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Overview
This presentation marked Destiny's 11th anniversary and introduced major upcoming content, including the Renegades expansion and the Ash and Iron update. The session also detailed significant gameplay and quality-of-life improvements, all shaped by community feedback.
Renegades Expansion: Content & Themes
Launching in December, Renegades brings a space western theme, created in collaboration with Lucasfilm Games and inspired by Star Wars.
Players will infiltrate a criminal underworld, working with or against new syndicates to challenge the Barent Imperium, a powerful new Cabal faction.
The campaign centers on smuggling, sabotage, and bounty hunting, with player choices affecting power, notoriety, and alliances.
New explorable locations include Mars, Europa, and Venus, with maps and environments drawing inspiration from iconic Star Wars settings (e.g., Dagobah-like swamps, Hoth-like ice fields, Sarlacc pit-inspired hazards).
The Lawless Frontier is a new cooperative activity featuring dynamic, randomized objectives, high replayability, and a variety of jobs (bounty hunting, smuggling, sabotage) that can be tackled solo or with a fireteam.
Players interact with three main syndicates:
Pykers: Eliksni anarchist biker gang, atheists led by Ryliks.
Totality Division: Scion-run subset of the Barent Imperium, led by Rao.
Tharsis Reformation: Vex breakaways exploring individuality and crime.
Invasion returns as an opt-in PvPvE mode, where players can take contracts to invade other Guardian crews, offering higher risk and reward.
The Praxic Blade, a highly customizable exotic weapon inspired by the Star Wars lightsaber, will debut, with unique gameplay and visual customization options.
Gameplay Updates & Renegade Abilities
Players will unlock nine Renegade abilities and seven upgrades, providing new offensive, defensive, and support options. These abilities are additive to existing subclass abilities, not replacements.
Renegade abilities include airstrikes, Cabal drop pods, vehicles (Cabal walkers, interceptors, spook bikes), and turrets, organized in a tech tree across support, defense, and offense.
The Lawless Frontier emphasizes not just raw power, but also influence—players build notoriety with syndicates through jobs and backroom deals, unlocking higher-risk, higher-reward activities and endgame content.
Blasters are introduced as a new weapon type, featuring a heat and venting mechanic instead of traditional reloading, requiring players to manage weapon heat for optimal performance.
Quality of Life and Power Progression
Power climb will be faster and more rewarding, with main activities, campaign missions, and Lawless Frontier jobs serving as key progression paths.
Endgame raids and dungeons (e.g., Desert Perpetual raid, Ash and Iron dungeon) will consistently offer tier-three or higher power drops, with higher tiers available for increased challenge.
Caldera/Solo Ops will remain the benchmark for rewarding solo and fireteam experiences, and previously announced reward reductions for these activities have been retracted.
Bonus engrams will provide more reliable power rewards, and conquests will become repeatable with weekly incentives; improvements to conquest rewards are planned for a future update.
Legacy content (older raids and dungeons) will offer weekly challenges and incremental rewards, with dungeon lairs in the portal providing power bumps and gear.
Buildcrafting and Gear Systems
All exotic armor and weapons will be considered featured gear with Renegades, greatly expanding build flexibility and removing restrictions on prismatic builds and class items.
In a future update (Shadow and Order), players will be able to upgrade legendary weapon tiers (from Tier 1 to Tier 5) using a new currency, allowing favorite weapon rolls to remain relevant.
Vault space will increase with Renegades, and improvements to vault sorting and filtering are in development for better inventory management.
Portal scoring bonuses tied to featured gear will be removed, reducing pressure to use specific gear for high scores and allowing more freedom in build choices.
Sandbox and Balance Philosophy
Non-critical balance changes (buffs and nerfs) are paused until after Renegades launches, allowing time to improve communication and ensure stability.
Critical balance changes (e.g., for raid or dungeon races) will still be made as needed.
Some previously announced nerfs (e.g., Grand Overture, Queen Breaker, Stronghold, Chromatic Fire) are being reverted.
Upcoming buffs are planned for original supers and subclasses, including Titan Bubble, Golden Gun, Warlock turrets, and grenades, with a full list and rollout schedule to be shared in future updates.
Ash and Iron Update: New Activities and Events
Ash and Iron launches immediately, introducing the Reclaim activity—a three-player mode set in the Plaguelands, featuring randomized objectives, hidden chests, high-value targets, and collectible lore items.
The narrative continues with Maya Sundaresh (the Conductor) seeking to restore her power by acquiring Golden Age technology and expanding her collective’s reach, leading to a defense of the tower and operations in the Plaguelands.
New exotics include:
Noon Malpais: A pulse rifle with sticky bomb mechanics, available via the season pass.
Iron Axe: A long-requested exotic weapon, obtainable through an exotic mission launching in October, involving Saint-14, Ana Bray, and Scion specialists.
Legendary and paired weapons (e.g., rocket frame Drang, Mita macro tool shotgun) are updated and available through the portal and events, with new perk pools and synergies with exotics.
Seasonal and Recurring Events
A variety of events will run throughout the season, each with unique challenges, reward tracks, and cosmetics:
New Territories event launches with Reclaim, featuring daily and weekly challenges.
Iron Banner returns with a new armor set, hand cannon, and set bonuses.
Arms Week focuses on shotguns, introducing new mods (e.g., rapid-fire, Fourth Horseman-style firing) and additional weapon variety.
Festival of the Lost features new PvE (Haunted Altars) and PvP (Red Rumble) activities, new armor ornaments, and loot, including two new weapons and an Order of Pies weapon.
Call to Arms is a new competitive event at the end of Ash and Iron, with Devrim K as the event lead. Players will stress-test foundry gear, compete for top rewards, and earn unique cosmetics (e.g., a fiery helmet ornament for top performers).
A new stasis crossbow with chill clip and serrated bolts perks will be available as a rare drop from events, with increased availability and focusing options during Call to Arms.
Decisions
Preorder bonuses (legendary ship and emblem) are available to all existing Prophecy Edition owners.
Caldera/Solo Ops reward tuning retraction: These activities remain highly rewarding and set the new standard for solo and fireteam play.
Repeatable conquests are live, with further reward improvements planned.
Portal scoring bonuses for featured gear will be removed to reduce build pressure.
Non-critical balance changes are paused until after Renegades, with some nerfs reverted.
Action Items
In the next few weeks, Bungie will release a detailed roadmap for Renegades and upcoming changes.
In October, Bungie will launch the exotic mission for the Iron Axe.
At Renegades launch, Bungie will roll out Renegade abilities, increased vault space, new gear systems, and the Vanguard Orders objective system.
In a future update, Bungie will introduce legendary weapon tier enhancements and improved vault management.
Questions / Follow-Ups
More details on the Renegades campaign, syndicate benefits, and Praxic Blade customization will be shared before launch.
A full list and schedule for upcoming buffs, hotfixes, and balance changes will be communicated in future updates.
Additional information on the Call to Arms event and associated cosmetics will be provided in upcoming communications.
Destiny 2 Update and Content Roadmap
All right. Hey, everybody. Hey, Guardians.
Welcome. My name is Dylan. I'm going to be your host today. And happy 11-year anniversary to Destiny 1's launch. I wanted to make sure to cover that at the very top because it's kind of mind-melting.
