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The conversation centers on ideas for revitalizing Destiny, particularly its PvP and PvE modes, if given full creative control. Core suggestions include separating player groups by interests, improving onboarding through bot matches, and making the game's social features more robust and flexible.
Game Design Philosophy & Matchmaking
Advocates for splitting player groups by motivations (e.g., casual, competitive) rather than forcing compromise across all modes.
Recommends multiple distinct PvP modes to serve different playstyles, similar to what Halo offered.
Supports skill-based matchmaking as long as it doesn't harm connection quality, recognizing Destiny's generally lax approach.
Notes declining patience for purely connection-based matchmaking given modern gamers' expectations and game variety.
Highlights rampant "reverse boosting" due to current matchmaking exploits.
PvP Improvements & Bot Battlegrounds
Stresses the need for a "bot battleground" mode where players can practice against AI to learn the game safely.
Argues bot lobbies help new or struggling players acclimate, as already present in other competitive games.
Calls for curated PvP playlists with both "greatest hits" loadouts and chaotic, event-focused modes (e.g., Fiesta).
Recommends separating PvP and PvE sandboxes to avoid conflicts in balancing.
PvE Evolution Suggestions
Suggests leaning into an MMO-like identity, adding features like a customizable ability hotbar.
Advocates for more extreme, "unfair" looter-shooter mechanics with high power variance between seasons, then balancing with fixed-loadout contest modes for fairness and challenge.
Proposes leaderboard rewards like unique cosmetics tied to performance in contest modes.
Social Features & Community Concerns
Criticizes Destiny's limited social systems, including inability to set custom tags or titles for matchmaking.
Argues the new studio motto ("We create worlds that inspire friendship") is less effective than the previous focus on developer enjoyment.
Suggests that improved social tools (e.g., custom tags, clan hubs) would foster organic connections and teamwork.
Discusses toxicity moderation as a solvable problem rather than a reason for feature restrictions.
Reflections on Development Direction
Identifies a perceived decline in game passion after Bungie's motto change.
Notes the importance of PvP for player retention and replayability despite apparent studio deprioritization.
Expresses skepticism that major PvP improvements will be made, speculating that Marathon or other projects are now Bungie's PvP focus.
Decisions
Prioritize bot battleground development as first step for onboarding and skill-building.
Split PvP/PvE sandboxes to allow separate balancing and curated experiences.
Action Items
TBD – Bungie/game developers: Implement bot battleground mode with robust AI for player training.
TBD – Bungie/game developers: Create multiple, clearly defined PvP playlists for different audiences.
TBD – Bungie/game developers: Introduce more advanced social features, including custom group tags and better player discovery tools.
TBD – Bungie/game developers: Explore MMO-inspired PvE features, ability hotbars, and contest-based fair modes.
Today, we're taking a look at a video from @cammycakesgaming where he goes through quite a few different changes he would like to see come to Destiny 2. If you were in charge, what changes would you make to the game? Let us know in the comments below! #bungie #destiny2 #crucible
Game Revamp Ideas
Hey friends, today's conversation is an unfiltered, off the top of the head conversation ripped from my Twitch stream answering the viewer question of "What would you do to save the game if you had the keys to the kingdom?" It probably makes sense to do some disclaimers before I get into it. The first of which is I am not a game developer and game development is difficult beyond comprehension. I feel like this doesn't even have to be said, especially since the viewer question doesn't- What the f***ing kill was that?
What the- why did I just watch? ...is difficult beyond comprehension. I feel like this doesn't even- Even have to be said especially since the viewer question doesn't even have to do with that but if I don't say it the comment section is going to be impossible to navigate and while I'm on the topic if we are giving proper feedback to devs you need to talk as though you are a patient at a doctor's office describing whatever ails you and letting them figure out what to prescribe. Okay, we good? Can I have some fun here?
Can I have an easy video where I just skim through a Twitch stream and upload it for your enjoyment on the commute to work? Whatever. We're starting off with the summary.
It's going to be a little out of order, but it's going to make more sense. Enjoy the video. Hey Cam, if you had keys to the kingdom, how would you save this game franchise? For the first time in a f***ing decade, separate... the sandboxes separate the game separate the camps of people who play the game for different reasons rather than trying to give all four camps something that they don't want that is how and that could go beyond this just being an fps game i know that that is the key X factor that separates it from all of its contemporaries.
