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Destiny 2 with the Edge of Fate expansion, based on early hands-on experience. The changes overhaul core systems, affecting all players, and include new loot structures, locations, stats, armor, and difficulty/leveling systems.
New Tiering System for Weapons and Armor
All gear will adopt a new tier system, ranging from tier 1 to tier 5, replacing adept weapons and artifice armor.
Tier 5 weapons feature all enhanced mod slots, enhanced perks, improved appearance options, and customizable on-kill effects.
No more adept or artifice items will drop; existing ones remain but are deprecated for new loot.
Kepler: The New Destination
Kepler introduces unique puzzle-centric mechanics for exploration, such as Matter Spark (turning into a ball), relocator cannons (teleportation), and dark matter spore mechanics.
Emphasis on puzzle-solving and non-linear progression, differing from previous campaigns.
Mixed player reactions are anticipated due to its dungeon-like campaign approach.
Stat System Overhaul
Existing stats like resilience and mobility are being replaced or reworked with new stats: health, melee, grenade, super, class, and weapons.
Each stat now ranges from 0–200, with effects improving at 100+ (e.g., extra damage, overshields, ammo bonuses).
Every single point in a stat now matters, impacting buildcrafting depth and flexibility.
Armor Set and Archetype Revamp
Armor now features set bonuses for equipping two or four pieces of the same set, granting effects like healing or damage resistance.
Higher-tier armor (tier 4/5) supports up to 11 energy and a new mod tuning slot for min-maxing stats.
Armor archetypes guarantee primary and secondary stats (e.g., Grenadier: grenade/super), making targeted buildcrafting easier.
The stat distribution system now uses archetypes instead of fully random rolls.
Leveling and Difficulty System Changes
Upon expansion launch, all players start at power level 10, progressing through permanent (up to 200) and seasonal (resets each season) power bands.
Activities now feature fully customizable difficulty and modifiers, directly affecting loot quality and power level gain.
Any activity can be used for leveling, and higher difficulties offer better rewards without needing to perform specific pinnacle or raid activities.
Traditional endgame activities like Grandmaster Nightfalls are replaced by customizable high-difficulty modes selectable by players.
Decisions
Abolish adept weapons, artifice armor, and preset endgame activities: Replaced by universal tiering and customizable difficulty.
Action Items
TBD – All Players: Prepare for the Edge of Fate expansion by familiarizing with the new tier, stat, and build systems.
#destiny2 #Destiny2News #Destiny2EdgeOfFate
Going over the 5 Biggest Changes coming to Destiny 2 when the new Edge of Fate DLC Launches! We're Showcasing Gameplay from Destiny 2: The Edge of Fate, and going through all of the Massive Overhauls coming very soon! Destiny 2 will be a very different game after this...
Thanks to Bungie for inviting me to get Edge of Fate Gameplay!
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New #destiny2 video, showcasing the 5 Biggest Changes coming to Destiny 2 in the new Edge of Fate DLC! This is one of many videos of New Edge of Fate Gameplay and Edge of Fate Info, after the Latest TWAB (This week at Bungie) or TWID (This Week in Destiny) for May 29th, during Episode Heresy Act 3! after the new Destiny 2: Final Shape DLC is here! It provides a new campaign, new weapons, new exotic quests, and so much more! We also have a New Final Shape Raid, as well as New Subclasses! The Prismatic Titan, Prismatic Hunter, and Prismatic Warlock! Play these within the new Pale Heart Destination! The new Destiny 2: Episode 2 Revenant Act 3 is over! The new Destiny 2: Episode 3 Heresy Act 3 is Live! We already have the new Nether Activity, New Heresy Weapons, as well as the new Sundered Doctrine Dungeon. We also have New Episode Heresy Seasonal Artifact Perks! As well as an Updated Vault of Glass Raid, where you can Craft Vault of Glass Raid Weapons! And the incredible Destiny 2 Star Wars Collab! We have New Act 3 Content like the Sunless Cell Strike! And the Rite of the Nine Dungeon Event is Live after the Bungie Developer Livestream revealing the new Edge of Fate DLC, Destiny 2 Renegades DLC, and the Year of Prophecy! But today we're going over the 5 New Edge of Fate changes that I think will have the Biggest Impact on Destiny 2! Discussing the new Tiering System, Armor 3.0, Stats overhaul and more! These things will impact everything from the Best Weapons, to the Best Builds, and fundamentally change how we play the game!