11 years of Destiny. Had no idea we'd be here. Today we have a ton to talk through, so we're going to rush through this.
No, we aren't going to rush. But we have Renegades. We have some really cool stuff to talk about that's going to be coming in December.
We have a wonderful update from our development team. We've been listening. We're looking at your feedback, and we actually have some plans that are coming together right now to address it since Edge of Fate launched.
And then we also have on the second half of the show, we're going to be looking at Ash and Iron. We'll have a bunch of devs on the couch. We're going to talk about the activities, the loot, and potentially a new exotic that you might have been asking about. So without further ado, Robbie, how are you doing? Welcome back to the couch.
Hey, Dylan. It's great to be here. And like you were talking here in the intro, we've got some really big changes coming based on all the feedback we're getting from the Edge of Fate that we'll talk about right after we... give a little bit of a first look at Renegades here.
And that's why we got our laptops, right? There's a lot to get through and there's a lot to talk about. So we're just gonna make, Dylan and I are making sure we're gonna get through it all. So we've been hard at work on collaborating with our friends at Lucasfilm Games to make something that is like unmistakably Star Wars, but authentically a Destiny story and experience. And so today we get to start pulling back the curtain on that.
And I'm gonna embrace my inner Scarrow and ask, Robbie, Is there a ViDoc? Yeah, so you all asked for it. You're going to get it. We're about to play a ViDoc that is our first look at the Lawless Frontier.
You're stepping into a world of criminals, shady deals, with an arsenal at your disposal that you'll only be able to find within a black market here that's emerged within Seoul. And so, yeah, let's take our first look at Renegades. Seeing how stunningly Star Wars it felt was electric. I just jumped into that walker and I just annihilated the encounter.
Squeezing that trigger and feeling that blaster just go off, it was like a whole new world opened up for me. There's something really special here that we haven't really done in Destiny before. That ignition, that hiss, that sound.
Oh, oh, it's like that. Okay. We begin in the shadow of a prophecy that says our end is already written.
It's here we draw a line in the sand where we start the long journey to fight our fate. In Renegades, Guardians infiltrate a criminal underworld to save a friend whose past has caught up with them and disrupt the rise of powerful new enemies. In special collaboration with Lucasfilm Games, we took inspiration from Star Wars to craft a one-of-a-kind destiny story.
Renegades redefines what an expansion can be and brings the grit, guns, and glory of a space western to Destiny. But Renegades isn't just about power. It's about what you're willing to risk to change the future. The folks at Lucasfilm were such great collaborators.
They understood that in order for this to work, we had to find where the Venn diagram of our two stories meet. Themes of underdogs rising up against something much larger than themselves, themes of hope. Those little places in that Venn diagram were the ones that really helped us find the story that we want to tell together. If you look at Star Wars and you look at Destiny, you can kind of see that parallel that exists.
So, for instance, our Dredgen, they're our Sith. - Pretty Sith-y. - Yeah. And then you've got the Beren Imperium, and they are very, very Empire-like. They have a huge appetite for expansion.
I think of the Praxic Order. There are Jedi in this release and they are very focused on order and law and understanding that there is a binary in our universe of good and evil. We get to poke at that a little bit in a way that suits our story and our world while still feeling very much like the inspiration that we're calling from. Edge of Fate leaves us with a really big pass forward into the future. We know of this prophecy now that tells us that we need to bind the Nine or we face extinction.
And Drifter was there on Kepler. He saw all of this. Not running from this one.
Drifter is convinced that there's a connection between the Nine and the rise of this new faction, the Ferent Imperium. He sees them rising at an unnaturally fast rate and is insistent that there's a problem. But the Vanguard isn't listening. They're insisting that he needs to stand down. The cool thing about this criminal underworld is you and Drifter and your crew, you come in at the bottom, and at the top, there's the Barent Imperium.
You need to work with all these crooked criminal syndicates in between, earning your power, building up the notoriety, getting the gear that you need to take down that powerful Imperium at the top. There's a weapon that the Barent Imperium have made and we need to be the ones to destroy it. And we're not going to be able to do that unless we work with exactly the kind of people that we normally fight.
So we're going to head out to the Lawless Frontier and one job at a time, we're going to take down the Imperium. The Lawless Frontier is filled with big, chaotic, cooperative activities. You're gonna choose the job, you're gonna choose which Renegade abilities you're gonna take into those jobs, and then you're gonna drop into the action with your team, smash up those objectives, get as many riches and treasures as you can, and then get out or die trying. To do that, you're going to go to the Lost Frontier Hollow map. You'll see Mars, Europa, and Venus with swamps that are very reminiscent of Dagobah.
There's some hints of Hoth in Europa, right? Yeah. We're fans of both Star Wars and Destiny, like Mars, which is some pits that are very reminiscent of Sarlacc pits, and you don't want to fall into them. You'll die. These are Destiny locations.
It's just we're taking inspiration from some of these iconic places in Star Wars. Let's say we go to Mars, and you're gonna pick a bounty hunting job for the Fallen to take out some Cabal. And then you either matchmake with people online, you take the crew with you, you can play solo.
Every time you drop in, you might be in a different location on the map. Your objectives are gonna be a little different each time, and it also might be a different time of day, so there's a lot of variety and richness within these activities, as well, it's gonna be highly replayable. Along the way, we're gonna throw a bunch of curveballs. You might run into a missile tower that's trying to take you out from halfway across the map.
And you have to, like, divert and take it out, and you get some extra credits out of that. Defeat your boss, get to the X-Fill with whatever time you've got left, haul your ship in. All hell drops in on your head from the cabal. Your ship flies in, you hop aboard, and you've got an X-Fill.
Over the course of the campaign and deep into the postgame of Renegades, you're gonna be unlocking and earning a bunch of different Renegade abilities. We've got things like airstrikes, Cabal drop pods, vehicles like the Cabal walkers, interceptors, spook bikes, turrets. We've got nine abilities, seven upgrades.
There's a ton of stuff that you can bring in and just change how things play. It's like a tech tree of options. It's like a whole tree of options across support, defensive, and offensive abilities. So the players are going to have a lot to play with here.
The Lawless Frontier isn't just about raw power. It's about influence. Shady backroom deals, working for these powerful syndicates and against them at different times. And all of this takes place at the heart of the criminal underworld and Tharsis outpost.
The Vanguard have been preoccupied. They've been off saving the world and they haven't been looking at Tharsis. It's changed a lot since the last time we were there.
It's now this thriving black market, this criminal underworld. Tharsis Junction became Tharsis Outpost. If you have an unsavory job that you need done, you can find it at Tharsis Outpost.
Tharsis Outpost feels appropriate for both Star Wars and for us. When we looked at Mos Eisley as inspiration, we knew that we could play in that playground in a really fun way. From the ghost that you'll see floating around to one Eliksni with all four of his Eliksni arms shaking up drinks.
We took that inspiration and we found the Destiny spin on it. Criminal syndicates have moved in. You're working with the syndicates.
You are building your notoriety with them. The three different syndicates that we created, uh, we're going to be dealing with. The Pykers are Eliksni.