I know that the good gameplay is what separates it from its contemporaries, but we've had a decade of lore, world building, jokes thrown in there, familiarity gained, that they could easily pivot to many different genres and have a competitive product. What would I recommend for Bungie to change in PvP and Destiny 2? Make areas where different genres of players can go. That's it.
That's the simplest answer. Instead of making a compromise across the one PvP mode, just uncompromise. Just make five different PvP modes. It's that simple. Halo did it.
Oh yeah, I would pay for freelance. That goes without saying though. Usually when someone says matchmaking, they mean the algorithms that puts together the match, not necessarily like the search features. Like if I could pick maps... If I could have custom server browser, if I could have freelance, if I could have it hit prefer connection, etc.
Like I would do all of that in a heartbeat. But I think you're more or less talking about like, is it okay that they use skill defining algorithms to try to create balanced matches? My answer is yes, that's perfectly okay. If anything, you're not.
I would say, yeah. I don't know. It's one of those things like skill-based matchmaking versus connection-based. As long as it's not at a detriment of connections, I understand why the existence of skill-based is present.
You're not going to believe me, but I promise you. It's correct. Destiny is one of the most lax matchmaking out of all the FPS games.
It genuinely offers connection-based matchmaking. We just don't have a big enough player population that you notice it, but there's a lot of research to suggest that when it is truly random, the player base falloff is very fast. So maybe like, I don't know, like seven years ago, I would have been maybe even more than that.
I would have been on the camp of I just want random connection based matchmaking, please, because it'll lead to more varied experiences. But the answer is gaming and gamers expectations have changed so much over the years that this is not a realistic ask anymore. There's it's not like there's only two good games in town.
like back on xbox days it was really like just halo for a while so nowadays you can play so many other games that dude that's so true though no no no even like from a pvp perspective i don't know about you guys i remember when i had a playstation 4 and i just got it i think the only game i had i could play at the time before destiny to scratch the pvp itch was i believe battlefield i think it was battlefield 4 and then that was That was essentially it. And then Destiny came out and then that became my new PvP game. Input-based matchmaking would be nice as well.
I thought we already have that. Oh, you're talking about even if you're a controller player. If you're a controller player on PC, you should be matching other controller players. I don't know.
I'll let my console voice decide on that one. And... As soon as they realize that they're not having fun or that their fun is at someone else's expense, they'll just play a new game and they'll leave and the population will die.
Like, I'm a believer in that. So if I had the keys to the kingdom and they were like, Cam, this is our budget. This is how much all of your suggestions cost.
Find a way to make it work. I would tell him prioritize the bot battleground. That is number f***ing one. I want you to create a private match environment where you are allowed to play against actual AI.
Like that's step number one. They're like, why is that so important? That's the bulk of our budget. It's important because there's no other way to learn this game.
If you get a new player in here, they're just gonna get curb stomped. So that's step number one. Step number one is invest in a bot battleground.
Okay, narrator Kami here. Imagine a clip where I climb up really high on some out-of-bounds map spot and juke a super out and then just beat another super in a row after that. Alright, for context, I know what I did was really f*cking cool, but like think of the receiving end of that.
Like, imagine that this is their first play session of Destiny after like getting acclimated to the game, and then they experience that. They just experience that they're super, you know, the part of the match where they're supposed to kick ass and, you know, f*cking like drop people, right? That part of the match, I just denied it with just game knowledge.
Right? A little bit of execution, but mostly game knowledge. And... They probably don't like that.
They're probably like, "Well, that made my play session a little less fun." And if that keeps happening to them, because they keep matching players out of their bracket, they're just gonna quit. They're just gonna be like, "F*ck it, this game's too convoluted. The people with this game are too good. I'm just... I'm not even gonna try." Then a viewer said that that happened to them, but they just got better. Happened to you and you got better? Well, you're built different.
Gamers have a short attention span, man. They'll just go to a new game. Have you guys...
I don't know. I'm trying to think. Is there a game that you've just been so thoroughly shut out in that you're just like, I'm good. I'm going back to whatever game or I'm not going to play the PvP in that game.
He He's right, but so wrong. Just get good. But here's the other thing too. I completely agree on the whole bot lobbies and let me, I'm just running. I'm running it past you guys.
