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This video explains the lore of "the Nine" from Destiny, detailing their origins, individual members, how they communicate, their factions, and recent story developments from the Edge of Fate expansion.
The Nature of the Nine
The Nine are fourth-dimensional, dark matter beings tied to planetary gravity wells in the solar system.
They perceive the universe differently, existing above 3D space and manipulating time and events.
The Nine view humanity and light as central to their existence but are divided over their relationship to life.
Structure and Factions of the Nine
The Nine function as a council, split into two factions: the five inner planets (Sun to Mars) and four outer planets (Jupiter to Neptune).
Inner planets are more communicative and curious about light, creating emissaries like Xur and Oren.
Outer planets view life as a limitation and seek freedom from dependence on sentient beings and light.
Individual Members & Communication
Each member corresponds to a planet (or the Sun), displaying unique speech patterns and personalities:
Mercury (One): Assertive, angry, favors using the Guardian as a weapon.
Venus (Two): Monotone, logical, explains larger plans and speaks for the deceased Earth (Three).
Earth (Three): Deceased, cared deeply for humanity, spoke in lowercase in lore.
Mars (Four): Angry, uppercase speech, brief dialogue.
Jupiter (Five): Uppercase text with spaces, less angry than Mars.
Saturn (Six): Uppercase, no punctuation, sometimes angry.
Uranus (Seven): Uses plus symbols in speech, articulate.
Neptune (Eight): Uses equal symbols, brief, formal.
Sun (Nine): Main speaker, uses vertical lines, both direct and humorous, acts as council mediator.
Current Story Developments
Earth (Three) is dead, leaving only eight active members.
The Nine manipulate events, experimenting with black holes and fate.
Inner and outer members argue over their future and the use of emissaries.
Key Story Points from Edge of Fate
Auryn begins to break free as an emissary; Lodi becomes the focal new emissary.
Dialogue and votes from the Nine reveal their divisions and strategies.
The Sun (Nine) delivers most dialogue, guiding major decisions and interactions.
Decisions
Earth (Three) is dead: Reduces the Nine to eight, impacting their balance.
Emissary appointment rejected: Council votes against a new emissary, but affirms weaponization of the Guardian.
Council remains divided: Factions disagree on intervention and manipulation tactics.
Action Items
TBD – Lodi: Serve as the new emissary under the guidance of the Nine.
TBD – Guardian: Act as the chosen weapon in the Nine’s plans.
Questions / Follow-Ups
Unresolved implications of Earth’s death for the Nine’s continued existence.
Future roles and purposes for Lodi as emissary and the Guardian as weapon.
Paths the outer four might pursue to free themselves from their dependence on sentient life.
The Nine in Destiny Lore
They've existed in Destiny since the start, but we've only learned more about their secrets as of recently. We hear their voices, personalities, and most importantly, goals when it comes to surviving this universe. If you are confused, today we'll dive through everything, show you each member of the Nine, how they speak, their symbols, and much more. So I've made videos about the Nine over the last several months leading up to the Edge of Fate. We had good bits of information that seemed to be true, others we speculated on.
But sitting here after the DLC's release, we have some more concrete answers and dialogue from these characters themselves. So today we're going to go through each member of the Nine a little bit more in depth. If you still were confused and didn't know to this point, the Nine are fourth dimensional dark matter beings tied to the gravity wells of our planets here in the solar system. They see our universe as a chessboard, looking at it from above in a sort of 2D plane.
Lodi compares it to looking into a picture. We exist in the 3D space, but whatever is in that painting is completely different. Now the Nine exist in that higher fourth dimension, consciousness floating here in Sol. But thanks to the final mission, we get an idea of what they may look like, at least in our reality. Giant eldritch horror tentacle monster.
So it's interesting to think, is this how they truly look? Or just what they look like when pulled here? Heresy also had tentacles on the Dreadnaught, and it was speculated that those too were connected to the Nine. That Lord of Every Nothing new Taken God pops up again here in Edge of Fate Stories, so a video on that soon. And I'm kinda new when it comes to trying to decipher what a fourth dimension is, but here's what I've learned so far.
There's two-dimensional, like a flat painting, or a 2D game like Mario. You then have three-dimensional, which is real life, or in video game terms, 3D games. There's an X, Y, and Z axis going different directions.
Fourth-dimensional usually deals with time and space put together, like how a GPS accounts for position and time. Einstein's theory revolved around the universe being modeled in 4D space-time, where things occur at specific points in space and time. How a 3D environment might have an x, y, and z-axis, the fourth dimension in mathematics or geometry could mean another axis on top of that. Examples are like this tesseract, which is like a 4D cube.