They're kind of like an anarchist biker gang. Unlike other Eliksni, they're atheists. They don't worship machines.
They follow Ryliks. We've also got the Totality Division, a subset of the Barent Imperium. They're run by Scions, and their enforcer, Rao, is going to be the leader of this group.
And we've got Tharsis Reformation. They are a breakaway group from Maya's Vex. They're starting to think for themselves and figure out what it means to be an individual.
They're starting to do crime. They're, you know, they're wearing clothes. Crime and wearing clothes are what all individuals do.
We need to have new people to fight and new people to root for. And this was our opportunity. But the heart of the Renegade fantasy is not just surviving the lawless frontier. It's garnering influence and building your power so that you can bend it to your will.
In the end game, you get the best weapons, the best armor, the coolest exclusive cosmetics. You're gonna need to work with the Syndicates to increase your notoriety by completing jobs successfully alone or with a crew, and then doing so, you'll unlock our highest risk, highest reward jobs. And at the same time, you're gonna have the ability to do a special job that'll take you off planet to the dungeon.
And you'll also unlock Invasion. That's right. Invasion is back. But this doesn't work like Bandit.
It's often the invader has some initiative when invasion begins. This is more strategic. You scan the battlefield and you're like, "Okay, is this the right time for me to take the shot? And what's the right tool for me to do it? Do I use an air strike or a vehicle? Do I use a Cabal walker?" Just watch out for that double cross.
Yeah. Renegades marks the Guardian's descent into a criminal underworld, a world of shadows and syndicates where your light and your choices will cut a path forward. You'll fight dirty, break the rules, and build a hardened crew that can take on any job, standing up to the most ruthless syndicates in the system. Even in the darkest corners of this world, there's still a glimmer of hope. Guardians will have to find their own version of balance between loyalty and survival, between power and purpose.
Because there's more at play than credits and contracts. Forces are on the move. Ones that see you not just as a player, but as a piece on the board.
To change the future, you'll have to become the one thing they never saw coming. Start the engines. Take off as soon as you can.
All right, welcome back. Sorry, I just, I love ViDocs. I gotta stop looking at chat.
Let's get the show on the road. So pre-orders for the new Renegade Standard Edition start right now. And we actually have some added bonuses. Even if you pre-ordered the, ooh, what do we got? Your Prophecy Edition, we have two additional cosmetics that are going live today with the patch.
the star side introduction emblem and a new exotic ship which we call the Renegade Leader. You're gonna see it on the screen right now and I'm gonna ask a silly question. What are we looking at? - I mean, I think we're kinda looking at something that looks like an X-Wing here a little bit. Maybe a little Red Leader action.
So, I mean, This is one of our homages, right? That's, that's, the team had a lot of fun with. So we wanted to build like an iconic ship, Dylan, that kicked off the road to Renegades here over the next few months.
And what's cool about this is you're actually going to see your ship, whatever ship you have equipped, that's going to be flying by when you deploy your Renegade abilities in the Lawless Frontier. And also you're going to be using your ship to go between different areas within the Plaguelands here in the Reclaim activity that's launching today as well. Awesome.
So with, yeah, pre-orders talked about, let's dive into the ViDoc. Robbie, where are we starting? Yeah, so I think it's probably best, there's so much, to do a really kind of quick overview of what we looked at here. So Renegades thrusts you and your crew into the heart of a lost frontier that's emerged around Mars, Europa, and Venus, all new locations across those places.
And you're trying to keep up with Drifter, ultimately, who's chasing startling visions of calamity and rumors of a powerful new Cabal faction that's rising, the Barren Imperium. The Imperiums installed themselves as top dog in the criminal underworld, and Drifter's convinced that the Nine is involved with the Imperium's rapid growth. It wouldn't be the first time the Nine have meddled in the background and done some crazy things. with Cabal-related enemies.
Anyway, so to deal with the Imperium, you're going to take on the role of a renegade as a guardian. You're going to smuggle, sabotage, bounty hunt your way to the top of the Lawless Frontier. And that means you're going to be working with the Shady Syndicates to build your influence within Tharsis.
But ultimately, this is for the right reason. You're being the bad guy to do the right thing because you can't really ignore this prophecy of extinction that showed up at the end of the page. Yeah. So, I mean, you mentioned Drifter.
We have a pretty stellar cast here and there was a new character that we showed off in there. Yeah, we showed one of our new characters. That's a new member of your crew who comes from the Praxix Order, actually. And they've been tasked with tracking down reports of dredging activity across the Lawless Frontier.
And they've also been tasked with keeping an eye on Drifter because he's been seeing and saying some crazy stuff. lately, and this is all being done in defiance of the Vanguard, so this practice cohort is kind of here to kind of be oversight of everything that's happening. We've got a bunch of new villains, too, alongside the criminal syndicates and their bosses, and we just don't want to spoil too much right now.
We're going to have more on the story closer to launch. All right. - All right, so we've got smuggling, sabotaging, bounty hunting, wearing clothes, doing crime. - It's important. - Let's talk about the gameplay.
Yeah, so being an individual means crimes and clothes. We've established that going forward. So one thing to make sure it's clear here, in the campaign that has a bunch of story missions, It's going to introduce you to also the jobs that you'll be taking in addition to those story missions within the Lawless Frontier. So you'll be kind of climbing the ranks of the criminal underworld here because these syndicates are not going to trust you out the gate. You kind of have to garner influence of them before they're going to help you out in dealing with the Imperium.
And so then at the conclusion of the campaign, once that Imperium's chokehold is kind of loosened on Tharsis and the Lawless Frontier, You unintentionally kick off a turf war between the three syndicates. because now they're all vying for power because you've kind of toppled the top dog of their power hierarchy. - Yeah, and so let's talk about this. In December, the Lawless Frontier is coming. It's not just like a concept, it's an activity.
Yeah, and I know we're showing something on screen right now that is like when you go through this daily ritual of dealing with contested territory, you'll be able to target the syndicate you want to kind of take down in that moment. But, ultimately, the Lawless Frontier is a new activity where you will be carrying out a variety of those missions, those smuggle, bounty hunt, sabotaging. I think you kind of can tell what they're going to be all about just with the name of them.
And this is you just partnering with and against the syndicates. And so it's fast. It's tactical.
And it's going to throw a ton of enemies and a variety of objectives when -- within each of these jobs. at your fire team in new locations across Mars, Europa, and Venus. This is all about big, chaotic co-op action within the Lawless Frontier. And then when you're working with the syndicates, like I expect to be paid when I take on a job.
What are they going to be giving us? Every criminal does, right? You know what I mean?
So, well, like one thing just to like talk about at the top, because Tom and I are really excited about this, the creative lead on Renegades. The Cabal have been dropping pods on your head for like eight years now, something like that. And so with one of our Renegade abilities, we kind of get to turn the table on the Cabal and drop one on them. It also supplies you some ammo and stuff too, some nice convenience there.
But the campaign ultimately introduces you to a number of these abilities. In the Turf War, you'll actually choose which syndicates you want to pledge to in order to unlock more abilities and a bigger suite of upgrades. Also, depending on which syndicate you pledge to, there will be other bonuses and weekly shipments coming into Tharsis as well that you get to take advantage of.