How would you feel if there was a playlist in destiny where you and, and players could go up against a team of bots and essentially learn your way into PVP? We've seen it in Halo. We've seen it in other games. It's It's a waste of time and money.
I just feel like it would be a great opportunity for people to just acclimate themselves to the game. And then if they want to try their hand against other players afterwards, good. You can just learn some sh**.
Yeah, that's all I'm saying. It doesn't mean Bungie shouldn't be proactive in their game design. That's exactly it. That's exactly what I'm saying. For every person like you, by the way, you're in one of the highest hours played PvP players stream right now, right?
Like you wouldn't be in the stream if you weren't in the invested bubble. And even if some of you think you're not good at the game, you're in the bubble. Like you're a knower.
That matters. It's going to be extremely biased in here. So I'm telling you, if they're proactive in their approach, they're going to have more new players stick to the game. When you're in the bubble, you're not allowed to have...
People use the word fair, but like we need to talk about like equitable and fair and whatnot. When I play this game, it takes a long ass time to be kicked out of skill island. The game genuinely expects me to drop minimum 40 kills to have a chance at winning some of these matches that it creates with outlier protection.
But the reality is that's what you get for being an outlier. You're the outlier. So it takes a while before the matchmaking takes a little bit of heat off you. But But if it wasn't that tight with calling me an outlier, then the problem would be people would reverse boost.
And I hate to say I've seen it a lot. I've seen a lot of reverse boosters where they have a low KD, low experience account. Dude! And they'll use that account to start a match with a duo. They'll kick the duo, have one of the accounts join, and then they'll just farm lobbies of...
bronzes we joined up the other day uh l dragon join us and it is so true man if you have someone with like a low kd or like just tank stats to join you they will bring that that whole lobby down so much and then you're you're quite practically going up against bots so they'll do the two boxing method i've seen people do it in destiny they don't think anything of it they're like It's the only way I get casual lobbies. Well, I'm not saying Eldragon's a bad player. Eldragon's a great player.
Eldragon. No, no, no. You're a great player, Eldragon. Eldragon, I don't want you to take offense to that, brother. I'm just saying that the caliber of players we were going up against were, you know, not as good as what I'm normally used to.
You know what I mean? Sorry, I'm just a sh** player. You're not a sh** player. You're a great player, Eldragon. Eldragon, don't take that sh** from nobody.
Eldragon, feel free to ban anyone you want. I understand that perspective. I think it starts with, like I said, what would you change about matchmaking? What would you, if you had keys to the kingdom, the budget for PvP, how would you change things? My answer is we're starting with a bot battleground.
We need a place where people can learn how this game works in a comfortable environment. That way, whenever they die to something weird in PvP, they can go lab it out immediately. Because not everybody has access to like, knowing exactly how to search something on Modern Destiny on YouTube.
They don't have access to all these sweat scrim discords. They don't have a Twitch chat to just ask a question and have it answered immediately. Like, you have to have a friend in a private match and then work through it yourself. At a kill cam, although I wouldn't mind a kill cam, I think having a bot battleground to play a control match against and having situations where, I don't know, you pop your super, they pop theirs, and you have a 1v1 moment, you know what I mean?
I think those are completely fine. And I mean, like other games have included bot lobbies as a way of transitioning folks. Even take like League of Legends, for instance. Imagine League just throwing you in against other players immediately. It's good that you actually have an opportunity to play up against bots, learn your lanes, learn your different characters and work your way up.
I think that needs to be present in this and Destiny as well. So if you can get these players... away from that hurdle, they might have a standard and separate hardcore mode like COD. Here's the thing.
At the end of the day, hardcore players, quote unquote, hardcore, like to form. And so they will find ways to smurf and make their way into the standard crowd so that they could chew up players. And then that could potentially ruin the experience for them.
League doesn't teach you anything, but it puts you up against bots you teach yourself. 4k, you come in here, you say get good, and now you're telling me that League doesn't teach you enough? You can't say those same things in the same sentence. Stay. But as soon as they hit that hurdle too many times in a row, they're gonna go like, you know, this isn't fun.
I didn't play this game to take a f***ing college course. I played this game to shoot some guns that feel good. So bot battleground would be number one.
Number two would be we are splitting the game, splitting the sandbox. We don't need PvE fing up PvP. You can definitely do like the Iron Banner seasonal mode or something like that and make it a event, like a genuine PvP event where it's fing crazy, right? You can do that.
