Bobbles, Delicate Tuning, Jolting Feedback, Trickle Charge, Rapid Hit, Shoot to Loot, Keep Away.
Column 2: Thermal Atomization, Volt Shot, Rolling Storm, Frenzy, Precision Instrument, Desperate Measures, Mega Nura.
Archetype and role:
260 RPM is the “rapid‑fire” scout archetype; high RoF but needs stability help.
Being Arc and a heat weapon opens up strong synergy with Arc builds and jolt interactions.
PvE recommendations:
Rapid Hit helps manage recoil and speeds up reloads, making the weapon feel smoother in sustained engagements.
Jolting Feedback + Frenzy is highlighted as a very fluid PvE combo:
Jolting Feedback supplies reliable jolt procs to spread damage and control adds.
Frenzy grants a strong damage buff plus massive reload speed and handling boosts after being in combat, complementing rapid firing and keeping uptime high.
Cooling Bobbles can also be useful if your build generates many ionic traces, further boosting uptime.
Trickle Charge is considered less necessary here because scouts reload quickly and already have decent magazine sizes; it shines more on naturally slow‑reloading weapons.
PvP recommendations:
Rapid Hit + Precision Instrument is the standout Crucible roll:
Mirrors the well‑known Aisha’s Embrace combo (Rapid Hit + Precision Instrument) which is considered one of the strongest scout setups in PvP.
Enables very forgiving four‑taps at a 0.7s TTK from long range, especially with high stability.
Delicate Tuning can be interesting for some players, but Rapid Hit remains the main first‑column choice.
Overall:
Excellent all‑round Arc scout contender with strong PvP potential and good Arc PvE synergy.
Likely to outperform Aisha’s Embrace thanks to a stronger dungeon origin trait once that is fully understood.
Conspiracy Honed — 140 RPM Sniper Rifle (Special / Heat)
Perk pool overview:
Column 1: Cooling Bobbles, Delicate Tuning, Lone Wolf, Vorpal Weapon, Snapshot Sights, Enlightened Action.
Column 4: Thermal Atomization, Box Breathing, Opening Shot, Firefly, Bait and Switch, Firing Line, Moving Target.
PvP assessment:
Best‑in‑slot Crucible roll:
Snapshot Sights + Moving Target (or Snapshot + Opening Shot) for faster ADS and more reliable headshots.
However, as a 140 RPM, it is not recommended for less experienced snipers:
Slower follow‑up shots make misses more punishing.
Alternatives like 72 RPM snipers allow body‑shot plus primary cleanup plays, which are more forgiving.
Presenter personally does not favor this archetype for casual sniping and prefers tools like Mulligan (not present here) to offset misses.
PvE assessment:
Serious PvE sniper use generally requires Triple Tap or Fourth Time’s the Charm for sustained DPS; Conspiracy Honed has neither.
Potential niche:
Vorpal Weapon + Bait and Switch could theoretically create a strong short burst window against boss crit spots.
If you manage heat effectively and land all crits, it could output respectable burst damage in specific speedrun scenarios.
Despite that, there are already excellent PvE snipers (Praedyth’s Revenge, Supremacy, Omniscient Eye) that cover these roles more cleanly.
Recommendation:
Low priority chase weapon; mainly for collectors, hoarders, or expert snipers looking to experiment.
Most players can safely focus other guns first and treat this as a niche or vault piece.
Solon Claw — Lightweight Frame Sword (Heavy)
Perk pool overview:
Column 1: Eager Edge, Proximity Power, Vorpal Weapon, Relentless Strikes, Repulsive Brace, Flash Counter, Impromptu Ammunition.
Column 4: Binary Orbit, Destabilizing Rounds, Sword Logic, Bait and Switch, Whirlwind Blade, Assassin’s Blade, Counter Attack.
Archetype notes:
Lightweight frame heavy sword; trades some damage for mobility and speed compared to vortex frames.
Baseline recommendations:
Eager Edge is the default “must‑take” perk whenever it appears:
Provides powerful movement tech (skating, traversal) and strong mobility plays in both PvE and PvP.
Potential PvE synergies:
Vorpal Weapon + higher damage combos (like Sword Logic or Whirlwind Blade, where applicable) offer potent burst for boss DPS in theory.
Destabilizing Rounds opens up add‑clear potential by spreading volatile from sword hits.