And so one thing I want to note too is that all of these Renegade abilities that we're talking about in the ViDoc, they're purely additive to your subclass abilities. The Renegade abilities do not override any of your other Guardian abilities. So like your Super, your Melee, your Grenade, that's all your disposal on top of these Renegade abilities.
We really wanted to lean into the idea of this fantasy of you working with your crew and the various roles you could play within the Lost Frontiers of all these different type of jobs that you're going to be doing. Awesome. And then I have to give a shout out to James Tsai.
He's frankly one of the biggest Star Wars nerds I've ever met in my life. But he was talking about the blaster and that feel the first time he shot it. Like, let's talk about him. Yeah, I love that blaster because, like, my personal joke is it's like Forerunner at home.
It's kind of like a legendary version of that exotic, and it just feels fucking incredible. Sorry, it feels incredible, excuse me, for kids at home. So we're going to have a weapons deep dive close to launch.
I know I keep saying that. There's a ton of the Viadoc. There's even more we'll be talking about in the next few months. But what we can say about blasters right now is they're new, powerful weapons in your arsenal, and they actually draw ammo straight from your reserves, Dylan.
And so the mechanic of this is basically heating up the gun and then venting it out. So no reloading technically, but since you have to like charge up heat and you have to think about overheating, it's a whole mechanic and has its own special reload associated with it. And so it's going to be all about finding like the rhythm of pace and battle between building up heat and venting it.
It's really fun to play around with, and the team is really honing in on something that feels really special and new. It's cool. All right. So we're not going to go too deep on campaign because spoilers. We want to let players discover that.
We've talked about the Lawless Frontier, but one of the components is invasions. Oh yeah. So you're going to unlock Invasion as part of that turf war we've been talking about. And the Syndicates are reaching out to you and they're giving you contracts to play Hitman against other Guardian crews.
So it's one versus three. It's you versus a Guardian crew on the Lulz Frontier. And like we said in the ViDoc, Invasion is 100% opt-in for both the Invaders and the defending Fireteam crew.
But don't worry because all of the difficulty modes, there's always an option that is available to you if you don't want to engage in invasion. Yeah, we wanted to make sure that because like even though some people love that PVE chocolate mixing with that PVP peanut butter, we wanted to make sure that if you didn't want to do that, there's there's always an option for you to do something else within the laws front end. - And then if you do opt in though, there's more rewards or incentive, right? - I mean, yeah, you're like asking, you're basically saying, hey, fire team, I'm open to having another guardian come and wreck shop and mess my day up, right?
And so you're taking a higher risk. So therefore there is a chance of higher reward depending on how you handle that, right? Yeah, I mean, so that covers gameplay effectively. We do have a dungeon.
We showed a little tease, but again, no spoilers. We'll let you discover that on day one. Let's talk about the last thing that players may have seen, or the first thing, honestly.
We saw chat blown up. Let's talk about the saber. Right. So, yeah, this is Destiny's homage, right? It's our love letter to the Star Wars lightsaber.
And we're calling it the Praxic Blade. Again, we'll be sharing a whole lot more closer to launch. I'm really sorry.
I feel like a parrot right now just saying the same thing. But what I can say is that the Praxic Blade is going to be highly customizable in both gameplay and visuals. And so there's going to be a ton of parts and components that you'll be chasing and discovering throughout the Lost Frontier, within the Turf War, within the dungeon itself. And this is all about kind of making the Praxic Blade your own.
And you saw it in the ViDoc, but The blade really does feel truly exotic right now. You can do things with it that no other weapon can do in Destiny, and I really can't wait for players to get their hands on it here in a few months. Awesome. Well, that's it for Renegades. We have two more big subjects to go through today, so thanks for running us through that.
Our next section is going to be all about quality of life. It's going to be about a lot of the feedback that we've been seeing in the live game since Edge of Fate launched, and then after that, we'll be talking about Ash and Iron with another cast of devs to talk about a bunch of cool stuff. So, ultimately, we have quite a lot coming over the next few months. We're going to be talking about a bunch of high-level goals, objectives, some of our philosophy.
We do not have a roadmap today, but we will have a roadmap in the next few weeks outlining our road to renegades, which I've been calling it selfishly. So, we'll figure out a fancier name for it at some point, but let's dive in. I think the first thing that I want to talk about here, let me get this up.
I mean, ultimately this feels like we're having a mini community summit on stream. But let's talk about rewards. Let's talk about the portal. Let's talk about power. Let's talk about the climb and the feedback that we've been seeing.
Yeah. So to do a little bit more table setting and framing here, like we said at the top of the stream, we've been taking a lot of this feedback to heart. We've been listening very intently.
We've been looking at our data. And Dylan, we know we need to make some changes. And so this is what this whole next section is going to be about.
We're going to talk about a ton of stuff. Some of it, a little bit of it is going to come from National Iron, a lot more in Renegades, and then even more in the future. And so coming back to the power climb, we want it to be faster, we want it to have improved rewards, and we really want it to highlight new and aspirational activities when Renegades launches. And so that means looking at the Renegades campaign campaign and the renegades' jobs and the Lawless Frontier and the activities you do there, and making sure that they both feel like great sources of seasonal power.
We know, with the "Edge of Fate," after you completed the campaign on Kepler, that there was a bunch of cool stuff to do and some rewards to get, but it didn't fit into the seasonal power game, right? It didn't feel like it was a viable path. And so these big chaotic fire team based jobs that we've built and all that variety we're pouring into it is gonna be this engine to climb seasonal power if you're just loving that activity.
You're gonna be able to spend an enormous amount of time there. - Yeah, and you touched on aspirational content. So when we look at it, you're doing the power climb, but you're looking at the end game and our raids and dungeons are a part of that.
Yes, they are. So we are making sure here, there's two approaches we're taking and a bunch of work that's going to come out of it. So our focus initially here is going to be on the new raid and dungeon content in this conversation.
So that is Desert Perpetual, the Epic Raid here in a couple weeks, and then the dungeon releasing with Ash and Iron. And so we want to make sure that those are more dependable sources of power, both from weekly challenges, some of which that are going to happen in Ash and Iron, but then also we're going to be looking at the power drops that come when you're completing encounters and looking to see if we can adjust those and juice them up a little bit. The other big area, because what we're talking about when we say aspiration is like end game.
You're doing an end game thing. I should be rewarded for that. So with the launch of the epic raid for the desert perpetual and epic raid and then the dungeon afterwards, we're going to make all drops, the base drops you earn in that content tier three.
Yeah. Yeah, and it's ultimately attesting to like players got through some of the power grind, they went into the raid and they were seeing tier one, tier two drops and that didn't feel like end game loot. So we're making this tier three is the baseline, but then you can build up to tier four and tier five as you add more challenge, add more difficulty. - Yeah, and we, sorry, I think we hit on it, but I just wanna make sure.
We talked about improved rewards, right, around some of the newer content that is coming. This effort, though, is also being applied across the portal itself. And so, Dylan, I know you and I have talked about it a bunch. You know, we talked about Solo Ops, right? You mentioned Caldera.
