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Destiny 2 Legendary campaign mission centered on the Drifter, the Nine, the Imperium, and Vanguard politics.

  • Content blends in‑game story dialogue with player chatter about mechanics, difficulty, loot, and narrative.

  • Core throughline: an erased Kepler incident, a prophecy from the Nine, the rise of Dredgen Bael and the Imperium, and growing tension between unofficial action and Vanguard authority.

Story and Lore

  • Drifter recalls the Kepler events, where he and the Guardian—called “the weapon”—saved the system.

  • Three of the Nine died, with tangible fallout on Earth:

    • Infrastructure destabilized and damaged by matter transmutation.

    • Localized pockets where nitrogen is replacing oxygen in the atmosphere.

  • Before their deaths, the Nine left a stark prophecy: “Find the Nine, or everything dies.”

  • The Vanguard classified all details of Kepler and the prophecy; officially, Kepler “never happened.”

  • While the Vanguard prioritizes order and containment, citizens can tell something fundamental is off, creating a sense of unease and mistrust.

  • Drifter believes strange anomalies and omens—such as unexpected music and emerging threats—are tied directly to the Nine.

  • Acting on a vision of his own, Drifter assembles a small crew to investigate and prove the Nine’s involvement, despite Vanguard disapproval.

The Nine, Kepler, and the Prophecy

  • Kepler’s singularity was meant, according to the Nine, to be the deliverance of the “Outer Nine.”

  • Dredgen Bael later accuses the Guardian of having “denied” this liberation when the events at Kepler unfolded.

  • The Nine now act more overtly:

    • They are speaking without an Emissary.

    • Communication comes through the “soul of a celestial body,” identified as one of the Nine.

    • One of the Nine is described as “wearing” a host like a suit.

  • The prophecy, paired with the deaths of three of the Nine, suggests:

    • The remaining Nine are unstable and active.

    • The Guardian is central to their future plans—either as liberator or as “jailer.”

Dredgen Bael and Drifter’s Past

  • New antagonist: Dredgen Bael

    • A Lightbearer who has taken on the Dredgen title.

    • Speaks in a manner strongly reminiscent of the Emissary of the Nine.

    • Claims that in every possible future, the Guardian is a jailer of the Nine.

    • States that the Kepler singularity was designed to free the Outer Nine and blames the Guardian for preventing it.

    • Frames his chosen name as “continuity,” not mockery, of the Dredgen legacy.

  • Bael appears to be directly inhabited or controlled by one of the Nine, becoming a living emissary without the old Emissary’s mediation.

  • Drifter is rattled:

    • He hears Bael echoing the same style of speech as the Emissary.

    • His own buried Dredgen identity (“Dredgen Hope”) resurfaces through these encounters.

    • He struggles with being pulled back toward the Nine’s orbit while insisting he has changed and left that cult‑like influence behind.

The Celestial Soul of the Nine

  • At one point, a “soul of a celestial body” is revealed—explicitly identified as one of the Nine.

  • This entity speaks without needing the Emissary, addressing the Guardian directly.

  • It declares the Guardian a “false weapon” and reiterates that the Guardian’s actions at Kepler prevented the Nine’s liberation.

  • This direct contact confirms:

    • The Nine remain deeply interested in the Guardian.

    • They see the Guardian as an obstacle now embedded in all futures.

Vanguard Secrecy and Public Reality

  • The Vanguard’s stance after Kepler:

    • Total classification of the prophecy and all Kepler‑related data.

    • Public narrative: Kepler effectively “never happened.”

  • On the ground:

    • Earth’s environment shows subtle but dangerous anomalies.

    • Citizens sense that something profound has changed, undermining blind trust.

    • The Vanguard’s “institutional navel‑gazing” risks ignoring larger patterns.

  • Drifter and Ikora have been working together for two months to interpret the prophecy:

    • Despite this effort, they are no closer to deciphering its meaning.