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Destiny 2 Edge of Fate Update
What is up guys? It's your boy Rick Gakis and today we are going to be showcasing the five biggest, juiciest, most impactful changes coming to Destiny 2 with the launch of the upcoming Edge of Fate expansion. Now, I should note, as you can see from the background gameplay, this perspective is coming from someone who actually got to play the Edge of Fate early. I got to experience the new mechanics, the new weapons, the new location, and more. So, a huge thank you to Bungie for bringing me out to the studio and making all this possible. And so, let's get started. Now, importantly, right off the bat, guys, the Edge of Fate is the start of a whole new saga within Destiny 2. So, there are a lot of big things we are talking about. We are going in ascending order of importance based on my opinion. But trust me, all five of these things are huge and a lot of them are overhauls to the core game experience. So, they're going to impact everyone whether or not you bought the Edge of Fate. So, keeping all that in mind, let's begin here with thing number five, and that is the new tiering system. So, every single weapon and armor piece in the game moving forward will be part of this new system. Meaning, you can get this particular auto rifle as a tier one or a tier two or a tier three. How about tier four? And finally, a tier five. And you can see with that weapon there, a very obvious example of how every tier is going to improve upon the previous one and with tier five being the ultimate chase item for players. Now, overall guys, this is again a monumental change to the core system. There's going to be no more adept weapons. That doesn't mean that your current adept weapons will just disappear out of your inventory, per se, but moving forward, there's no more adept weapons. There's no more artifice armor. It is all just the different tiers. Now, at tier five, the new loot we're getting offers more than the existing best loot in the entire game. A tier five weapon, for example, now comes with all enhanced mod slots. Even adept weapons only had a small subset of adept mods. Now, every mod is just enhanced. Not to mention, you also get enhanced barrel and magazine perks. Even the origin trait will be enhanced. And you have new appearance and customization features as well, including an ornament and even a special onkill effect that you can toggle on or off. So overall, again, the loot is just getting a new step up and it is going to be something that a lot of people are going to want to chase. Now, moving on from there, guys, for thing number four, that's going to be the new Kepler location. In my experience, Kepler is going to bring a different feel, a different vibe, a different experience than previous new destinations. Mainly, that is due to the new mechanics that are involved in exploration and puzzle solving. And there is a definite emphasis on puzzle solving this time around, guys. In the background gameplay, I'm going to be showing a puzzle that required me to use several of these Kepler mechanics like in the right order to figure it out. So, you have Matter Spark where you turn into a ball. You are crawling through spaces and corridors that you wouldn't normally be able to reach. You're trying to figure out like, okay, if I can go to ball through here and come out there, like, how can I then use that vantage point to get to this next place to get to this secret chest? And then you're combining that with the relocator cannon, which allows you to teleport. So, you're like using matter spark to shock up a generator, which allows you to unlock the relocator cannon to shoot to a teleportation area, so you can get uh to a different place and unlock a place to travel with your matter spark and get to a new area. Oh, and on top of that, you also have this like dark matter mechanic where you are inhaling this this spore and then you are throwing essentially like strand melees to create bridges and complete for example areas you can go with the matter. There is so much you can do here with these new mechanics and again it is going to cause a different feel. Now to be honest I don't know how this feel will be perceived. Some players are going to love it. Like sitting there and actually not having your handheld and you're going to just have to figure out how to solve this puzzle to progress in the campaign, for example. And other players are going to hate it. This is not a traditional campaign. Again, it has those puzzle solving dungeon-like mechanics that a lot of previous campaigns really didn't have. But hey, love it or hate it, it will be a noticeable change. Moving on from there, thing number three is new stats. Yes, all of the current stats, resilience, mobility, etc., they are being completely overhauled in the Edge of Fate. Some of them are changing, some of them are going away entirely and we have brand new stats with new effects. But not only that, the way the entire stat system works is getting overhauled. So, no longer do you have to get to multiples of 10 for there to be an effect on your build. Now, every single point matters. So, if your melee stat is 50 and it goes to 51, your melee will charge a bit faster. But on top of that, the cap is no longer 100. You can go to 200 of a certain stat. And from 0 to 100, there's one effect. And from 100 to 200, there's a different effect for that stat. So, here are all of the new Edge of Fate stats and what they do. First of all, guys, we have health. This is going to influence uh how much health you get from an orb and also influence your flinch resistance. When it's over 100, you have more shield