Flash Counter + Destabilizing Rounds + Stronghold (exotic gauntlets) could be especially interesting if:
Blocking procs Flash Counter consistently, which then triggers Destabilizing Rounds.
This would allow nearly infinite blocking while adds die from counter damage, turning you into a stationary, immortal add‑clear engine.
It is unclear if the interaction is strong enough in practice, but the combination is at least conceptually appealing.
Comparison and priority:
As a lightweight sword, it will hit less hard than vortex swords like The Slammer.
Other Eager Edge swords (such as a Slammer with Eager Edge and utility perks like Chill Clip for Overload stuns) may remain more practical.
Solon Claw is most attractive if you specifically want an Eager Edge sword with built‑in add‑clear perks like Destabilizing.
Action Items
Farm Bitter End as a top priority: predicted to become a premier PvE machine gun with enormous sustained fire potential.
For primary weapons:
Chase Voltaic Shade if you want a strong Arc scout for both PvP (Rapid Hit + Precision Instrument) and PvE (Jolting Feedback + Frenzy).
Chase High Tyrant if you value aggressive pulses with Destabilizing Rounds and strong explosive synergy (Mega Nura).
Experiment with the Big Game Hunter crossbow in scorch‑oriented builds and leverage its intrinsic Unstoppable for champion coverage.
Delay final PvE min‑max decisions until Thermal Atomization and the dungeon origin trait are fully documented, as they may shift optimal perk combinations.
Presenter’s Priorities and Evaluations
High‑priority chase:
Bitter End (Arc 900 RPM machine gun) — primary focus for PvE builds.
Secondary targets:
Voltaic Shade (Arc 260 scout rifle) for high‑end Crucible performance and Arc synergy.
High Tyrant (540 pulse rifle) as a volatile/add‑clear workhorse and versatile PvP option.
Lower‑priority options:
Zealous Ideal (450 auto rifle) — fun in Crucible but considered weak in PvE.
Conspiracy Honed (140 sniper) — niche, overshadowed by existing snipers for most content.
Exotic crossbow:
More promising once recognized as a Special, but still likely a niche option centered on intrinsic Unstoppable and scorch synergies rather than a new meta DPS king.
Hello everybody, Maven here and the lighting is way too bright in here for my camera right now, but it is early in the morning as the Equilibrium Dungeon will be launching in one hour and with it comes six new legendary weapons and one new exotic. So I figured I would take today to share my thoughts on the PvE and PvP god rolls you should be chasing after. So let's just jump right into it.
Hope you enjoy! Shoutout to our sponsor, AdvancedGG, the #1 gaming supplement in the world. Use code MAVEN at checkout for 10% off.
Link down below. Thank you! all right so first things first shout outs to blueberries.gg for this article on the new dungeon weapons uh blueberries.gg is great i've used it many times for various d2 needs this is not sponsored by blueberries.gg it's just a good site so here we go we've got the heirloom bitter end conspiracy honed high tyrant stolen quavaltake shade and zealous ideal So let's kick things off just by going over what the exotic does.
And then we'll go over the roles for the legendaries. But has the perk big game hunter aim down sights for a short period of time to overcharge the next bolt fired increases damage and area of effect for each charge level. By the way, heavy crossbow. Okay, this is Maven from the future. I was editing this video.
All right, the entire rest of the video is completely unscripted, unedited, and uncut. But I just had to barge in here for this one part because I didn't realize that this exotic crossbow is not a heavy. It is actually a special. So I'm just going to redo this section of the video from here post edit. So big game hunter aim downsides for a short period of time to overcharge the next bolt fired increases damage and area of effect for each charge level and then bolt thrower.
This weapon has basically intrinsic unstoppable and then direct hits with a charge shot scorch the target. This weapon deals more damage against scorch targets. So in the, uh, when I originally recorded this and I thought it was a heavy, I was actually telling you that I don't think this exotic is very good. C tier at best.
We're going to delete it. We're going to forget about it. But now that it's a special, now that I know that that changes things.
And I also realized that the catalyst is, can synergize with scorch builds like Hellion on Warlock. You can preemptively scorch the target so that your shots do more damage to them. So this is like a multi round crossbow. As you can see by the picture of the bow, it has a barrel. It doesn't have like an arrow sticking out.
It has a barrel. This thing is the heat weapon and it can fire multiple shots in a single mag. And you can basically do box breathing with that first perk, Big Game Hunter there. It's basically box breathing.