    • Drifter feeds Ikora and others intel through unofficial channels to keep attention on the Nine.

Characters and Factions

Core Cast

  • Drifter

    • Former criminal and Gambit handler, ally to the Guardian from Kepler.

    • Receives a Nine‑origin vision that drives him to steal Imperium data and form this crew.

    • Found imprisoned in stasis “up to his chin” aboard an Imperium vessel.

    • Convinced the Nine are still entwined with his fate and the Guardian’s.

    • Uneasy about the Nine’s ongoing influence and about the resurfacing of his Dredgen history.

    • Argues that he is no longer the criminal he once was and resents being treated as such.

    • Refuses to “ditch” his allies for the Nine, pushing back against Bael’s and the Nine’s claims that he belongs with them.

  • Guardian (“hero,” “weapon”)

    • The player character, previously instrumental in saving the system alongside Drifter at Kepler.

    • Central to the Nine’s prophecy, described as “the weapon” and later condemned by the Nine as a jailer.

    • Target of Bael’s rhetoric, who frames the Guardian as someone who cages possibilities and futures.

  • Ikora Rey

    • Has been working “heads down” with Drifter for two months to interpret the prophecy.

    • Still has no clear understanding of what the prophecy truly demands or implies.

    • Represents the more analytical Vanguard approach, yet is complicit in the ongoing secrecy.

  • Eris Morn

    • Referred to as “the God of Vengeance.”

    • Joins Drifter’s investigative crew.

    • Believes Drifter truly stood with them at Kepler and has shown loyalty in critical moments.

    • Plans to leverage her throne world to attempt communion with the Nine.

    • Hopes to use that communion both to understand the prophecy and to counter the Nine’s new move through Bael.

  • Eido

    • Described as the “resident bookworm.”

    • Provides lore, historical context, and intel support to Drifter’s crew.

    • Represents the archivist/scholar perspective within the team, though specific lines are limited in the transcript.

  • Hanor (Anor) Mahal

    • Praxic Warlock and Vanguard Internal Affairs operative.

    • Assigned to monitor the mission, effectively acting as Drifter’s “hall monitor.”

    • Highly skeptical of Drifter’s motives and methods.

    • Believes the data Drifter stole from the Imperium could ignite open war.

    • Clarifies that the Praxic Order bends rules to enforce them for the Vanguard, not to undermine them.

    • Questions the wisdom of risking so much for “one reckless criminal,” especially once the Imperium data is already secured.

    • During the confrontation with Bael, is challenged about her devotion to justice and her willingness to die for someone with a dubious past.

  • Estrella

    • A Praxic Warlock assigned by the Vanguard, part of Drifter’s assembled crew.

    • Fights alongside the Guardian during the ship infiltration.

    • Serves as additional Vanguard oversight within the team structure.

Factions and Groups

  • The Nine

    • Mysterious, space‑bound entities whose will shapes reality and destiny.

    • Three members are dead, an event that has already altered the physical and political landscape of Earth.

    • Remaining Nine display increasing agitation and direct intervention:

      • Influencing visions and omens.

      • Speaking through both a celestial soul and Dredgen Bael, bypassing the former Emissary.

    • Obsess over their own liberation and see the Guardian’s choices—especially at Kepler—as the main obstacle.

  • Imperium

    • A new Cabal‑aligned power distinct from Empress Caiatl’s known forces.

    • Employs:

      • Tractor emitters to seize ships.

      • Advanced portals and boarding tactics.

      • Stasis, used heavily in Drifter’s capture and containment.

      • Large warships and fuel depots as strategic assets.

    • One of their key assets is an encrypted data disk stolen by Drifter at the mission’s start.

    • Willing to kill relentlessly to recover this data, underscoring its strategic importance.

  • Vanguard

    • Political and military leadership of the City.

    • After the Witness, is desperate to maintain calm and stability, even at the cost of transparency.

    • Decrees that everything about Kepler and the Nine’s prophecy remains secret.