But for regular PvP, I think you can have greatest hits. I think, by the way, it's going to sound f***ing crazy, but when you really think about it, it makes so much sense. We have some greatest hits weapons in Destiny.
When people say Destiny that are not Destiny gamers, they say Gjallarhorn. They know what that is. And we have all the OGs. We have Felwinter's Lie.
I think the Antioch among high-skill players is a memorable weapon. We have the AS Luna from Destiny 1. Imagine... If some of these weapons were just staple fixed weapon roll picks, but then other more powerful weapons like Fellwinter's Lie is a map pickup where you can have the OG range finder shot package, Fellwinter's Lie, and just pick that bitch up off the map like a power weapon. Imagine...
Dude, imagine even just a game mode where Thorn had its OG D1 effects back during House of Wolves and it was two tapping. Or... last word when it was in its prime.
Or Hawkmoon and its ability to one tap. It wouldn't be, this wouldn't be the case everywhere in PvP, but he's just saying like a greatest hit playlist would actually pop. Like don't, not just the weapon where it is now, but what those weapons were during their prime. Imagine if all the PvE they spent making these void verbs, solar verbs, etc.
Imagine that these could be power-ups along the map. And With love and care put on specific maps for specific game modes. Tune the speed of characters with the recovery speed. That way every situation feels readable. And if you're like, that's not fun.
Well, I have some news for you. We have an opposite game mode, a Fiesta game mode, where you get to go f***ing crazy. Infinite special ammo, perfect AE, faster movement speed, higher jump height, less blink cooldown.
Right? right that would be the other half of it and we'd start with probably like less than five game modes tailored with the fixed samuels that to me is like everything that needs to happen to take destiny from a game that people try for a little bit and they're like this is too convoluted i'm not having fun or i'm tired of the same thing over and over again so you take those players and get them to become i'm not taking the shot i i want to green goblin mask let's just shoot nero let's leg him That would be my priority, though. My priority would be bought Battleground, separate the game, make curated modes in Sandbox.
That's it. I gotta say, guys, I like the idea of, like, the best meta. Like, have you ever thought to yourself, what's stronger? What was stronger?
Was Two-Tap and Thorn stronger than the mountaintop Lunas Howl meta when it was at its prime? and just having like the top metas compete against each other I don't know just a thought it's just a thought I doubt it would ever happen but it is it is a thought fireball grenades with Viking funeral OG Vex OG Soros I mean like like seriously like people would you essentially choose your meta and I know that that's probably really unrealistic with what the suits want but you asked me Oh, and you want to hear about the PvE side now that I told you how I would do PvP? For the PvE side, I really think they dig deep into what the game director obviously wants.
They want this game to be like fing WoW and Diablo. They really do. So, like, stop trying to do fing half measures and turn this bitch...
Into World of Warcraft and Diablo. So I think the evolution of Destiny PvE is having a... I guess I don't have a mouse here, so I can't show you. But in the bottom middle of my screen, there needs to be an ability hotbar that you can navigate with your D-pad.
That augments abilities, has like utility sh**. Etc. So that's where that's the angle I would go with gameplay. And as far as like the looter shooter part of it, go f***ing crazy.
I'm talking like some very unfair sh**. Have World's First, like, be completely decided by somebody getting the Gjallarhorn and somebody not. Like, go f***ing crazy with it.
People ask for it, like, fing give it to them. Make the gamblers complain about gambling. Like, that would be my goal as a game director. I'd be like, we want this s to be so f***ing unfair and so power spiky from season to season.
A complete wipe, etc., We want the players that ask for that to actually complain about it. Like, that's how f***ing far we want to go in that direction. However, how do we rein back on that? We start doing...
We use contest mode as the word contest, as in a limited selection of items. Fixed roles, etc. And what would that mean? Imagine I queue onto this... Eternity dungeon and when I click here and I hit the contest mode difficulty It says like these are your available six loadout or let's say there's like 30 loadouts to choose from Something like that you choose one of your 30 loadouts and you go set the best time in the game and if you succeed and you get top 100 you get a load of bright dust or whatever tertiary currency there is and then you use that tertiary currency and instead of trading for the fun in PvE you buy very very sick cosmetics that do not go away each season and That way the people who are like, I asked for gambling and you gave us too much gambling.