But in simple terms, the Nine exist above our 3D dimension, in some magical space way in a sci-fi universe like Destiny. "We are dealing with two separate problems connected by the Nine: Dark Matter, which is what they are, and Time, which is what they shift. Dark Matter can usually only be experienced, not observed. Think of wind, or scent, invisible, but detectable. Shifts in time, though, are harder to sense. We are drawings on a piece of paper, and without us knowing, that paper is being folded into a crane. We can seek their hands all we want, but we can't fold the paper. It is easy to feel adrift. Powerless. The Nine exist outside of time. When one intervenes in our dimension, it can cause tears in space-time, pull things through. A hole punch in our paper crane. The Nine can manipulate time and fate, stringing certain events in their favor, and are divided amongst themselves when it comes to the correct path forward. The inner planets, or members, the Sun through Mars, like to speak. They understand the constraints of their situation. They are connected to the gravity wells of the planets, the life that resides on those bodies. It seems these five are the ones interested in studying the light. The ones who created emissaries like Xur and Oren to interact with humanity. The ones who let certain events play out like the Red War just to see what would happen. To lead our timelines to the current events we experience now. - Wait, Guardian! Oren, hold up! I feel like the L-train during rush hour. All of them are queuing up in here. The nine need us. The other faction of the Nine, the Four Outer Planets, have very different ideals. They see the life on these planets, the life they depend on to live, as a burden, a limitation to their full potential. These are dark matter alien consciousness gods. But hey, if a planet gets nuked, they're dead just as easy. Spoilers for the Edge of Fate's ending campaign, if you'd like to click away I'll give you a few seconds. But the third member of the Nine Earth is dead, killed at the hands of the conductor Maya Sundaresh. This was before the events of the Edge of Fate took place. So currently there are only eight members of the Nine alive. This shows you just how fragile they currently are. They could be so much more, this is what they want for themselves. But they're chained to this life here. They can't fully exist in our universe as we see when 3 was pulled in and was killed. Can't exist in our dimension, yet at least. But here's what those 4 outer planets believe. A path of folds and needles slipped through space-time itself. Existential syringes yielding new spaces to be remade as the 9 desire. They have tried to gather enough dark dust in one place to form a black hole and found it difficult. When the dark mass collapses in gravity's fist, the dust passes through itself and scatters. But difficult is not impossible, and there is far, far more dark matter in the universe than bright. They will find a way to make new worlds of it. They will end their dependence on life, and on the light of the Guardians, which the falling veil will soon snuff out forever. The four outer planets experimented with these black holes, experimented with different spaces, some of which we've explored over our time in game. Throughout the campaign, we see different members of the Nine interact. We learn very early on that Auryn is breaking free as the emissary. Sure, some effects still linger, they can still kind of speak through her, but they're looking for a new emissary, and that turns out to be Lodi. So throughout the campaign, their voices speak through puppeted Lodi and Auryn, through text and symbols, and of course, information found in lore cards. We've known about the symbols of each member for the last couple of months, but now we have some voices and personalities to put to those lines of text. The Nine act as a council of sorts. They are divided in ideals, but vote on their next moves. We see this during the story. The most dialogue we receive, to my knowledge, is from the ninth member of the Nine, being the Sun. They are this council, but the Sun seems to be the speaker, or the one mediating and commentating for the group, bringing them all together to make these decisions. And I guess that does kind of fit because, well, the Sun is super important to our solar system in general. Child of three, who swam in their lakes, sweat on their plains. You have always known me. The sun? When we woke, we were tied to the planets within the sapience system. We are back to our gravity wells. The inner nine understand this arrangement, but the outer nine see the subtext. Matter is prison. And so, we are divided into factions. I think we're dealing with the inner orbits. Dangling an answer from a string is as clear as they get. Sun through Mars. The nine are tethered by sentience and Sol's celestial bodies. They have... a lot of time to bicker. The inner want to talk, the outer less so. It's an impasse. So here are some of the lines from the members throughout the experience. Mercury is in favor of the Guardian becoming a weapon of the Nine. Also known as One, One is very straightforward and is seen getting angry during dialogue when other members don't agree. The weapon guides the transfer, on the edge of its paracausality, to shroud this chained sequence to felvex and parry prediction. Be ours. "Ridiculous Six! We are at war! One casts our vote in the affirmative!
" Two, or Venus, speaks sort of monotone-ish and has the dashed lines between words. Two seems to have the full picture of the plan. Early on as Lodi's beginning that transformation into the new emissary, Two speaks through him. Talks about the moments that led us here, like playing the game of Gambit with the Drifter. Two is also the one on behalf of Three, Earth, who's dead, that explains to the cast why they were all brought here, showing Ikora her previous life. "Uh, Mr. Gosei." "Three's talent for weaving tapestries ever remarkable. This emissary has already made contact, are you listening? Weapon." "Who is this?
You're speaking with the Guardian." "Trinitives. I speak with the preempted weapon. Guardian! Something's in my head! Progress.
Trending and fleeting. Met with primeval victory. Set in motion to vivify. Did you play the game?
Keep eyes on the field. Bank every note. Instructions given and heeded.
The Drifter's Hall arriving. We hope you prepared... help. Two speaks on behalf of three that you might grasp your necessary presence at this point in space in time. Commander, your first step.
Scheduled at our hand. An intervention necessary to ensure attendance. Invitation to notarize transfer to Knight the Weapon answered.