Yeah, let's talk about variety in the portal and more reasons or more ways to play. Yeah, exactly. And part of that theory right here is just like that thinking is we just have to improve the rewards, right?
And so a lot of what we're doing is going to be about bringing the baseline of the reward experience with renegades up to that closer to that solo ops experience and also really incentivize playing and fire teams more because, hey, we know Destiny's feeling lonely right now if all you do is spend time in the mines. And so we want to do a much, we know we need to do a much better job. Just to go into that example, we're talking about Caldera. It's a solo-op activity, and players feel it is the most viable path to power.
So a social game like Destiny, it is a problem where you feel like you should be playing alone for all the reasons. It's like, hey, sorry, friends. You want to play Raid?
You want to play something else? Sorry, I'm going to go into Caldera and play alone. We want to address that.
We want to make sure Destiny is social, fun, fun to play with friends while still maintaining, hey, as a solo player, you can absolutely hop in, but we aren't going to make you feel worse. So example there too, we said, hey, we're going to tone down Caldera and solo ops we're actually reverting that. We had announced it.
We're taking that back. And as you said, that's the new benchmark. We're going to raise things up to feel like Caldera and feel rewarding like Solo Ops. Yeah, and we've already talked about that. We're going to do some of that in Ashen Iron.
One of the other things we're looking at doing in Ashen Iron right now is taking our bonus engrams and having them just more consistently award power deeper into the climb and adjusting that. We're also, this is a good segue, I think, kind of into our next area where we can talk more about reworks we're going to be doing within the game and some changes we're making. So the other thing we're going to be doing with bonus engrams when Renegades launches is they're going to feed more into a weekly ritual. You know, a thing that you know when it launches, there's a bunch of stuff to do that's going to accelerate you into power climb. Yeah, I mean, let's talk about the effectively weekly reset curated activities from Bungie so you have a moment each week of, let's hop into Raid Night, let's do Grandmasters, things like that.
Yeah, so the thing you're speaking to, Dylan, the thing we talk about a lot is like, Yeah, Clan Night, Raid Night, right? We got to get that feeling of, hey, I log in on Tuesday and there's just like a bunch of stuff to look forward to. And so a few ways we're going to do that is one with a new system that we're calling Vanguard Orders that comes out and renegades. So Vanguard Orders are actually this like new objective system.
system where you're going to be-- we should have a mock-up on screen right now. It looks like our monitor isn't showing the exact right thing to our place in the studio, so I'm just going to assume it's working. And so within these Vanguard orders, you're going to have all these different objectives that you can do, and you don't have to pick these up like bounties.
These are things that will just be automatically granted to you when you log into the portal. And then what's really cool about these is that they They pull some of that Destiny 1 bounty vibe, where as you complete an order on the left-hand side of the screen of this mock-up here, you will actually roll. You can roll on higher tier orders, like a legendary order that will give you consistent rewards, or an exotic tier order that can give you exotic tier rewards. And so this is all about just creating a bunch more little moments of variety within the portal and these different little objectives that you can do. We already touched on bonus engrams a little bit and how we're going to be reworking those even more with Renegade's launches to feed into that idea of like, look at all these things in the portal.
I know if I go and gobble up all the green engrams, I'm accelerating on my power climb and that's much easier and clearer for players to understand. But the other place that we've been getting a ton of feedback on and we're going to be making changes to is the weekly conquests, basically. So right now, we have the concept of the conquest as a milestone on your seasonal power journey, and it gives you a massive, big dump of rewards.
We are going to be making those, like, we're going to be making it repeatable, but then there's going to be a weekly reward for them. There's no way for us, honestly, to balance the crazy amount of rewards you get from the milestones, but we're going to make sure we incentivize them and create, like, a weekly version. And we actually have a change going live today to make conquests repeatable, but the rewards component is what we need to focus on for a future update.
Yeah, and Dylan, you and I were talking about this a bunch over the last couple of days, is we want to get back to that, we want to get Conquest closer to that GM feeling, that Grandmaster, Nightfall feeling of the past, and that's kind of our little North Star for that. The other big thing too that we've been listening to feedback on and we're moving really, really fast on right now is getting weekly legacy raid and dungeon content as a tunnel from the portal to that. So to set expectations here with Renegades, this is gonna first come in the form of, hey, reasons to play this content, to do weekly challenges and earn powerful rewards from them. Again, we want this weekly reset. We want you to clearly know when you log in, here's a bunch of stuff to look forward to to play with your friends and others.
The reason I have to set expectations though is like we know, we hear the feedback about wanting the gear reprised from Raids and Dungeons. If we, Dylan, if we could just like flip a switch and make that happen, I think we'd be more than happy to do that. But it's just not that simple.
There's a bunch of work that goes into actually creating the new gear and the gear tiers. And so we are going to be looking to make the reward experience of Legacy and Raid Dungeons better as time goes on. Our first focus is making it fit into that weekly reset and into that power climb. And we have our first step today with dungeon lairs.
In the portal, there are going to be three encounters coming from legacy dungeon content. You can get power bumps from those. You can get portal gear from those, but we hear the feedback on general rewards.
Yes. We're going to be looking to add more to what this weekly ritual feels like. These are the areas we are targeting initially here for Renegades. All right.
So let's move on to our final two subjects, really are centered around Sandbox. First of which is going to be build crafting, and then the second is around just our general approach to balance. So we have another list here of, honestly, we've been getting a ton of feedback around featured gear. We've been getting feedback around legendary weapon tiering. What are we changing?
Yeah, so this whole space is about expanding build crafting in Gear Chase. And we hear y'all. We hear that featured gear is far too restrictive for how you're playing the game right now.
And so one of the big changes we're making is all exotic weapons and armor are going to be featured gear starting and Renegades. So the class items, your prismatic builds, they're back on the table. You don't have to worry about it anymore. You're not having to think about what exotic you put on.
It's all about what build you want to craft, right? The other thing that we've been listening to a lot when it comes to the gear chase is like, hey, you might earn a tier one, two, or three weapon, a role of a weapon you really love, your personal god role or the community saying this is a god role. And you're looking at that and you're like, man, it's cool, but it's not that top tier, right?
And so in Shadow and Order, which is our major update coming after Renegades, you're going to be able to enhance the tier of your legendary weapons all the way from Tier 1 to Tier 5 with a new currency and a new feature that we're building for those. Again, this is all about expanding that gear chase. And before we get ahead of ourselves, as a player, and I'm guessing in chat people are saying, oh, so I should be keeping my Tier 1, Tier 2, Tier 3 weapons.
Where am I going to put these? What's going on with Vault Space? Yeah, so with Renegades, we are going to give you more Vault Space.
That is the thing we're going to be doing. And also the team is working on a pretty big update to improve the sorting and filtering of just using your Vault in-game as well. Yeah, we'll have many more details in the coming weeks and months when we get this roadmap together.
But our final note in this section before we go to balance is the portal scoring. Yes, yeah. So right now with the featured in new gear, there is just an intrinsic bonus that you get for wearing that gear. I guess it's extrinsic because we're asking you to put it But, anyway, if you have it on, you get a score bonus in the portal, which means you're not only thinking about, like, activity customization, your build, but also now you have to think about the score, too, and, like, should I wear this or not in order to chase the high score?