    • Officially cannot authorize aggressive operations against the Imperium based on classified Nine‑related intel.

    • Zavala:

      • Admits the Imperium is a genuine threat.

      • Emphasizes that citizens deserve a period of peace after so many crises.

      • Claims his hands are tied politically and structurally.

      • Stops short of strictly forbidding off‑world actions, implicitly allowing the Guardian to proceed unofficially.

  • Caiatl’s Cabal and Redjacks

    • Some of Caiatl’s warriors appear as prisoners aboard the Imperium ship.

    • When released, they fight alongside the Guardian against the Imperium Cabal.

    • Redjacks—City‑deployed combat frames—also emerge as allies during these combats.

    • Their shared imprisonment underscores the Imperium’s separation from and hostility to both the Vanguard and Caiatl.

Mission and Gameplay Flow

Ship Infiltration and Data Theft

  • Drifter’s crew strikes Imperium Cabal to secure an encrypted data disk.

  • As they attempt to escape, Imperium troops board their ship to retake the disk.

  • The Guardian:

    • Provides an engine boost by connecting power (“red line into the square socket”).

    • Helps keep the “rust bucket” flying while under heavy fire.

  • Imperium tractor emitters seize control of the ship mid‑flight.

  • Hanor (Anor) commits to reaching these tractor emitters to disable them, preventing the ship from being captured again.

Internal Ship Operations and Hazards

  • The Guardian boards the Imperium vessel and must:

    • Fight through enemy lines to an access point.

    • Download ship schematics for navigation and rescue planning.

    • Traverse moving platforms and vertical spaces to proceed deeper.

    • Endure environmental hazards reminiscent of Star Wars:

      • A trash‑compactor‑style sequence in a garbage disposal area.

      • Moving walls that threaten to crush the fireteam if they move too slowly.

  • There are comedic touches:

    • Drifter apologizes for routing the Guardian through garbage.

    • Players joke about Star Wars, trash compactors, and familiarity with the mission layout.

Drifter’s Ghost and Detention Area

  • Drifter’s Ghost:

    • Appears unusually antagonistic toward Drifter, suggesting a strained partnership.

    • Despite this, she successfully pings Drifter’s location on the schematics.

    • This contradiction highlights a complicated Guardian–Ghost dynamic unlike the player’s own.

  • The Guardian eventually reaches the detention zone:

    • Drifter is found held in a stasis field, “up to his chin.”

    • He jokes about nearly being used to “chill drinks” for the Imperium.

    • Once freed, he stresses that what Bael says and how he speaks cannot be dismissed as coincidence.

Releasing Prisoners and Gaining Allies

  • The Guardian accesses consoles that control detention cells across the ship.

  • Opening these cells:

    • Releases some of Caiatl’s Cabal, who join the fight against Imperium forces.

    • Frees Redjack combat frames that also engage the enemy.

  • This sudden multi‑faction alliance briefly unites Vanguard, Caiatl’s loyalists, and City machines against a common Cabal offshoot.

Confrontation with Dredgen Bael and the Nine

  • Drifter describes Bael:

    • As a Lightbearer using the Dredgen title.

    • As someone whose speech patterns and rhetoric mirror the Emissary’s.

  • Confrontation beats:

    • Bael declares that the Drifter belongs with the Nine, insisting it is “in his nature.”

    • He claims Drifter has much to teach the Nine’s new adherents.

    • Hanor is called out as a Praxic Warlock who “craves justice,” and Bael questions why she would die in defense of a criminal.

    • Bael asserts that the new Dredgen title is “continuity,” not mockery of past Dredgens.

    • The Nine, speaking through Bael and the celestial soul, accuse the Guardian:

      • Naming them a false weapon.

      • Casting them as a jailer who has prevented the Nine’s liberation in every possible timeline.

  • The encounter frames Bael not just as a villain, but as a charismatic ideological rival aligned with a cosmic power.