recharge and bigger shields against combatants. Then for melee, uh, before 100, it's going to influence your melee recharge speed. And then after 100, which I am, it influences your melee damage. Moving on from there, for grenade, before 100 is your grenade recharge speed, after 100 is your grenade damage. For your super, same thing. Then you have class. So before is your class ability recharge rate. After 100, you're actually going to gain an overshield when you use your class ability. And that overshield will be more powerful the more points you have. And then finally, for weapons, uh it will actually influence your reload speed and handling as well as your damage against minor and major combatants in PvE below 100. And then above 100, ammo bricks from defeated targets have a chance to contain additional rounds and it increases weapon damage against bosses and opposing guardians in the Crucible. So yeah, massive, massive changes there and it's going to be a colossal impact on buildcrafting. But speaking of moving to thing number two, that has got to be the armor overhaul. So, we've had changes to armor in the past with armor 2.0 and shadow keep and so on, but this is maybe the biggest change we've ever had. Armor in the Edge of Fate is nothing like the armor in game right now. First of all, you'll notice it comes with set bonuses. That's right. Armor has actual set bonuses for the two-piece and the fourpiece. Now, in this example I'm using right here, the Bushidto armor. Well, the two-piece bonus will actually give you healing if you use a recently drawn or reloaded weapon. And the four-piece bonus will give you damage resistance if you're getting kills with bows, shotguns, or swords, which you can definitely, you know, quickly draw, but especially with bows, you're reloading every single shot. So, this is an amazing set for bow users. use one of the cracked bows, an exotic bow, for example, uh, in the game. The Trinity Ghoul is a great one. And then every single shot you're going to be healing, you're going to be increasing your damage resistance. Like the build crafting potentials with these new set bonuses are crazy. But that is just scratching the surface. If you get higher tier armor, tier four and five, you have access to 11 energy. So, what mods are even possible to put on your build? That changes completely. We have new mod combinations we could have never had before. On top of that, you have a new mod tuning slot which will allow you to uh give you plus five in a stat you want, but also give you minus five in a different stat. So again, getting to those 200 stat bonuses, getting that omega effect is more possible than ever because every single armor piece has the potential of giving you plus five towards a stat you want. And on top of that guys, the entire stat distribution system is changing as well. So we no longer just have random stats. Instead, we have a new armor archetype system where you will get a guaranteed uh primary stat and secondary stat. And then the third stat is just completely random. Uh so here are the six new armor archetypes you can get in the edge of fate. First of all, you have grenadier. So, primary stat grenade, secondary stat super. You can see the distribution right here in the corner. Now, the third stat spike is completely random. It's just not the primary or secondary stat. Then, after grenade, we have brawler, primary stat, melee, secondary stat, health. After that, gunner, primary stat weapons, secondary stat, grenade. After that, specialist, primary stat, class, secondary stat, weapons. Then you have Paragon, primary stat super, secondary stat, melee. And finally, you have bull work. Primary stat health, secondary stat, class. Now, will this new system be better than just completely random roles? I honestly don't know. It is going to make build crafting easier in the sense of, hey, you're making a melee build. You want your melee stat to be 200. Well, then you're just going for brawler gear. You don't have to get super omega lucky and get a 30 strength spike. As long as you get brawler, you're gonna get that strength spike no matter what. Now, it is a one in six chance to get it, but that's better than the chances we have in the game right now, certainly. And personally, I have not cared about armor since I farmed the absolute crap out of the duality dungeon and got every artifice armor roll I ever needed. And so, I am very excited to actually care about 50% of the loot I'm getting again. But moving on from there, guys, thing number one, the most impactful change coming to Destiny 2 with the launch of the Edge of Fate is going to be the new difficulty and leveling system. Now, this is not a copout where I'm squeezing two things into one. These are very much intertwined to the point that they're inseparable. Leveling and the difficulty system are going together hand in hand. Here's how it works. So, the biggest example of how big of a change this is is that when you log on, when the Edge of Fate releases, you're going to be 10 power level. That is it. Now, the process to increase this power level is pretty similar to what it is right now in the game. You go forth and acquire higher power level gear, and you either equip that or infuse it into existing gear. However, there's two distinct power bands. First of all, there is up to power 200. That is the permanent band. So once you get to 200 for all your gear, that is going to uh stick with you. It's not going to reset. Then you have your seasonal power. And this will reset at the end of the season. And you can actually see these two distinct power bands in a piece of gear. So, as you can see right here, you have like a black