You aim down sights for a while and then it'll power up like your first shot. So yeah, basically just another way of saying box breathing. But I feel like the only reason, the only niche to use this weapon, the only reason it'll C-Play is for the Intrinsic Unstoppable. Because I feel like everything else it's gonna do is not gonna be powerful enough for it to be definitively meta and overtake things like the Mint Retrograde. I don't think it's gonna have the potential to replace Rocket Pulses.
So that first effect, like if it does like an insane amount of damage, like plus 500%, then maybe. But if it's just like a 100% damage buff, then maybe not. So I'm a little bit 50-50 on this thing. So that's my take on it.
But it's pretty cool. I'm interested to get this one. And now let's move on with the rest of the video uncut as it were. first weapon that we got here this is no script by the way i'm just talking off the top of my head so we have the zealous ideal it is a 450 rpm auto rifle it is a heat weapon so in uh column one we got cooling baubles delicate tuning heel clips and moment gut shot straight attrition orbs dynamics reduction and in column two we got thermal atomization onslaught adagio one for all tap the trigger burning ambition and incandescent now First things first, I will say 450 auto rifles, incredible in Crucible.
Very, very slept on and underused weapon type. They are very, very hard to fight and they can fight from very close range to very long range. One of the most versatile weapon types in the Crucible.
But for PvE, like 450 autos and especially 360s, absolutely atrocious they are in a horrible spot they don't do enough damage and if you use them you are coping so hard I'm sorry to say that that may be a hot take a lot of people may disagree but I believe you are coping so hard if you try to defend 450 or 360 autos in PVE So despite having some pretty cool perks for PvE, like cooling baubles, heal clip is pretty cool, and we got, you know, Burning Ambition, Incandescent, and like all this kind of stuff, like... it's they're cool perks like there there are some auto rifles that are 450s and 360s that have really cool combinations yet they're they're just an unfortunate archetype i'm sorry but i i would not recommend this thing for pve so i'm not really going to give a definitive god role because i don't think it's viable in general if i gave you a god roll on this thing i would be lying to your face like i just i just don't think you should use it thermal atomization obviously we uh clearly do not know what that does yet we'll have to wait and see uh maybe there's some information on it out there like a leak or something i don't know but currently we don't know but for pvp Like I said, these things are awesome in PvP. And you'd be surprised, back in the days where Ammit ruled supreme, gutshot straight, believe it or not, on this particular archetype really helped its consistency.
Really helped you pick up those kills. Because it's a lot more significant on certain weapon types, and this is one of them. so don't count out gut shot straight but when heal clip is an option you always go with heal clip like just be able to chain kills back to back like that is pretty awesome and in that fourth column Honestly, there's not really a lot. I feel like Onslaught is probably your best option because Adagio, you know, since it slows your rate of fire, it actually doesn't translate to a very high difference to your, you know, to your TTK.
And since you want to reload with Heel Clip, that's taking some time out of Adagio's potential right there. I mean, it is taking the time out of Onslaught as well. But, you know, to be honest, there are better options.
And this is... not something that I would go for. To be completely honest with you, I think there are many great 450s out there and this is not really one of the best of the best, even though it has heel clip on it. That's like the only thing worth considerization.
Considerization, is that even a word? bitter end this is the new Arkham Machine Gun and right off the bat I'm gonna tell you just a prediction just a hunch I believe that this thing is going to be incredibly meta like like everybody's gonna be using it type of meta like Min retrograde levels of meta. I mean, maybe not that high, but still a lot of people are going to be using this thing. So it is the sweet business clone, except that it is actually a heavy machine gun.
It is a 900 RPM, but you know, 900 RPM machine guns as they are kick like a mule and they're very, very hard to use outside like 30 meters. But I think this one's going to be different and it's going to have somewhat of a sweet business-esque type of recoil pattern. I think, I'm not sure. Obviously, I haven't used it.
But if it is like the sweet business in terms of feel, this thing is going to be so... Good. So juicy and succulent, dude. Anyways, in the first column, it is a heat weapon, by the way.
In the first column, it's got cooling bobbles, delicate tuning, attrition orbs, trickle charge, gut shot straight, eddy current, and hip fire grip. And in column four, thermal atomization, jolting feedback, rolling storm, killing tally, one for all, frenzy, and offhand strike. Now, one thing I will point out immediately is this thing has... Look at this base heat generated 10. Like they're not even putting on like the mod or like the right part.