Escape and Fuel Depot Destruction Plan

  • Tactical goals during the climax:

    • Hanor prioritizes shutting down the tractor emitters so their ship can break free.

    • The team intends to get Drifter safely back aboard his vessel.

    • Once secure, they plan to destroy an Imperium fuel depot to weaken this new faction.

  • Eris’s parallel agenda:

    • She intends to use her throne world to tithe and attempt a new communion with the Nine.

    • Hopes to use this communion as a counterweight to whatever influence they’re exerting through Bael.

  • Final moments:

    • Drifter expresses gratitude for the rescue but remains anxious about Bael’s Nine‑like speech.

    • The team agrees they do not want to linger anywhere near the possessed Dredgen longer than necessary.

Combat and Mechanics

  • The mission is played on Legendary difficulty:

    • Players comment that the challenge level feels low and that they are “shitting on it” despite the Legendary tag.

    • Legendary campaign status is noted as a route to exotic armor and upgraded rewards.

  • Key mechanics and sequences:

    • Engine boost interaction during the initial space escape, linking a power line to a socket.

    • Platform activations that create moving or rising platforms for traversal.

    • The trash‑compactor hazard:

      • Walls close in around the fireteam.

      • Requires quick interaction and navigation to avoid being crushed.

    • Encounters with large, armored enemies:

      • Some have a critical weak point on their back.

      • Team communication focuses on turning the enemy to expose this crit spot.

  • Class and ability notes:

    • Stasis is highlighted as having a “powerful connection to the Darkness” and an unsettling feel.

    • Healing rifts are noted as having a noticeably larger radius—about a meter and a half—and can now be cast while moving.

    • Players joke about being on the “wrong” subclass or build and complain when their chosen class feels suboptimal for the mission.

Loot and Progression

  • Several major encounters reward improved loot:

    • Tier 4 legendary gear appears early in the run, providing moderate upgrades.

    • Tier 5 legendary gear drops later, including weapons with strong perk combinations.

  • New special hand cannon:

    • Multiple players obtain it by the end of the mission.

    • Rolls mentioned include:

      • Rangefinder

      • Air Trigger

      • Precision Instrument

    • Discussed as:

      • Strong for invasions.

      • Solid in PvE as well, thanks to range and handling perks.

  • Additional observations:

    • Players note power levels like 300 and 550 as part of their gear progression.

    • A buff called Returner’s Blessing is active, but the team is unsure how much it actually helps.

    • There are joking references to “two tokens and a blue” to mock underwhelming rewards, even while receiving meaningful upgrades.

Loot Summary Table

Item

Type

Noted Perks

Comments

Tier 4 gear

Legendary armor/gear

Not specified

Early upgrades found mid‑mission.

Tier 5 gear

Legendary gear

Not specified

Higher‑quality loot from later major encounters.

New hand cannon

Special weapon

Rangefinder, Air Trigger, Precision Instrument

Described as very strong for invasions and PvE.

Returner’s Blessing

Buff/mod effect

Unknown

Active but its exact benefit is unclear to players.

Player Commentary and Reactions

  • Narrative reactions

    • Players enjoy the political tension and the presence of a Cabal faction outside Caiatl’s control.

    • Dredgen Bael is well‑received as a “good bad guy” with a strong introduction and clear thematic link to the Nine.

    • The mission is frequently praised as a better, more memorable introduction than the Edge of Fate campaign’s opener, which some players can barely recall.

  • Humor and banter

    • Ongoing jokes about whether certain players have actually done the mission before.

    • Multiple references to Star Wars:

      • Portals and tractor beams.

      • The trash‑compactor sequence, explicitly called out.

    • Complaints that their playstyle—killing enemies too easily—is “boring,” turning power fantasy into mild satire.

  • Technical and coordination chatter

    • Occasional checks on audio, communication, and whether teammates are muted.

    • Confusion during at least one boss encounter about where the boss is and who actually killed it.

    • Reactions to new music tracks and environmental design, calling the base and ship aesthetics “dope” and “awesome.”