This is f***ing unfair, man. How can someone else have Gjallarhorn when I don't? And it's like, bitch, you asked for this. You asked for this six months ago.
You said, and I quote, f*** respecting your time. That's what you said. And they'd be like, I know that's what I said, but that's not what I meant.
And it's like, well, okay, bitch, you get to go load into the fixed mode in PvE now. If you really are hot sh**. and think you deserve gallo horn why don't you go set the number one time in the fix set you can get some bright dust for it and some sick i mean in some ways he is calling out exactly what was said pre like like around like the what was it second episode revenant when everyone was like don't respect my time or something like that you know what i mean so essentially what he's saying right here is go crazy in the pve sandbox where yes day one car day one raids uh raid races could be decided by someone's RNG.
Imagine if Still Hunt was a drop. Imagine that. Imagine if Still Hunt was a drop and you've got a squad with no Still Hunts versus a squad with Still Hunts. Obviously in day one Salvation's Edge, the Still Hunt crew would have a thousand percent beaten the raid and not saying the other crew wouldn't, but it would have been much tougher.
You know, that's an off idea. It's an intriguing thought because it's like it's the ultimate loot game. But the other side of things is like I could see people getting cut from their day one raid teams.
Like I could see right now like Les being like, Cross, do you have still hunt? Do you have whatever new drop it is for that given season? Oh, you don't have it?
And then suddenly we would get that late night message, which would be, we're going to go in a different direction with our squad this year across. Not the person of my man, but we're just going to, we're going to try things out with John over here or whoever the, you know what I mean? It could definitely go in that direction, but hold on. That would mean the loot means something.
If you're leaving, I'm leaving. Let's go, Bitty. That's right, Les.
You can't boot me from this squad. That's how Destiny 1 was. Not everyone had the best DPS options. Yeah. Yeah.
But you would take a shittier player on your team. I mean, how many people picked up a guy with Gjallarhorn back in the day? Dude, they could suck. They could have literally zero game knowledge.
As long as they could do the bare minimum of mechanics and they had Gjallarhorn, you're on my squad. You know, that's pretty much how I was like, you're there. But this also made it difficult because all of a sudden, everyone was only looking for people with Gjallarhorn. Cosmetics.
Cosmetics. That shut their ass up right there. I might upload this stream chopped up out of context.
Maybe edit it lightly. Because I think this conversation was really good. Oh, and if I do end up editing me just...
Taking these stream parts out of context. Let's start with um, when did I start losing the passion for destiny? And I think the answer is very simple It is when they change their motto when at Bungie after you enter the studios and look at the wall the wall used to have the motto on it and the motto was We make games we want to play they change that motto.
Yeah, I That is when I could start feeling the dominoes topple. And I could see my soul being drained from this game. And what did they change that motto to?
By the way, their new motto is admirable for what they're trying to achieve. But I'm going to argue that their old motto not only did what their new motto wants to do, but did it better. So their new motto is "We create worlds that inspire friendship." And that one makes me cringe.
Not because I don't have friends with the capacity to make friends, but because when I look at this director full of things to do, I hate to say that when I have more people in these activities, it somehow makes it worse with the combination of matchmaking and difficulty. Like, I hate to say it. A lot of the raid design for a player like me...
It's better experienced as a three-man. Oh, we are breaking ankles out here. If I have people who can speak on a microphone in an activity, we run it over so much that the game starts being in the background.
And I know that's what they mean when they say friendship. We get to talk about it. It was the highlight of your day. You know, little natural conversations there happening.
But if the game was better, we would still do that. So I want you to think about that motto again. We create worlds where...
We inspire friendship. Do you know how hard it is to communicate with Destiny players compared to other MMOs? You gotta really go out of your way. I'll show you proof right now. Check this shit out.
We create worlds that inspire friendship. Then why can't I make a custom title? Oh my god.
I have to do this title where I go farming, looking for experts with a tag of competitive, fast meta loadouts. If I can fit more, I can probably do it. Right? I'm going to apply that tag.
Then I'm going to have application required. And when I hit create listing, because I'm not able to have a custom title, what's going to happen is I am not going to get people joining for farming. They're only going to be looking for one single clear. I'm not going to get experts. They're going to have sub 3000 hours.
They're not going to be competitive. They're not going to be fast. And they're most certainly going to have a Thunderlord equipped, right? Or whatever the flavor of the season is.