This heat generated could be even lower. So what I'm telling you right now is this thing is a bullet hose. This thing will fire for what feels like almost ever. Like this thing will fire for so long.
so if you want to lean into that having something like cooling bobbles or trickle charge is just going to give you a stupid mag size like cooling bobbles it works off of like a oreborne elemental pickup right so if you're just making ionic traces on your arc build because this is an arc based machine gun that's going to be crazy trickle charge is just going to give you like over the course of like how much heat this generates it's going to basically like double your mag size like it's going to be wild so definitely one of those are what you wouldn't want to go with for um pve and then in the fourth column i would just go probably with jolting feedback to synergize with arc builds i would definitely use this as like an arc synergy weapon in general killing tally you can never go wrong with that don't fall for the one for all bait killing tally is definitely gonna be the way to go seeing as how trickle charge or cooling bobbles is gonna give you like almost an indefinite mag size you can take advantage of the tally forever Rolling Storm is basically going to make this the Watchful Eye replacement because that's going to be a way to generate a whole ton of bolt charge. But given like if you're using this on an arc based build, Jolting Feedback is you're going to get way more out of that than you are with Rolling Storm. So I would just go with that and I would just ignore Rolling Storm.
Jolting Feedback is just going to have more synergy. So yeah, Jolting Feedback for arc builds, Killing Tally for non arc builds. And yeah, that's basically the god roll for PvP though.
For PVP, I could see gut shots. This is a 900 RPM, like spray and pray type of frame. Gut shot is probably gonna really help your consistency of just like shredding somebody.
Like just as soon as you spot them, just shred them down, just like spray and pray them. And then in the right side column, if you're gonna use this in PVP, killing Tali is gonna be the way to go, just like it is on the Hammerhead, on the Unwavering Duty, and you know, any other PVP machine gun you would use, killing Tali is always gonna be the way to go. Although I would not recommend this thing in PvP because Unwavering Duty and Hammerhead are just going to be better because 4th Time's the Charm and Killing Tally is kind of a broken PvP combination because you can 4-tap somebody and then you just refund 2 ammo and you just go on a spree killing like 6 people with your machine gun as long as you hit all crits.
So just stick with this thing for PvE and I think this thing is going to be an absolute menace. So definitely farm this one ASAP. This one should be like your priority to farm right here in the dungeon.
Whatever encounter drops this, farm that like first thing before people stop playing the dungeon and it's hard to find teammates. Anyways, next we got the High Tyrant. It is a 540 pulse rifle heat weapon.
In the first column here we got cooling baubles, delicate tuning, destabilizing rounds, repulsive brace, loose change, rapid hit, and demolitionist. And in that right column, thermal atomization, master of arms, head seeker frenzy, withering gaze, demoralize, and mega nura. For those who don't know, mega nura is like dragonfly on crack.
So 540 RPM pulse rifles, they kick like a mule, right? They really kick hard. Their stability, like for me personally, is one of the main concerns.
So especially more so on these, or on any pulse rifles in general, but especially on these faster frames, rapid hit is like really, really, really clutch. So especially for Crucible, rapid hit is going to be like easily the winner for me. And then on that right side column, I feel like Withering Gaze is kind of like a slept on version of box breathing because you just aim for a bit and then somebody peeks around a corner, you just weaken them and then you're doing more. So it's kind of like box breathing if you think about it. And I feel like that could be something cool on the Exalted Truth that nobody uses.
But yeah, that Headseeker I've never really been too big of a fan of. Otherwise, Master of Arms is just going to help you go on a little bit of streaks. So Rapid Hit plus Master of Arms or Withering Gaze for me or Headseeker if you are a fan of it.
That's going to be my PvP role that I would go after. And then for PvE, there's things like destabilizing rounds. This is probably like the best add clear perk.
Not probably, it is the best add clear primary perk in the game. And I really think you can't go wrong. Some people are going to be a little disappointed that repulsor and destabilizing are in separate columns.
But it is what it is. I'm not really too big a fan of Repulsive Race anyways, but Destabilizing is just the clear winner for me. You just clear out groups of adds like nothing. And then in that right side column, Mega Nura with Destabilizing rounds is going to give you some chonky, some chonky, chonky explosive add clear. You get one crit and then everything around it like gets volatile and explodes to like Mega Dragonfly.
Like I could see that being kind of nasty. Now, I don't know what thermal atomization does, but I have a hunch that whatever it is will synergize pretty well with destabilizing rounds. It just sounds like it would. Don't know for sure. It just sounds like it would.