permanent number and then the blue seasonal number in terms of this overall gears power level. Now, why am I increasing my power level? What's the point? Well, it all has to do with that difficulty system. So, now essentially every single activity in the game is much more customizable in terms of difficulty. So, right here, I'm selecting a solo ops mission. This is a very simplistic, somewhat quick activity. Again, it's meant for solo players, but I have a bunch of different difficulties I can choose from. And then when I pick a difficulty, I can actually go in and further alter the modifiers this difficulty uh has preset. So, I can make this significantly easier. I can put on stuff like arc singe, so I'm doing more arc damage or whatever. And if I do that, you can see off to the right, changing the modifiers will influence the quality of my loot. So if I make it harder, if I play on a harder difficulty or an easier difficulty with harder modifiers selected, the quality of my loot is going to go up in two ways. First of all, it will be higher and higher power level. So you get bigger power level jumps if you do the hardest difficulties you can. Also, the quality of gear is going to go up. So, the tier of the gear is going to go up. You're going to see that right here. Like, I get this all the way to an A rating. It's like this is like the best you can achieve essentially with these modifiers. And now I'm getting tier three drops. But the most important thing is that because every activity has this same difficulty system, how you level up from zero to max or I should say from 10 to max, you can do it anywhere. So if I want to sit here and farm solo ops over and over and over again, day after day, I will eventually grind my power level all the way to the top. Now, as my power level increases, I'm going to have to keep increasing the difficulty and like adding more modifiers and so on to keep that like gap of difficulty and ensure that I'm getting that higher quality loot, right? Because as I level up in power level, you can see like each difficulty is rated for a certain overall uh gear score, a power level number I should say. And so, yeah, like you don't have to, you know, Destiny 1, the Forever 29, you had to do the raid uh to level up. In Destiny 2, there was you had to do pinnacle activities to actually increase your power level, your gear score to the maximum. Not anymore, right? You can do whatever activity you want, including the Crucible, right? So, again, this is a colossal overhaul to the system. Now, you're not going to want to just play the exact same activity over and over again because as you can see looking at the brand new portal, which I didn't even include in this, but it's another big change. But the portal is going to showcase that certain activities have bonus and featured loot. So, you can see right here, if I do solo ops skywatch, I get a guaranteed SMG for my first playthrough. If I just do solo ops playlist on quickplay normal, I get a bonus random item. If I do the expert playlist, I get a guaranteed helmet. So like you can get plus two drops, plus three drops from a certain activity. You bump up the difficulty, you can get a lot of high quality loot as long as you can overcome that challenge to ascend you faster. And then you're shopping around the portal and looking at which activity is dropping more loot, where can I maximize my gains? But again, at the end of the day, you can play whatever you want and you will progress always. No matter what you do, it is going to increase your overall power level. Just the rate at which you increase is going to depend on again the difficulty, the extra loot drops, all of that stuff. And the best example of how big of a change this is is the fact that there are no more Grandmaster Nightfalls. Cuz why would there be? You just go into Fire Team Ops, you select the strike, and you can turn it to a Grandmaster difficulty yourself. or even higher. Get past Grandmaster for even juicier rewards. So again, this is another one of those things where I don't know what the feedback is going to be. It is undoubtedly a massive overhaul. It will change the entire experience of playing Destiny 2. Will people really vibe with this? Will they like that no matter what they do and again they don't have feel like they're forced to do certain activities, they will always progress? or are people going to miss those preset difficulties? Is it going to be super awkward to find teammates for an activity? Because like, wait a minute, what modifiers are you guys using? Well, I don't like that modifier for my build. I want like it's certainly going to be difficult in that aspect. It's going to have some pretty big challenges to overcome, but again, man, this is a big change. And so, guys, that's it for the video. The five biggest things that are going to change in Destiny 2 when The Edge of Fate comes out. Now, this is just one of many Edge of Fate videos I have going out. So, please guys, make sure to hit that subscribe button and especially uh hit that notification bell if you want to see more of them. Guys, that's it for the video. Hope you enjoyed and found this informative. If you did, please remember to help me out by simply rating and especially sharing this video. If you guys want to see more Destiny 2 content similar to this, don't be afraid to slap that subscribe button. If you want to get in touch with me and keep up to date with the latest channel activity, the best way is to follow me on Twitter at Rick Cackis. That is linked in the description down below. Again, I hope you enjoyed the video and as always, have a good
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