And for the vast majority of the experiences in the portal, we think that's just too much complexity right now. And so we are sunsetting that. that idea.
And so again, this is going to drastically open up the space for you to basically use whatever you want in the vast majority of things you play inside of the portal when you're chasing gear and doing that power climb. And a north star for this, when y'all were talking about it, we've had a ton of conversations with the dev team, is like, there's a lot of feeling of, I'm playing Destiny the wrong way, and this was contributing to it because I had to think, oh, if I put this armor on, it's wrong. this helps that out and gets you into the fun faster.
Yes. And we do believe and see a space for ways to highlight gear and exotics and things like that, stuff we've done with the artifact for a while now. We want it to be part of the game because I think pushing people off of the super hot stuff is really healthy sometimes to just have more fun and experiment with things.
But we know that we need to find ways to make this feel like a bonus and more excitement to do it versus what we currently have now, which is why we're making these changes. Awesome. Yeah, and then our last section here for quality of life, let's talk about sandbox balance.
You all have been really taking a lot of the feedback to heart since the announce of quite a few nerfs and some balancing, and you have some new approaches to philosophy when it comes to this. Yeah, so at the top here, one of the things we're doing is we're upgrading our internal process for how we evaluate our buff and nerf policies and also the timing of when we go out and do those. A big part of that here, through Renegade's launch is going to be non-critical balance changes are on pause right now.
This is partially in reaction to obviously some of the sentiment around some of the changes we're making, but it's also giving time for us to make sure that when we do start to do more balance updates a little more frequently again, we communicate honestly. We just need to do a better job about communicating about why we're changing something and some of the intent behind it. And the reason I speak about this Yeah, because you asked me this a couple times in a rehearsal. Dylan's like what does non-critical mean? Sorry taking your words here.
No, no I'm just on a roll We really want to make sure that we're still making balance changes or you know if we have to ban something for for that epic raid race or the dungeon race that's gonna happen with renegades right the quality of that experience is incredibly important to us and and we know it's incredibly important to y'all and so Again, we're putting a pause on nerfs and balance changes for now, but if we really need to change something because it's critical for those upcoming events, we'll make changes. Ultimately, it's like there are some things where you watch somebody go on a Titan and kill a raid boss in two punches. Like, That's critical. That needs to be toned down or balanced around. But other things like, we actually have a list here of, we announced some tuning changes or nerfs that we're gonna be reverting.
Last week we were talking about Grand Overture and Queen Breaker. We're reverting the changes there. And then we had some reworks to exotics like Stronghold, Chromatic Fire.
We're going to be reverting those. And then as a part of this new initiative where we're looking at our philosophy, reevaluating how we do these things, we'll be looking how we approach it and how we communicate it. Yes. Exactly. Cool.
And then... Final note to end on a high, honestly. We've been talking about nerfs and all that. Let's talk about buffs.
Yeah, of course. Yeah, so we've got some buffs. We've been working with the gameplay team around supers and subclasses that are going to be coming. Some with Ashen Iron here in October, but then also in December with Renegades. And I think you've been talking with them a little more closely, actually, in the last Big thank you to Ben Womack, Eric Smith, Sandbox team.
A couple notes. We saw a thread where folks were saying, hey, the original three supers that launched with Destiny 11 years ago, happy birthday. They feel a bit undertuned. And I saw a note where it's like, Word of Dawn, Titan Bubble, that needs to be brought up. Golden Gun.
I know Warlocks are getting some abilities changes too. Turrets. Turret changes coming very soon.
And grenades and other things too outside of turrets. So we will have a full list over the coming weeks and honestly it may build. We need to get our roadmap together so we know exactly which hot fixes updates they're going to be rolling out in.
But yeah, we'll be as transparent as possible with you. So to really end it and get into the awesome Ash and Iron content. Yeah.
Thank you again to everybody that's been giving us feedback. Thank you to everybody that's been playing and diving into all the changes. We know some need work and we're going to be doing that.
We've been listening and now we're getting through the planning stages and we're executing on a bunch of changes over the next few updates and beyond Renegades. So, Robbie, thank you for joining us. As we're going into Ash and Iron, we got to get the couch full of new devs.
So, yeah, thank you so much. Thanks for having me. And yeah, we're listening and we're going to keep responding to the feedback. So thank you all so much. And yeah, let's get some more people on the couch.
I've been talking. too much yeah you brought a bidoc we have a trailer for ashley let's do it the conductor's forces are rampant to the plague lands we're sending you in to investigate and take action be ready for anything do the next assault make every shot count stay in the fight we're almost home All right, welcome back. In about 20 minutes, the content from that trailer is going live.
Let's talk about Ash and Iron. We have a bunch of really cool stuff coming with a new activity called Reclaim. We have a new introductory activity that's going to be giving you some insight into the narrative. We also have an exotic mission coming in October. Team's finishing up on that.
We're super excited for the weapon that's associated with that. And we actually have some updates to recurring events like Iron Banner, Arms Week, Festival of the Lost, and more. So without further ado, hello.
Welcome to our couch, wonderful developers. Some of you have been here before, but Noah, first on the couch, this is your first time. Yeah, I'm super happy to be here. Yeah, welcome. For folks to learn who you are.
Yeah. Who are you? What do you do? What's your title? Yeah, my name is Noah Pearson.
I'm an associate sandbox designer here at Bungie. While my title is like officially working on the armor team, I do work in exotic armor from time to time, but you find me more commonly working on the seasonal artifacts, like the one for Heresy, the current one for Season of Reclamation. Both those are mine, but I've also branched out and I've gotten to do a pretty cool exotic weapon in this release as well. Awesome.
Next on the couch, Jerome, welcome back. Thank you very much. Glad to be here.
Yeah, really quick, let's get a summary. Who are you? What do you do?
I'm Jerome. I'm a narrative lead, so we do the lore, we do the dialogue, we do the cut scenes, and we plan the overall story for Destiny 2. Awesome. Last but not least, Clayton, welcome back.
I believe you were last here for Revenant and Into the Light? Yep, yep. Yeah. For folks that may have missed out on those streams, who are you?
What do you do? Yeah. So I'm a design lead here for the activities and events area on Destiny 2. And in the past, I've been an activity designer or feature owner for activities like Onslaught or Coil or Seraph Shield. So it's been really fun getting my hands dirty in different types of activities and bringing those experiences to the players. Awesome.
Thank you so much. So as we're diving through some stuff, we already have gameplay rolling. This is our new activity, Reclaim. But Jerome, let's talk about narrative. How are things kicking off?
For sure. Well, Maya Sundaresh, the Conductor, has somewhat overextended herself on Kepler during the events of Edge of Fate. And she foolishly tried to meddle in the affairs of the Nine.
and essentially assassinated three of the nine, which is the three of Earth. Three being a single entity, right? Yes, exactly.
And that's going to have huge knock-on effects for the people of Earth in physics and chemistry, and we'll hear a lot more about that in Renegades. But for now... Maya is somewhat depleted, right?
And she is starting to lose control over her collective. She's starting to bleed individuals at the edges of her collective, and those are the pants-wearing, poker-playing... - Oh, do crime. Yeah, yeah. - Exactly, exactly.