Earth or 3 is an important member of the 9. This member was connected to our planet of course. And from the story we can sort of dig up it seems like 3 really cared about the humans. The whole reason we were sent to Kepler was because of 3 in the first place, to hear that final message.
That we must bind the 9 and save everything. 3 doesn't have voice lines through the campaign, clearly, but spoke in lowercase text in lore cards. So the 9 after this are now just the 8. "You stand here that I would not die alone again. A death ensures extinction." Listen carefully, children of my earth. To survive, you must bind the Nine.
It cannot be done. Let's do it. Strike true weapon.
Goodbye, Ambassador. Goodbye, Commander. Some of these characters don't have too much dialogue, more of them seen in lore cards.
Mars is one of those, Four. Four is very angry and speaks in all uppercase and punctuation. Your captured audience assembles.
As you sustain us, you will sustain us for... 5. Jupiter is all uppercase with spaces between letters. Kind of speaking as you think someone would in uppercase, but not with the angriness of Mars.
Speak what I have spoken. 6. Saturn is all uppercase with no punctuation. Also seems to be angry sometimes.
The four outer planets are interesting. "Complete, abject, insulted refusal!" Uranus speaks with plus symbols and it seems to be very well spoken. "Yay, unsheathed the weapon, but reactionary choices. Empty seated, nay to the emissary." Neptune speaks with equal symbols between phrases. "Emissary appointment, declination. Weaponized flesh tool, affirmation." And the sun, number nine, speaks normal but has their text divided with vertical lines and also periods.
The sun, as mentioned, has the most dialogue it seems and is kind of spicy at times. Nine can be direct with explanations but also likes to joke around, calling Lodi and the Guardian "sunrise" and complimenting Lodi on his looks. Emissary, you are just as rare as me.
Once in a half-life. And look, you found the quitter. Whichever of the nine you are, I want to know what you want with me. Why did you take me everything?
A rude question. One worth entertaining. We need you and your gifts.
You are called to serve. Look who's jealous. Feeling fleshy? Do you miss being Taller than your tower?
It wasn't worth bear traps. It only speaks nonsense. Primitive synapses. So easily breakable.
You even remember which one I am? Irritant. It is still talking.
New Emissary. If it isn't too forward, you were made by fate for this task. Telomeres are as...
as three promised. Such handsome bosons. Symmetries that cut quantum strings.
Rotations. Temporal vibrations. Goodness me.
Oh, uh, thank you. Emissary, it must be you. There is no other digit to pull forward.
And you, weapon, you know all too well even gods sometimes need a little killing. See you, Sunrise. Commander, answers later. Ask.
Perihelion around my maypole, but do have a message for the weapon to be. Guardian, we knew salt water would evaporate. Missiles aping at solar flares would collide. Humanity was destined to burn. Three and I, we looked at the valley of unknown space.
We saw our nature would nurture the conditions for uppercase light. Your resurrection was enabled by our hand for this purpose. Your action will end the looming horizon. For this, you were positioned. Set into orbit.
This and Three's message to come Always luck warming your armor, sunshine. So that might have been a little fast, but here's the full conversation with each member speaking and shown at the top, hopefully giving you a better sense of how these members converse with each other. Your captured audience assembles.
Invitation to notarize transfer. Tonight the weapon answered. Speak what eight have spoken.
Quiet your clods and gases. We all have Elstons to be. But only one right now.
I hold the vessel old and new. This quitter is an outcast, but still connected and useful. This beautiful boy is the emissary to be. Paperwork primitive.
And you, guardian, you are the weapon we chose by right and trial. The weapon guides the transfer, on the edge of its paracausality, to shroud this chained sequence to fel vex and parry prediction. Be ours. Kneel! Kneel!
And let your knobby corks press the hadrums. All present here, ratify this contract? Aye or nay?
Denial. Predictable. My vote is aye. Obviously. Emissary appointment: Declination.
Weaponized flesh tool: Affirmation. As you sustain us, you will sustain us for... Yay. Unsheath the weapon. But reactionary choices.
Empty seated. Nay to the emissary. Stupid to ignore threat, arm ourselves, we never move without intermediaries, I to all. Complete abject, insulted refusal! Ridiculous Six!
We are at war! One casts our vote in the affirmative! This council sees the weapon loosed, but stands unmoved to ratify an emissary. Eight votes cast. But there we have a deeper look into the Nine, what they are, how they work, and I guess how they speak.
Going through the campaign for the first time, I was a little confused too. When you get all these Roman numerals popping up with the symbols, you don't realize who's talking at first until you go back, look at a legend to decipher the symbols, and realize sort of how it all connects with the story. So if you're still watching to this point, I hope it helped a little bit. And if you'd like to see some more Destiny news, lore, and mysteries just like this video, please be sure to subscribe to the channel. I thank you very much for watching, and I'll catch you all in the next video.
The Nine and their members. For a long time we had no idea what they were all about, but the Edge Of Fate changes that big time. We hear their voices, personalities and most importantly.. Goals when it comes to surviving in this universe. If you are confused, today we’ll dive through everything. Show you each member of the nine, how they speak, their symbols and much more.
“Destiny 2 Edge Of Fate”
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