Vanguard Politics and Decisions

  • Zavala’s position

    • Acknowledges the Imperium as a real threat but emphasizes his lack of political freedom to act openly.

    • Insists that, after the Witness, people deserve time to live in relative peace without constant new crises.

    • Argues that structure and order—earned through earlier unconventional methods—are what preserved the City and must now be protected.

    • Expresses that his “hands are tied,” implying high‑level constraints on any official engagement tied to the Nine.

  • Vanguard policy and secrecy

    • The decree stands: all information about Kepler, the Nine’s prophecy, and related events must remain classified.

    • The Vanguard’s focus is on avoiding panic and preserving a sense of normalcy, even if that means ignoring or hiding larger cosmic dangers.

    • Internal Affairs, represented by Hanor, is tasked with policing lines that might edge too close to war or public scandal.

  • Tension and critique

    • Players question the legitimacy of the Vanguard’s authority:

      • Point out that the Vanguard are unelected immortals effectively running the City.

      • Wonder who truly “elected” this leadership and whether this structure is sustainable.

    • They also note that Guardians “volunteer” for Vanguard operations, but secrecy and classification often keep them partially in the dark.

  • Practical outcome

    • Zavala cannot openly authorize the missions against the Imperium or the Nine.

    • He also does not explicitly stop the Guardian from acting off world.

    • This creates an in‑between space where the Guardian’s actions are effectively off the books yet quietly tolerated.

Action Items

  • Decrypt Imperium’s encrypted data disk

    • Determine how the Imperium rose so quickly and why they diverge from Caiatl.

    • Investigate the scant references to “Barret/Barret” as a legionary species in Caiatl’s battle net.

  • Support Eris’s communion with the Nine

    • Use her throne world to tithe and establish a dialogue with the remaining Nine.

    • Seek clarity on:

      • The full meaning and conditions of the prophecy.

      • The consequences of the deaths of three of the Nine.

  • Monitor and confront Dredgen Bael

    • Track Bael’s movements and influence as a Nine‑aligned Lightbearer.

    • Understand his exact relationship to the Nine and the absence of the former Emissary.

    • Explore whether Bael can be separated from the possessing Nine, or if he is irreversibly bound.

  • Continue off‑world operations beyond formal sanction

    • Keep pressure on the Imperium to prevent escalation into large‑scale war.

    • Collect more data on Imperium capabilities, stasis use, and strategic assets like fuel depots and tractor emitters.

    • Maintain unofficial coordination with Drifter, Eris, Ikora, and Praxic oversight while staying ahead of Vanguard political constraints.

Fellas.. Renegades is FINALLY HERE!!! Today, we're diving into the legendary campaign to take on Dredgen Bael and the Barant Imperium.

Here's the full first mission, Imperium, of the Destiny 2: Renegades campaign.

#bungie #destiny2 #renegades

First Cut Scene 1:19

Second Cut Scene 2:38

Third Cut Scene 5:53

Imperium 24:55

Fourth Cut Scene 27:47

Thoughts & Discussion

Oh, oh, all right, hold on. It's happening. Hey, hero, you feel any different after Kepler? Because I do. And now they've shown me a vision I can't shake.

They did a number on you too, I reckon. What is it they call you? The weapon. You were me.

We saved the system. Saved everybody. And three of the nine left us with a prophecy.

And the nine, or everything dies. The Vanguard classified the prophecy. Kepler, never happened.

Then don't sit with me, because the Nine are everywhere. Every win. And now, there's rumors of new threats. What? Music right now.

That doesn't just happen. It's the Nine. And I'm putting together a crew to prove it. What do you say, weapon? Find the Nine.

Ikora and I have been heads down for the last two months, and we're no closer to knowing what the prophecy means. But the death of three has changed Earth, even if it's not obvious to the naked eye. Infrastructure damaged by matter transmutation.