So yeah, Master of Arms could also be decent. Get that like, get a couple kills with a couple weapons, get like a 20% damage buff for a while or something like that. So yeah, we'll have to wait and see what this does. But right now it's just looking like Master of Arms Mega Nura or the Stabilizing Master of Arms Mega Nura for me.
Voltaic Shade, it is a 260 RPM Scout Rifle. So like rapid fire frame Scout Rifle, another heat weapon. perk number one cooling bobbles delicate tuning jolting feedback trickle charge rapid hit shoot to loot and keep away and in the right column thermal atomization volt shot rolling storm frenzy precision instrument desperate measures and mega nura it is an arc weapon And again, on faster firing frames, again, rapid hit is always going to be super clutch because the things kick super hard. And also being able to reload in the blink of an eye is also really, really nice.
And then having that guaranteed jolt with jolting feedback, which I lied, it doesn't have jolting feedback. I just imagined that. Oh, it does have it.
It's in the first column, though. So jolting feedback, and then you can pair that along with a frenzy. That's pretty sick. I like that combination. Jolting feedback, Rolling Storm, but you know, with this thing just being like a vanilla scout rifle otherwise it's gonna be hard to like get that rolling but you know Frenzy for the damage buff and the +100 reload speed I think that with Jolting Feedback is gonna make this feel like a very fluid weapon like a very swift weapon I think that's gonna be pretty nice so if you can manage to get like a high stability roll Jolting Feedback Frenzy I could see that being a very solid for PvE There's also Mega Neuro too.
It is a Scout, so you're going to hit crits pretty easily with that. Cooling Bobbles, like if you can make a lot of Traces, could be pretty cool. Trickle Charge.
I'm not too big on Trickle Charge on a 260 Scout since you're going to reload pretty quickly anyways. And you're probably going to have like a pretty sizable mag as it is. So I prefer Trickle Charge on weapons that naturally reload very slow. And I don't think this one's going to have too big of an issue with that.
so yeah i'm gonna i'm gonna go with with jolting feedback and um rolling non-rolling storm frenzy for pvp um you got what do you have delicate tuning is a perk that i saw walla vouching for uh it is pretty cool i'm like i feel like full auto weapons probably but rapid hit is still just gonna be the way for me and precision instrument and that is gonna be like an awesome god roll because current I mean, for a while now, one of the most broken crucible weapons is the Aisha's Embrace with Rapid Hit Precision Instrument. And you can get that very same roll right here, except the Aisha's doesn't really get any significant damage uh you know Origin trade but this one might we'll check out what that does in a second but yeah rapid hit precision instrument is going to allow you to four tap at a point seven flat TTK from like across the map and it's very very very user friendly if you can get like a high stability roll rabbit hits gonna further help with that stability and that is just gonna be pretty disgusting so no reason to consider anything else that is just like a nasty roll right there Conspiracy honed for some reason my head sees cone head when I read this title. But anyway, cone head 140 rpm sniper rifle special heat weapon and it's got cooling baubles, delicate tuning, lone wolf, vorpal headstone, snapshot, enlightened action.
And in that fourth column we got thermal atomization, box breathing, opening shot, firefly, bait and switch, firing line and moving target. So snapshot moving target is probably going to be like the PvP god roll that people go for. But I'm really not too big on snipers in Crucible.
I'm not much of a sniper. And I personally, if I use a sniper in Crucible, I prefer to use a sniper that has something like Mulligan because I tend to miss and having another chance is nice. And this doesn't have that. And also it's a 140 so this is only for people who are very very very confident in sniping because if you are not super confident in sniping you would use a 72 rpm sniper because you can get some heavy like body shot damage and get a quick cleanup with the primary which will happen more often than not. So this is not for the faint of heart this is only for expert sniper users.
So For PvP, would not recommend. You got Snapshot Opening Shot. That is a good old classic Twilight Arsenal roll right there.
Really help your consistency in landing those headshots. So that could be pretty solid if you really want to train yourself on landing those crits. However, you could just run the Cloud Strike.
That's an idea. Get some Collats. That'd probably be better for you if you want to run a 140. Now for PvE, for PvE you really never want to consider a sniper that doesn't have either triple tap or four times a charm because it is that You know, that ability to be able to shoot almost non-stop and just like for a very long duration that makes snipers viable. And since this does not have fourth time the charm or triple tap, I don't think it is going to be something worth considering. Although it does get Vorpal Weapon plus bait and switch.
