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The Bungie livestream introduced major updates coming with "The Edge of Fate," including a new heavy weapon archetype (the crossbow), detailed gear tiering changes, weapon frame additions, and artifact modifications, aiming to deepen player customization and build-crafting options.
New Weapon Archetype: Crossbow
The crossbow is a heavy weapon functioning as a bow, available in the legendary slot.
It features unlimited ammo if players recover their fired bolts from targets or the environment.
Bolt types provide unique effects, such as explosive or serrated bolts causing damage on exit.
In PvP, only one bolt is available at a time, making retrieving it a high-risk, high-reward mechanic.
The crossbow supports random perk rolls and has no traditional magazine, instead offering bolt modifications.
Weapon Frames and Ammo Mechanics
A new hand cannon frame fires shotgun-like pellets at close range with reduced precision requirements.
The longbow frame introduces a powerful war bow with intrinsic over-penetration for multi-target hits.
A new pulse rifle frame offers rocket-assisted, explosive bursts, sitting between fusion and sniper rifles in role.
Ammo mechanics are revamped; players can influence ammo generation through kills, assists, and build-crafting mods.
Armor mods now focus on ammo generation, giving players more control over weapon usage.
Gear Tiering and Stat Transparency
Gear tiering uses five levels, each clearly displaying stat bands, enabling players to target desired stats efficiently.
High-tier drops (e.g., tier five) guarantee higher stat totals and energy levels for increased mod slots.
UI improvements now display archetype strengths directly in inventory for easier build planning.
Weapons follow a similar tiering system: higher tiers unlock more enhanced perks and customization options.
Cosmetic bonuses, such as special shaders and kill effects, are exclusive to tier five gear.
New and Featured Gear
Newly released and featured gear grants incremental bonuses, such as a stacking damage resistance or damage boost per equipped piece.
Tier five gear delivers up to 10% additional damage or resistance and unique visual indicators.
A new collections section highlights featured gear, including returning exotics valuable for upcoming content.
Blog posts and patch notes will provide full featured gear lists and detailed guidance.
Artifact and Seasonal Mods
The new artifact emphasizes longer-range, weapon-focused perks, supporting both solo and group playstyles.
Unique artifact perks like "Radiant Shrapnel" and "Tangled Web" offer new gameplay effects and synergy with upcoming exotics.
Additional seasonal weapon mods, themed to the new release, will become available over time.
Questions / Follow-Ups
Further details on the portal system and power progression will be shared in next week's stream.
Full gear and weapon lists, as well as blog deep-dives into new systems and mods, are upcoming.
Bungie just did a new Livestream previewing new weapons in The Edge of Fate! One of the new weapons is a HEAVY CROSSBOW (Legendary Weapon Type, NOT Exotic!) where you can fire out a bolt, then run over and pick it back up again out of the enemy. Here's some info from Bungie on this new gun, as well as new info on new exotics in the Edge of Fate, and Tier 5 weapons in the edge of fate.