Nitrogen replacing oxygen in localized areas. The Vanguard is understandably fixated on controlling the chaos, but citizens can tell something's off. It's dangerous, institutional navel-gazing.

You forget to look up. So I've been feeding intel to a good friend. He sees what I'm seeing.

Specs ticked me off. There's something new on the horizon. I knew without a doubt the Nine were involved, so I rounded up crew to prove it. Aeris, the God of Vengeance herself, Ido, resident bookworm, and Estrella.

Seems the Vanguard assigned a warlock of the Praxic Order to be my hall monitor. Our crew kicked in the door on these Cabal upstarts and just scored an encrypted disk. Now, my ghost has the info and it's time to throw it in the Vanguard's face. Alright, alright Classic. Drifter, there better be intel on that desk.

Don't make me regret abandoning my post to help you. Not now, Orm. Guardian, we need an engine boost. That's the red line into the square socket.

Thank you. She's listening. No backseat pilot.

Whatever's in that data disk, they're willing to kill for. We have to get it home and decrypt it, quick. Just keep this rust bucket flying. Watch it, Aldor.

Ah! Look at the portals! That's pretty good, that's pretty good. Bro-age?

Oh yeah, after the events that happened in that game. That's it. Everybody...

That means you too, hero. The Imperium troops are boarding. We don't take back the discs.

Fight yourselves. I'm not done fighting yet. I don't know who's using that name. Get moving.

Are you? Clankers? Straight up go, man.

No, not the Clankers. I've been waiting so long for this. Dredgen Hope.

Dredgen Hope. Ah, doggit, man. All right.

All right. We're gonna do Legendary. Again, Legendary campaign gives you the exotic armor. - Arm yourself, Guardian.

The Drifter keeps no medical provisions or supplies, but guns are ubiquitous. I wish our first mission together was under better circumstances. I'm Hanor Mahal, a Praxic Warlock.

Vanguard Internal Affairs. You told me the Drifter had changed, Morn. The data Drifter stole from the Imperium is going to incite war.

He was told not to engage. The Praxic Order skirts the rules to enforce them for the Vanguard. I'm trying to keep this crew safe.

You have an opportunity to prove it. The drifter needs our assistance. We need to fight our way to an access point. Get us a schematic of this ship.

I'll head for the tractor emitters. Shut them down. They won't catch us again. Very nice, very nice. Jack, can y'all hear everything good?

We've downloaded the schematics. Drifter's ghost seems distressed. I believe she's probably upset he's in danger.

What a soulless ghost for a scoundrel. Bebop. Unlikely.

They hate each other. But she did manage to ping his location on the ship's schematics. What an interesting guardian-ghost relationship.

...of the barren Empyrean over the mountains and the sea delights. She has brought from their lives, poor a battle for the city. For their city in return. Okay, okay, okay. I like it.

Some political strife. They don't like Kaido no more. Am I doing damage to this asshole or is it just me here?

Okay, I got him. I got him. Are you guys...

Are y'all muted? I'm here. Okay.

Where's the boss at though? I just killed him, I just killed him. What are you talking about?

He was right there in front of us. I didn't see him the whole time. I didn't see him the whole time.

Oh my lord. This barren Imperium and their panoply are like no Cabal we've encountered. Did they rise so quickly?

Kaido's battle net references Barret as the legionary species. No other data. Maybe the encrypted data we stole has the answers you're looking for I'm surprised none of our ghosts can hack it This shit's so Star Wars man It's happened fast these days A new threat pops up Drifter calls you and asks you to be on his ship the next morning He had good reason to put a crew together and move quickly A vision I was called off my post and thrown into a rescue mission for a former criminal Because Drifter had a vision This is a lot of risk to save one reckless criminal. We already have the Imperium's data.

You know he has not been such for some time, Anor. You claim to know his heart. But he stood for us on Kepler as he has many times.

Maybe. But he didn't do the legwork on the data he stole. It's hard not to think it's a con. Like it always is. That's how you get across!