So if I hit create listing, that's what's going to happen. That is not... creating a world that inspires friendship. A world that inspires friendship would let me make the custom tag, and the custom tag would be, we talk about anime in this fire team. I wouldn't even care about any of the rest of this stuff.
Because if they're on the same wavelength as me and can have an enjoyable conversation with another person, oh, dude, Destiny's the easy part. All it takes is just being like, are you open to some constructive criticism on how- God damn it, dude. That was such a f*cking fantastic point.
That's right! No, seriously! I- the model change rea- I- I don't know.
What year was that? What year was that that that changed? Somebody track me down the year. We can go faster.
before we start this activity and then if we fail it's like no big deal let's see what we can uh change and we just go and go and go until we're done the game is secondary the game is free but as soon as it's this i'm just frustrated picking out players who didn't read the damn post who don't give a about other people's time where with the uh custom title It kind of is a filter on its own. Okay, friends, that concludes the livestream rip ramble. Let me know if this is something I should do more of.
Not going to say it was easy to do, but I could definitely do it again. I need more gaming. See you in the next one.
No, no, no, no. That was good stuff. I don't know. What year was it that the model changed? I think it was when they went independent in 2019. Dude, there was a shift.
There was a shift. Back when their model was, you know, Bungie themselves, we make games that we want to play. I mean, that's such an easy one.
And like, we didn't no one needed to be told, hey, you should be developing friendships in destiny. You just did it by default back in D one because you wanted you wanted good. I can't tell me how many times I just sometimes I would I would gain with different people. and it we just had a common goal they could have a kid screaming in the background but look if you're there to get some good i'm there to get some good fine dude you could talk on the mic whenever you want or you could just not say anything it doesn't matter to me as long as we get some good and sometimes it would just be just super chill because yeah we would fail at night falls all the time in disney one but it was like you know we had a common goal together and that's the other thing too it's like the game comes first and that is this is such a counterpoint as well like with us not having the ability to custom tag our own stuff and actually type in different things like that right there i mean it's like how how or it's not an easy game it's not a super social game we also don't have things like clan hubs you know or like uh the clan dojo that's inside of like warframe and stuff there's just a lot of elements inside of destiny that that aren't really helpful.
They kind of do just the bare minimum on the social side of things. So again, like going back to like Bungie's motto, I don't think that motto really fits inside of Destiny. But people would write all kinds of toxic stuff in the custom titles.
You just have to bleep that shit out. I mean, obviously some things would filter past it, you know what I mean? But you'll just have to have systems in place that will filter that stuff. I mean, look, take any MRPG out there, any MRPG out there. you know they they all run into these same issues but they have they have different ways of filtering that out we can't just sit there and just hide behind all these restrictions and be like oh it's because the bad words out there might get us it's like good god Dude, just, we're grown.
I mean, it sucks when people be sh**ters, sure, but ban them. I don't know what else to say. I like what Kami had to say on the different game modes and PvP.
I just don't think Bungie's going to do anything on the PvP side, guys. I would love it. I'd love the greatest hits. meta in terms of separating the sandboxes completely to where there's no overlap in changes.
I think Bungie just does things like the way they do it now for the sake of simplicity. And I think that PvP is just not a big focus for whatever reason it hasn't been. And maybe they really believe, I don't know, maybe Marathon. Maybe they thought that Marathon is like that. They want that to be the a PvP-centered game.
You know, at one time, supposedly, they were going to remove PvP, right? Wasn't there like a rumor of that, that at one time, they were going to... The Gambit was going to completely replace all of PvP?
Yeah, I think that's one of the best features about Destiny, though, is, in my opinion, loot something inside of PvE and then take it inside of PvP. You know, I just love that. They should have done that?
No. No, it's terrible, guys. PvP players, you cannot discount PvP players, okay?
I mean, they are a sizable population as well. And also the replayability. There you go, the replayability of PvP. You know, I mean, a lot of the times I get through the new content and what do I do? I literally just play PvP.
I mean, once I get through everything, do all the builds I want to do, run the gems, run the dungeons, get the loot that I need, nine times out of ten, I'm just going to spend the rest of my days at PvP. Fuck. PvP players need PvP players.
Dare I say we need each other, right? Can we just say we need each other? Slap that like button like your mama told you, right?
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