And that could be some very, very heavy burst damage. And if you can build into that heat generated and make it as low as possible, you may be able to get off like If you can get off like 10 shots of Vorpal Bait, that could actually be some very, very respectable burst damage used in like niche speedruns and like crit-based bosses. Like I can see that being pretty good. But there's a lot of really good snipers already like Praetor's Revenge, Supremacy, Omniscient Eye.
So this is not something that I would really chase after. but that could be like a niche interesting thing to like throw in the vault and never use thinking that you will use it. So if you are a hoarder, this is one that you could hoard and then just forget about it and then delete it two years later. So yeah, for me personally, not going to be farming this thing. Now, finally, we got the Solon Claw.
It is a sword, a lightweight frame sword. Is this a special or a heavy? I don't know, but it does have eager edge.
all right so it's a lightweight sword it is a heavy okay so eager Edge proximity power vorpal weapon Relentless strikes repulsive brace flash counter impromptu ammunition and then in the fourth column we got binary orbit destabilizing rounds sword logic Bane switch whirlwind blade Assassin's Blade and counter attack so obviously uh eager edge whenever that's an option that is the option like you never really consider anything else vorpal bait is already something that we got on the um the what is it called the dark drinker you know what i'm talking about but nobody uses it nobody i have it in the vault have never used it never seen anybody use it so despite having like potential crazy dps rolls I just think it's gonna be cool on paper that nobody will ever really use. Flash counter can be a good perk for stronghold builds, but you have to have some really interesting synergy with that in the fourth column, which we do have to stabilizing rounds. But I don't think that the flash counter blocking with the stronghold is going to be strong enough to really proc that.
But if it is, that could be kind of nasty because flash counter plus destabilizing with stronghold blocking would basically mean that you could block forever and kill adds. Like you could just keep on blocking and the flash counter is going to be doing the damage, proccing this, and you could just never have to like unblock and just sit there being a mortal while add clearing. So that could be interesting if it works, but if it doesn't work, then I think there's probably going to be better options. Eager Edge Destabilizing is like if you want like to skate but also add clear. But there's a lot of cool Eager Edge weapons and I probably just stick with my Slammer with Eager Edge Chill Clip because then that would give me the ability to stun Overload Champions and that's very, very handy to have in the pocket.
But I could see this being pretty interesting. But again, it's a lightweight frame. it is not a vortex frame like the slammer so it's going to be a little bit weaker as well so it depends on if you want eager edge and ad card at the same time if that is something you're looking for this is the sword for you and it looks like that is it for all of our dungeon weapons today man i've been talking for a while is there anything here that tells us what the origin trait does because it doesn't look like it tells us yeah if it's not going to tell us what thermal atomization is then it's probably not going to tell us what the origin trait is. So we'll just have to wait and see. But like I said, on the Scout Rifle, it's probably going to be better than Aisha's because whatever this origin trait is, it's a dungeon origin trait.
Usually dungeon origin traits are pretty strong. So whatever it is, it's probably going to be better than Roar of Battle on the Aisha's. So this is definitely...
something to go for if you are a crucible player and I think bitter end is going to be like the premier weapon to really go for so prioritize this one after that I would you know the rest is pretty much up to you I would probably go for like the scout or the pulse next I think they seem pretty interesting I probably want those three weapons the rest I don't really care too much for it's up to you not too hyped about the exotic either But yeah, that's going to do it for the Equilibrium Dungeon weapons. What roles are you going for? And what weapons are you excited for?
Let me know your thoughts down below in the comments. This was one full video, like no script. And I was just talking nonstop.
I am dying. Oh my goodness. That was a lot of talking.
I got to end this one here. Good luck on the contest dungeon. I hope you make it through.
And I will see you in the next video. Peace out.
Today in Destiny 2, the brand new Equilibrium Dungeon World's First Contest Mode is going live, and with it comes 6 brand new weapons and 1 new dungeon exotic. We have the Heirloom, Bitter End, Conspiracy Honed, High Tyrant, Sullen Claw, Voltaic Shade, and Zealous Ideal. Today we are going over the PvE and PvP god rolls for all these new weapons.
#destiny2 #d2 #Renegades #Destiny2Renegades #RenegadesDestiny2 #bungie #2025 #destiny #destinythegame
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