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Game Update Summary
hey everybody Fallout here bungie just did their new live stream thing for The Edge of Fate showing a bunch of new info including a completely new weapon type the crossbow which looks super dope here's my reaction and the new info enjoy vivian you have been very excited about a new weapon archetype that is coming with the Edge of Fate i sure am uh so uh for centuries humanity has wondered like what would a legendary bow look like in the heavy slot and today I have I have your answer uh we are for edge of hit we are building a crossbow uh this is so it is it plays like a new archetype but it is technically a bow for the purposes of you know like it's going to fill all your bounties that kind of stuff now so when we went to go make this we knew it was like it was a very cool fantasy right we want the feeling of like really drawing it back and it hitting a single target and doing a ton of damage but we do have linear fusion rifles right and that's always the question is like what does this do that's different what's the fun gameplay here and we settled on well you know when you shoot that big heavy bolt and it hits your target you can just go pick it back up so this thing theoretically is a heavy weapon with unlimited ammo you can use the same bolt for an entire Nightfall if you want i would love to see someone do that go clear a dungeon without ever using anything else or whatever you know what it's very cool you have to put yourself in danger you have to go grab it but it's it's just such a satisfying loop to just like pull it out of some you know dead hive just put it in the rail when we play the same bolt to shoot someone else i saw in uh last week in a PvP protest I saw someone run the entire map with a single bolt and they just kept it alive for minutes on end it was That was me i'm sorry i can hear the PvP mains like when you said infinite heavy ammo they're like "Excuse me." Yeah it's like you got to go pick you got to go get it yeah so it's not free but but it is very potent yeah and in PvP you only get the one you got to get the head shot and it's very funny it ends up being like this game of like keep away where you're like we we cannot let Taylor get near this thing that's awesome i really want to try that as we're going into this activity we'll get some gameplay footage this is a good example of the portal system that we'll be talking about next week on July 1st make sure to tune in um but we're going to be taking some content from just the history of Destiny and it will be in the portal to go in and play power progression we'll be talking about that next week so stay tuned for that i missed the video back to the the heavy though um you were talking about this being legendary so that means random rolls okay so it's not Oh it's a new weapon yes yeah yeah so we had a really fun opportunity when we were making this where we you know we go to the talent grid and you know we always want to make stuff kind of like new and different and we got to the talent grid and we were like this thing does not have a magazine we cannot put magazines on this right and it gave us the opportunity to like really go what would like a different magazine plug system look like and so what we ended up going for is like we have bolt types and the bolt types instead of just being stats they're going to alter the way the bolt actually behaves out in the world yeah uh so we've got one of them is like explosive bolt where it's going to put in a target it'll like beep beep and it'll just explode kind of like a grenade launcher uh and then we have uh my personal favorite is that we have serrated bolts i remembered to say the shipping name this time oh you can yeah if it doesn't have three names it's not real gamede i never know when things go live i never know i'm like you guys know better than I do the testing so we have serrated bolts and you can put like the bolt in a target with serrated bolts and you can normally draw them back out of living targets but if you have serrated bolts they're going to deal damage on the exit too and it is so satisfying to like land the final hit with the pull and you just pull back your your bolts and you get them and they just go flying i'll take that when you first brought this up I was just like that's so metal by the way are we looking at a new rocket sidearm here i feel like we are really quick just on the topic of new rockets there are new ammo meters uh Bjorn we were going to talk about but we actually have some live gameplay where we can see these meters uh working out can you talk us through what is this new system how does it work that kind of stuff yeah so there's been a pretty big shakeup in the way that ammo works in the game where in the past it wasn't really anything that you had too much control over um but now it is something that you have like a lot of control over and a lot of build crafting hooks to to optimize or like make your own um and it almost like kind of works like an ability or like a super does now lives in your weapon tray you can see there below weapons um on kills and assists with anything that'll take up and then when you hit full the next kill will drop you a brick of that type so there's a lot of things you can do now that you can build into to like have a lot more control over the pacing of when you're getting that sweet um and like there's a bunch of armor mods that exist now um that like pretty much all the things that used to be finders or inventory now fit into ammo generation which is like a weapon stat new weapon stat um so players have a lot of different ways to kind of build around that depending on like you know if you have a really ammo hungry special weapon then you have some options now make that easier to feed we'll be talking about this in depth in a future Twitter blog so stay tuned for that especially PvP heads I've already seen conversation from our content creator videos going out um but before we get out of combat I do want