And so she needs to reassert control over her collective. And in order to do that, she needs a signal boost to maximize the power of her waning Echo of Command. And the best tool for that job is, of course, Golden Age tech. And the best place to find Golden Age tech is in the Vanguard Vault, which is why Ash and Iron begins with a defense of the tower from a smash and grab by Maya's forces, both Vex and conscripted Cabal, which you'll learn more about during the season.
But that's going to be a start, but not sufficient for her plans. So she will need a fully functional warset network to really expand her reach. And there's only one place where you can find that, and that's in the Plaguelands, which is where most of Ash and Iron takes place.
Awesome. So speaking of the smash and grab, when players first sign in for Ash and Iron, they're going to see a node that they can launch for the introductory mission. It's not auto-launched.
You're going to select it, jump in, when you're ready, but after that, you'll hop into Reclaim. Those are going to be some new activities. And Clayton, let's get a quick overview. What are players seeing on the screen? Yeah, so Reclaim is our new three-player activity.
It comes with three different variants. It has players, like Jerome was saying, going into the Plaguelands, stopping Mai's forces from taking Golden Age tech and reclaiming those areas, those territories. And so... You notice that there's a lack of Fallen, but through our ambient combatants and our environmental storytelling, you'll know a little bit more about what has happened there, how Maya's come in and pushed them all out.
You'll see some of them trying to fight back to get in because they think that's their land, right? And as a player, you're trying to go in there and play play in a similar way that you might find in, like, Overthrow, where we took a lot of inspiration from. So you get to choose how you want to fill that progress bar.
Do you want to finish a bunch of encounters that are randomly generated, which adds to a bunch of replayability? You can progress by finding hidden chests or defeating roaming high-value targets. There's collectibles in there as well, all without, like, a timer, so you and your fireteam can strategize and take the time to go through the area. And then once you've completed the area, On Lake Overthrow, you move to the next area by way of a ship that you'll see on the screen. Stellar.
Yeah, and I was talking to our gameplay folks before this launched, and we talked a bit about there's a bit of nether DNA in here, where you have your main objectives, and then you can find things throughout the area as well. Thanks for reminding me. Yeah, we have Vivienne went ham and gave us these quite frankly unbalanced buffs that will have a rare chance of spawning and you get to choose which one.
One example is that if you choose it, you'll just be radiant and... What is the other one? Radiant and...
Amplify, thank you. Yeah, just the whole time. So, yeah, have fun choosing between these crazy buffs and using them to finish the activity. Awesome. And when we're talking about collectibles, there's going to be some lore collectibles too, correct?
Absolutely. We're continuing the pass forward from the previous expansion and Those lore drops will tell players a lot about what to expect in Renegades, both in the cast and the themes. Though it's not explicit, so they'll have to use a little detective work, we hope, but it will give a lot of information about what's to come.
Got it. So these are going to be like the data pads you find in the portal. Yeah, exactly. Awesome. Yeah, so I mean, let's talk about weapons.
Let's talk about the loot. And Noah, now it's time for the spotlight to go on you. First up, let's talk about the exotic that's going to be in the rewards pass for Ashen Iron.
This is going to be our pulse rifle. Yeah, so Noon Malpais is going to be our reward pass exotic for this release. Obviously, with the additional At the edge of fate, we released a rocket frame pulse rifle, Mint Retrograde, that people have really taken to a liking for.
And we kind of took a look at that and we're like, well, what's a cool way to one up that and like plus one it for an exotic. So you may notice from the gameplay that this rocket pulse doesn't just shoot like the micro rockets, it shoots sticky bombs. And these will stick on to the environment, they'll stick on to enemies. And when you hold down your special reload button, they'll pop like little firecrackers.
And it's really fun to just sort of like spray them out across like a group of guys. Then you like turn around, walk away from them, click the button, have them like pop all behind you because cool guardians don't look at you. So this may say a lot about me as a person, but you can also stick these to your teammates, right? I guess you'll have to see. All right.
Okay, so let's talk about the next exotic. This is going to be tied to an exotic mission that's coming out in October. And I can already see you kind of getting excited like Vivian was excited for the crossbows that we added. Let's talk about the Iron Axe. Yeah, he kept me waiting, huh?
Yeah, so the exotic mission, you know, way back with Rise of Iron, like as a player, I remember like the YouTube videos coming out ahead of it of like YouTubers being like, hey, maybe Bungie is going to give us this axe that's in the marketing. And like, obviously didn't come to pass in that release. And then come final shape, Crows got it.
And I, much like many people, were like, man, I I want that axe. When's my turn? Like, I want that thing.
So when I heard that we were going to be doing a little return to the Plaguelands, it was like, I'm going to twist whatever arms necessary to finally get the thing that I know I want and I've seen other people want for ages. So yeah, I can confirm that's no relic. That's our new exotic weapon. Thank you.
Yeah, and I think for Clayton and Jerome, since this exotic mission, the team is finishing up the touches and really building this experience. It'll be launching in October. So let's just give a quick preview, no spoilers or no deep spoilers, about what's the premise.
Yeah, as I mentioned earlier, Maya wants to expand her reach, and the best way to do that is like the same way you would with the Wi-Fi in your house. You need expanders, you need routers, right, to boost that signal. And so she is going to be looking looking to get her hands on warsat technology, which is why we'll be working with Saint-14 and Ana Bray throughout the season. Saint-14 is sort of our tactical expert, and then Ana, with her association of Rasputin, having all the subject matter expertise on warsats.
Awesome. And not to get too deep into spoilers, but you will be working with three of Kai Atoll's Scions specialists for the mission. Man, I can't wait. October can't come soon enough. So let's come back to Day 1. I keep checking my watch here.
10 minutes, 11 minutes until launch. We also have a slate of legendary weapons that are going to be coming out. We have some armor sets in the portal that are going to have brand new... armor set bonuses, but we also have brand new weapons. And I know a couple of these things are kind of complementary to exotics.
Yeah. So with Ash and Iron, we as Sandbox were taking a look at some exotics we wanted to bring up, and we talked about Mida and Sturm getting some updates to bring them up to that modern parity. But like, when those weapons came out during year one, they came with their paired weapons.
And during that time, it made sense to have two primaries. That was what the game was. So when we were taking a look at bringing them up to modern sandbox standards, we were like, well, we should probably hit it for the paired weapons as well, too. So we took a look at some of our other special archetypes, and we were like, what could we set up for this? So with this release, we've talked about them, I believe, in the TWID, but...
But we are going to have a rocket frame drang, Unfall, and a new lightweight Mita macro tool shotgun. And both of them have perk pools that kind of key off of being those paired weapons. So Mita macro tool has Discord and Trench Feral, and it was really fun to run that with Mita. Because then you pop a couple guys to get those attachments onto Mita, and then you switch and you have Discord proc, and you slap a guy, and then you just are able to pump into a bunch of dudes.
And it's got the really cool draw animation from Wastelander back during 30th Anniversary. So you get that cool cowboy draw. And it's just so fun to run around with.