Door right here, under you. Under me? Yeah. Oh!

I think that's... Chris, why do you think I've never played this mission before? I have! I think I have!

Why do you think I've never played this mission before? Who are you fooling, man? Who are you fooling?

The new experience. Stasis. Oh, you're fooling, man. Has an unsettling, powerful connection to the darkness.

All right, all right, all right. Lucraz, if you actually don't remember this mission, I'm worried about your memory. I'm not gonna lie.

I mean, I remember, you know, the bullet points, but it's a month ago. A month ago? That was like two weeks ago. What are you talking about?

No, she was about to go. All right, hold on, hold on. Do we interact with this? Activate platform. Oh, look at that.

- You do remember. - Yes, yes. Big brain, big brain.

- Is he gonna go back now? - I don't know. - Oh, there's a platform to go up.

Okay, I just mantled air. Love that. - Rib, save me. - Guardian down. - I'll get you up.

- Oh, Guardian, I forgot to mention I had to route you through the garbage disposal. Sorry. classic are you okay i'm this is yes we're coming how about that we're here oh no he's gonna make me join are you shitting me right now what happened there you go what are we doing wasn't this a thing in a dungeon yes it's also the classic star wars i don't know anything about star wars i will say that up front It's just a classic. Trash compactor.

Yes, yes. Move quickly, please. Oh, it's getting tight. Oh, she got it. Are we going to test two fives?

Nice. What did I get? What did I get, boys?

Some level 300 gear. All right. But I got some 550 legendaries.

We got the new hand cannon. Some tier four gear. Oh, shit. Oh, shit.

Two tokens in a blue. We can hardly do anything right there. But sure.

You're in the detention zone. Drifters nearby. Close enough to radio you.

Hey, I'm up to my chin in stasis. Are you all right? Here in you makes it so, Moonlight. I've almost reached the tractor emitters. Get the drifter back to the ship and start the engines.

I thought I left the Dredgens behind. This light bearer, his name's Bael. Dredgen Bael.

I don't know why they're showing me something I thought I buried. But I was right. The nine ain't done with us. Did you come for Dredgen Hope, or for me? The singularity of Kepler was to be the deliverance of the Outer Nine.

You're clotted, spilled, blood-denied our liberation. Know this, false weapon. In every future, you are a jailer.

This is the soul of a celestial body, one of the Nine. They are speaking without the emissary. Speaking directly to it, yeah.

We've got Drefter, though! You've done well to find him, Guardian. My new throne may be able to assist us against the Nine.

Hi, buddy. You just keep riding in there. I shall attempt to tithe to a communion with the Nine.

Surely, they will answer. Can you access that console, Guardian? Releasing the prisoners could be a boon to us.

Releasing me? Nice, nice. I love Drifter's Ghost. Mechanics, okay.

We got that. You got that one. Oh, we have some of Kaido's warriors with us. I guess that was some of the prisoners that they were talking about.

And we got some red jacks. I'm going to turn the music up a little bit. Chad is balling.

Can I stand on this? Yeah, you stand on it. I think...

Oh, gee, I'd pay for this expansion. Where is my sword right now? This is a legendary campaign? Yeah, a legendary campaign, but we're shitting on it.

This playstyle is boring as f***. What do you mean? Killing everything? I know, dude.

I tell you, whooping this much ass bores me too. I hope they don't show how many kills we have at the end of this. It's going to be embarrassing. Disguise is nice.

I got the payload. Don't worry about it. Thank you.

What information could he possibly have? three of the nine is dead turmoil is brewing on earth the drifter's vision is nine in origin and you refuse help the god of vengeance doesn't need an emissary did they make riffs bigger yes yeah holy cow a meter and a half bigger radius super noticeable yeah yes and you can move while doing it what yeah you can why am i on this class exactly this guy i'm trying to wonder that after each one of these missions we'll be giving away a code i'm loving the music yeah emitters now don't wait for me to take off if you're in danger we've got the drifter oh dude there's the ship right there dude this is so dope look at this is this yeah this base is nice this is so awesome if the nine are enabling this dredgen bale we both know how catastrophic their influence can be the rest of the city doesn't Vanguard has decreed everything we learned on Kepler. The prophecy, all of it, remain classified.