to talk about alongside the new weapon archetype of the crossbow we have some new weapon frames coming to the game yeah we do new weapon frame okay let's start with the hand so we have the hand cannon it's like a big chunky beefy hand cannon that fires shotgun pellets uh very close range but hard-hitting two tap PVP i'm a little afraid of that but you know I'm sure right it's very limited it's like a like a a sidearm a big punchy sidearm but like even less range than a sidearm but like less precision reliant this thing has become my baby in PvP i love this thing it's pretty great it's kind of like having like a saw off that's like a primary ammo and it is just so good if you play aggressive or you use like other abilities to hit people like a lot right and that's exactly how I play so I don't know if that's going to be a thing in PvP why two tap when you can one tap with a shotgun resident bow lover she does a full solo dungeons hut off bows only we have a new bow frame that's going to be coming yeah so we made a long which is like a big heavy war bow um even slower draw than precisions but more damage and it has intrinsic over penetration so if you line up a bunch of thr and you like hipfire a full draw it'll just go straight through all of them with one shot that's pretty good i love that our damage numbers are have been squished a little bit so so they actually mean something now because if you look how much damage this bow is doing compared to each one of those pellets in the hand like when when like in the live game where it's like I did 20,000 damage with that shot I was like it's hard to compare yeah start to be meaningless but I for me we've just changed so much and I can't overstate like how yeah how how much has changed in how this game is is I guess evolving yeah and a lot of those changes are like they go hand in hand right like us changing the stats around you know us making new builds possible a lot of these changes are all like they're all going to kind of combine to create something something new yeah did you see that front shielded ogre with the we have a new uh we'll talk about this next week but the new Banees uh are incredible i'm very excited for playing oh boy yeah new Banees new modifiers all that kind of stuff and then the final uh final weapon we got on tap is going to be a special weapon uh another burst shoots explosives so I know a lot of people are big fans of rocket assisted sidearms now we have a rocket assisted frame pulse rifle uh so that's fits a similar role but a little bit different um it's got it's a little more ammo hungry than the sidearms it's got a bit more range and hits a bit harder so it kind of fits in between like a fusion rifle and a sniper rifle also kind of fires a little bit differently than pulse rifles which is interesting just because like all of our pulse rifles have like different burst delay but when you're firing each pulse they all have like the same instead of being like it's like a feels heavier and it's firing these like big slower projectiles it was fun to use i did enjoy using that thank you for doing a Dave Samuel impression there i aspire to one i feel like it's going to be real cool it's real heavy but it's also like you know like we said it's like pretty ammo hungry one of the cool things about 900 is like we can we have the ammo stat you know you can build into that you can eliminate that downside and now you can see it working yeah same for the long bow too like uh there were some perks on the random rolls that you can go in lessen the draw time like sure it's still going to be a little bit slow fiery heavyhitting but there's a bunch of ways that you can build craft and tune these things to feel good for your players like you have like one or other things that care about hitting multiple targets yeah right um so we're as we're going through this transition uh we actually have a bunch more to cover and uh gear taring has been top of mind for a lot of players ever since our reveal stream so Eric I'd love to dive in and just revisit what's the highle vision statement for gear tiering and how we're getting players reinvested in some of that yeah so gear tiering um enables players to look at a piece of gear at a glance and like understand how powerful it is so uh you can see those kind of five icons or five little dots there this is a a fifth tier uh armor piece we're looking at and the stat package or the stat pool that each piece gives is going to depend on the tier so you can see at tier one is going to drop between 52 and 57 stat totals and then uh at tier five you are guaranteed 75 stats plus stat tuning which lets you kind of add some yeah shout out to there were a bunch of folks that were asking what are stat bands cuz in the game right now it's what is low to a given player like 62 feels low but an actual definition is like 58 or lower yeah in the game now we have UI that tells you exactly what are the stat bands for each of the tiers so you know what you're looking for as you're trying to build to 200 or 150 or whatever you're looking for so I'm sorry go ahead i love that we did this because this is the most common question I get in my clan that I answer and I love that you can just go see it now yeah having information in game is great i think the biggest thing about this is that the because the bands are a lot narrower you have a much better expectation of what you're getting like before you even start the activity so like I know a lot of people like you go into a master dungeon to farm smart armor and you don't know if you're going to get like 55 or 70 that's like a extremely wide range but like that takes a lot of time and effort to get through so now it's just like you're going into like the topest end difficulty thing to get you know exactly what you're getting so it's significantly more likely that when you get your drop it's going to be something valuable it might not be valuable to the your exact build but it will be valuable it will be the the stats total that you want yeah