And the sidearm is ARC, correct? It is our second ARC rocket frame sidearm. It's got a pretty big mag size, so instead of Volt Shot on this one, it has Jolting Feedback, which is pretty fun to plug a couple rockets into a guy and have them jolted and then pop them with a really powerful Sturm shot. Awesome. Yeah, and these are going to be added through the portal.
Reclaim is going to be living in the portal in the Fireteam area, and that's where you're going to earn some of these. We also have Crucible Ops is going to be the source of the shotgun, and then a couple other things as well that you'll discover in just a few minutes here. So let's move on. Our last topic of the day is going to be around events, our recurring events.
And the first thing that kicks off is actually a new one to celebrate Reclaim. And Clayton, what are we going to be doing today? Yeah, we're launching with new territories, Reclaim.
It's a new standard event that will highlight a new activity. And so we do that with our daily challenges, weekly challenges, or it's four a week, so one weekly challenge, and then it has a reward track and an event home that you can launch the activity from as well. Awesome. And then I believe it's next week, we also have Iron Banner coming back.
So is that also going to have an event home? Yes, it will have an event home, same slew of things where a daily challenge is, a weekly challenge. You'll have your reward track, we have a hand cannon coming in there, we have an armor set.
and you'll have your title and your triumphs as well. Yeah, I believe we redacted the new set bonuses for Iron Banner, but I've heard they're actually kind of quite fun. Yeah, pretty cool. Might want to hold on to it when you get your hands on that axe.
Awesome. And then the third event that's going to be coming is Arms Week, Noah. Coming back, the first one was all centered around, let's look at hand cannons.
We had the new shotgun-style hand cannon. Yeah. And then with this one, it's going to be shotguns.
Yeah. Yeah. Yeah, we're taking a look at shotguns this time around, so much like during the prior Arms Week, We also have a cool slate of shotgun mods this time around. My favorite of which, when the designer who was working on them, Taylor Bjorn Dahl, who was on the stream before, when he was starting to work on them, me and him were sort of bouncing ideas back and forth.
And I was talking about old rapid-fire frame shotguns when they had a really fast rate of fire. And I was like, what if all shotguns shot like that? And he paused for a minute, and then I got the message, what if they're all just fourth horsemen?
Oh, Bjorn, you mad scientist. It is really entertaining to take a slug shotgun and have it shoot that fast. Yeah, and we saw a lot of celebration with these volatile mods for hand cannons during that week.
So with shotguns, we have the one that's effectively going to be fourth horseman everywhere. But we have a couple more too, and we'll leave that for players to discover soon. It's going to be super awesome.
Next up on the slate, we have Festival of the Lost is going to be coming back during Ash and Iron, and we have a preview of our armor sets. So these are armor ornament sets. Y'all voted on these earlier in the year or last year, and we had to show them. They look awesome.
Great votes. I cannot wait to have those roses on my shoulders. But with Festival of the Lost, we have some new activity content, correct? That's right. The Headless Ones have broken out of Haunted Lost Sector Jail.
Because of that, we have new activities. So we have a new PvE six-player activity called Haunted Altars. And then we have a new PvP activity called Red Rumble.
Hocus Focusing is coming back. It's going to be a two-week long activity. We have two new weapons, an Order of Pies weapon.
You'll have your reward track, event home, the whole shebang. I'm very excited. It is very fun to play in those activities. Awesome.
It's chaos. Just all chaos. And then the last on our list, so Jerome, we have a new event called Call to Arms that's going to be coming at the end of Ash and Iron. Can you give us a quick overview?
Sure. We're going to be working with Devrim, Devrim K, who has been holding down the EDZ for the better part of a decade without a ghost, right, doing it all in one life. And he'll be taking some much-deserved R&R in the tower and being our liaison to the foundries.
We have to remember that every... well, most of the guns that the Guardian fires are designed and produced in the Last City. Of course, we know that they're actually designed and produced here with the sandbox team.
What do you mean? Castaway's in the house. That's right, Mr. Castaway, right here. So we will be working with Devrim to stress test the latest and greatest in gear from the Foundries, and the Guardians that can push their gear the furthest and get the most out of it will reap the greatest rewards. So there's a competitive aspect to it as well.
Awesome. Yeah, I mean, when we're talking about this competitive aspect, The Call to Arms is going to be a ton of rewards, legendaries, some cosmetics for anyone to earn, but then we have some cosmetics at the top for our hardcore, so to speak, to really earn. Clayton, I think you were talking about a helmet? Yeah, we have a helmet ornament. It is fantastic looking.
When you equip it, if you're in that top earner, you will have this tail of flames coming from you. Much like the Triangle Glows, these flames signify that you are a top earner. a top competitor in this event. So when I load into the tower, I'm going to see this guy with a giant fiery mohawk.
I'm going to know, "Okay, they were top of Call of Honor." Impressed and scared at the same time. But then we have some cosmetics, like I said, for just general players too. I believe there's an exotic ornament for the pulse rifle on the reward track and a bunch of other things to earn too. We have daily login rewards as well.
And we have vouchers that will actually help set you up for the next season. Awesome. Yeah, well, thanks for the quick overview. We will definitely have more information in the tweet about this new event. And as we're going through, Ash and Iron will have an update before each of these events to give you a quick recap of what we've been talking about today.
So just to end it up as well, we have a brand new crossbow that's going to be coming in. So our first crossbow was introduced through raids. And this one is going to be through our events.
To start, it's going to be a low drop chance from any of the events that we just covered. And then in Call to Arms, you can focus this thing to really hammer on getting those rolls. And Noah, what's the damage type on this?
Yeah, so you might have seen it in the gameplay. It's going to be a stasis crossbow. And obviously with a stasis weapon comes stasis perks. And I'm very happy to say that it does have chill clip and it in fact does freeze in two shots.
And oh my god, there's such a fun play pattern of you pop a guy twice with it, they freeze, and then if you have serrated bolts, you run up and you pull them out of him, and the serrated bolts do damage and cause him to pop. So you just put him in a major and you cause him to explode and hit all the dudes around him. And it was an oddly fun play pattern of just running around and blasting people that I got quite a few giggles out of in playtests. I can't wait. So again, to say it, today with our New Territories event, You can get this to drop.
It will be a low drop chance, but over the course of the rest of the season with each event, more chances. And then Call to Arms, you can focus it along with other gear and really go hard for the role you want. And it has a holofoil.
And a holofoil in Call to Arms as well. That brings us to the end of our show. So thank you all for joining us on the couch.
Thank you all for joining us at home. We hope you enjoyed the Vidoc. The Renegades pre-orders are live now.
And as we said at the top of the show, we have some new pre-order incentives that also apply to the Year of Prophecy folks that purchased that edition. A new legendary ship, a new legendary... emblem and then yeah in what three minutes here we have ash and iron launching so thanks for coming in hope you enjoy the rewards we'll have more details on our quality of life uh updates over the next few weeks and a roadmap coming soon so thank you thank you thank you can't thank you enough and if you want to stick around we're going to be handing off the stream to mactix dicks good friend uh he's great at destiny sometimes uh i do question his pvp prowess but love the guy so thanks for joining have a good day .
Join our development team as we preview Destiny 2: Renegades and the new Ash & Iron Major Update launching today.
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