yeah eric yeah and with the the new portal system which we'll talk about next week we you're going to have a a go you know score goal that you want to hit to get that exact armor piece and it's like more more targeted farming or more targeted you know if I want to chase a certain thing like I know what I have to do to get it and when it drops I know what it's going to give me good call um as far as the the the total value right and it's just much more clear um and exciting and oh go ahead i really like Yeah we're mousing over here the armor archetype we now like display what things are going to be high on it and what things are going to be low and they're like a little further apart where things are going to be spikier now and so like if you want to really max out stats you can just look for that you know emblem you'll know what your armor is kind of like going to be good at uh and you can see that like at the like your main inventory level too so you're just like mousing over like oh I just got a bunch of drops what did I get cool is it is it gunner is it grenadier like what is the thing that I want you can use that as a quick reference rather than need to go all the way into inspection and see like the exact stats and the last uh the last detail on tier five for armor uh we mentioned this in the um reveal stream but uh you can get to 11 energy for your armor so it helps with build crafting you can get more of those armor mods slotted and that kind of stuff yeah right weapons though um I would love to we have some examples of tier one tier three and tier five uh weapons to show what is that progression looking like similarly when a when a weapon drops to be able to just glance at tier one weapon it's gonna have base stats it's gonna have a limited uh perk pool there um but then I you can see at tier three um we now have two enhanced traits we have uh some of our columns are going to have more perk options in them and then tier five um yep so this is a tier three um and then tier five is going to have even more like look at look at the options here and so much enhancement and tier four you get the enhanced weapon mods too right yeah kind of like armor like you have much better understanding of like when I'm starting an activity what is the expectation of the things I'm getting this like the multi perk and the enhanced perks kind of work for that too so the odds of you getting that like specific god roll or multi- god roll if you're looking for like the combo PVP PVE weapon right are a lot higher than like in past activities where you're just getting okay I'm going to get one adept with one trait in each column yeah and we're adding a lot of depth like as we were hovering over those enhanced perks they have additional um things that they can do whether it be stats or or power for the perk we're putting all of these details into the game so people know as they're getting into this depth they can hover over these things understand all the different stats uh we'll of course have blog components we'll have some guides that our players make our creators make we'll blast those out but we're hoping to bring more of these sorts of things into the game to make it easier to understand so yeah that said if you have a great weapon drop that you know dropped this season or five seasons ago if it's a good role it's a good role like it's you know just because uh it doesn't necessarily adhere to the tier system doesn't mean it is not equal or or greater value in something yeah there was this really funny reference that Mactix made um one of our creators where he had this beautiful giant sword and he's like this is what I got today and it has perfect rolls for a rocket launcher etc etc and here's my new tier one weapon that doesn't really have good perks like what are you going to use to answer the question shadow on blue sky is asking are my weapons that I have right now or armor like is that going to be viable in high-end content and the answer is of course um there are going to be a couple things in here that add incentive to try out new things but um Vivian you had uh kind of framed elaborate on that later yeah and it's also like a way to you know in the past sometimes like the best way to get your path to power was like to do a lot of something but now if you like do really hard activities as well you know we're also just kind of rewarding you for the time there yeah so right of the future gear stuff in relation to this yeah yeah we we will in a second but um I just wanted to touch on right of the nine some folks were asking like what what do these equate to in the tier system and when you get an adept right of the nine weapon both of your columns are enhanced uh all that kind of stuff like it looks like a tier three it's going to feel like a tier three for a while so there is a good handshake as you're going into Edge of Fate um but yeah the last thing for tier five gear I would like to show the cosmetic treatment that we've been doing um we showed this in the reveal stream but tier fives have a new shader treatment and also kill effects yeah so these basically on the weapon come with like a fancy shader on it and then uh something almost kind of similar to what we do with Spetty Confetti but now it's like a specific slot where it gets a custom kill effect that only comes on the tier five yeah and you can see with gear tiering it's it's kind of learning a bunch of lessons through the years of Destiny like kill effects are really cool players like this now we have a new slot for it uh players really like holof foils as a chase in the game right now and now we have tier fives where you get sort of a holo foil style treatment for it so uh it's been really cool to watch you all develop this over time but um to your point uh this actually is a good segue into the next section uh where we're talking about new and featured gear and our artifact so um Eric if you want to take the stage what is new or featured gear yeah so our new gear when a uh when we drop new weapons and armor 10% for a release 10% that is going to screen get a bonus it's going to be a little bit stronger than your other options is this is this confirmed changed on the armor side um you are going to get a damage resistance bonus per piece you have equipped and that is it kind of scales by gear tier so if I have five subscribers only tier one armor pieces uh I'm going to have 5% damage resistance against you know everything um but if I have five uh tier five gear pieces I'm going to have 15% damage versus everything so I guess yeah so it is um something that allows me to uh have a little bit of an edge you know it's a it's a very small amount it's a minmax sort of situation where if I wanted to wear stuff that is not in the the new gear pool like I am not at a huge detriment right right but something that gives you like that little bit of edge to like inch out into like the highest tier stuff when you like really need just a little bit more health or a little bit more damage speaking of damage so you can see that is actually 10% this is a clarification we invited some folks into the studio to look through all this the original number was 15% it's actually 10% on your additional damage when you get all your tier five equipped um so again cherry on top where it kind of gives you that edge and also it gives you a way um kind of like in earlier releases where you walk out into the tower and you're wearing all your raid gear you're kind of like peacocking as y'all have it um and now it's oh hey I have all tier five gear that shows like not only have I mastered this content but I've earned a bunch of really cool stuff gotten all the gear I want and now I can carry my team through so Mhm um when it comes to the the new gear as well is there What's the way that you identify that as a player yeah so if you see that little kind of teal icon in the top left corner of of the armor piece that is going to what's that's going to tell me that it is in the new gear pool so it's not only gear from this season or release but it is also uh gear it's like a collection of uh exotic pieces as well yeah if we hop into the collections really quick there's actually a new uh section that's going to show here's our featured gear so if you have some things from previous releases those are going to be a part of the building or build crafting as well correct um a note for any newer players or returning players uh some of these things are actually like you can go to Zert try to grab those you can go into right of the nine emissary is going to have a few things like graviton lance that's a great thing to pick up before this new uh release starts so then you have a little bit featured gear did I miss that you know if y'all screenshot this you can start hunting this stuff out right now right and we will have follow-up blogs where we're going to go line by line um I understand like this stream has a lot of data it has a lot of numbers that kind of stuff big lists of gear we'll have a full bulleted list not just in twids but in patch notes as we keep going okay good so I think that we can go into the artifact as well seems like [ __ ] that they choose like oh here's the featured just kind of like cherry the artifact this time around we're we're you know we're going and we're exploring Kepler so kind of going with that theme is we wanted this to be kind of like you know scout the wild frontier and so to that end it's uh it's kind of a little longer range weapon-wise than than some of our recent artifacts uh one of the other like themes that we wanted to get was like this is going to be like me and my fire team you know so if you're scouting solo we have stuff for solo if you're scouting as a group we have stuff as a group then uh lastly is like we made this artifact like a little more weapons focused than we maybe normally do uh because we wanted to kind of like highlight that kind of like you know the guardians kind of down to earth kind of like grit thing some of my favorite perks in these are uh in the in the fifth column there's uh that first one is radiant shrapnel and this is going to add like an additive shrapnel burst when you're killing guys when uh they're radiant or when they're or when you're radiant or they are scorched and I actually really like that like we pay out scorched a little cuz like sometimes you can't quite get that ignition you know and that's going to pair really well with the the Warlock exotic coming out yeah oh yeah yeah you can scorch a bunch of guys and then you can cause them to al first burst it's very cool the fourth one in this column also is a favorite of mine it's tangled web and this is going to suspend everyone when you generate a tangle via combat and normally we do that effect we reserve that effect for breaking the tangle right and now it's like on creation and it leads to a very fun situation where you can just kind of walk up and take it and you're like "Thank you guys i'll be back." And uh they you know they can't do anything it kind of gets you there faster if you're not using like grapple grenade or something it works really well with the exotic it also works really well with the hun exotic it's lots of fun awesome yeah I think uh so there's a question from V for rare ask sorry if I pronounced that wrong asking uh are there going to be more seasonal mods and uh with the artifact you can see next major update there's going to be another row as people know with the featured gear there's also going to be added exotics to that Bujorn i believe we are also making some new seasonal uh mods that'll be released over time correct yeah yeah kind of in the same way that we did last season where we had the like taken theme set of weapon mods we'll have the same thing for this releases theme that you can you can find those out as they come perfect all right well um wow i believe we are at the end of the stream thank you so much for joining us on the couch everybody out there thank you so much for joining us during this
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