We can't rely on official support. But the Drifter was right to act on his vision. I can admit that.

Oh, okay. Oh, rally. Got some fighting. We gotta hold them back.

Hold them back now. Yes, yes. Oh, we got a thick boy here. Oh my god, the scatter changes are pretty nice.

All the explosions. Notice one of these guys got like a barricade on them. Look at the sky Yeah, they're doing a lot.

Is that nothing medical? That's nothing medical. Holy shits We got up we got a big boy here what though all right, all right Welcome to destiny mother Oh, we got another one right here.

Oh, all right then. Pop my shit. How about that?

Oh, I don't have devour. Oh my god. I need help. I got my super again. I'm going in.

Wait, hold on. Where am I shooting him at? I am doing A. Oh, the crit spot's on the back. There's a crit on his back, yeah.

I'm turning around for you. Turning around for you. No.

There we go. We have a guy just jumped on us. The pilots are coming out unscathed. Yeah, why is this name so big? He wants them to be known.

Get out of the sky, dog. Messing them up. Nice.

Good shit. Good stuff. There's a chest somewhere?

Up here. Up here. - Woo, Ari got a five star, what? - Tier five hand cannon.

- Yeah, I got one too. - Okay, okay. All right.

This sucker's got almost max range. - Oh, this is the... - Rangefinder on it.

- I got a PV. I got air trigger, which is actually nice 'cause this is a special hand cannon, right? Yep.

Air trigger precision instrument. Actually not that combo. The handgun's really good for invasions.

Really good. All right. You ready? Yeah. Look at that.

I got the returner's blessing right here. I wonder how much that's helping us, Les. I have no idea how much it's helping us. All right.

Let's see what's happening. I think we're going with the mission, though. No, we got something going on with Drifter.

Damn. Lost a little skin there. Thanks for the save, hero. Thought I was gonna end up chillin' drinks for the Imperium. Bael, he, uh...

Hey, can you get my left leg? It's fallin' asleep in here. Okay, fine, fine.

He talk like the Emissary talks. It can't be the Nine. And that's why it has to be. No, I'm not gonna ditch you for him! Can't you have a little faith?

Knock that off. Just tell Arnor to hurry up and disable that tractor beam so we can blow this fuel depot. Get those engines running, hero.

And I'll take us out of here. We don't want to be anywhere near that dredgen. One of the Nine. There's no emissary, but one of them still wearing him like a suit. Hmm.

All right. So where do we go? Oh, they actually throw our character and let's go.

Oh, Darth Vader. What is that? Dredgen Bale.

Start the engines. Take off as soon as you can. Oh, shit.

The Drifter belongs with us. It's in his nature. He has so much to teach. He isn't the mentor you want. The Drifter left your cult long ago.

I can tell your new blood untrained does dredgenvale know you mock his name not mockery continuity you're a proxy warlock you crave justice why die for a criminal the more you push to keep him the more i'm inclined to resist oh shit oh damn you follow in the footsteps of guardian killers why do you hate your own kind so much No more questions. As you wish. I kind of like this guy.

All right. I kind of like this guy. I mean, we need a good bad guy. Unnecessary. Maybe they did let him go.

You know what I mean? The Cabal did fumble that shit. By the way, the guy who's the voice actor here is the same guy who VAs the main character in Solo Loveline.

I will say much better introduction mission than Edge of Fate's introduction mission. I can't even remember Edge of Fate's introduction mission. That tells you everything you need to know, it's bad.

I don't even remember what the hell it was. Alright, I guess we go over here and interact with Zavala. Guardian, you know fully well this mission is not above board. I understand the Imperium is clearly a threat, but I cannot overemphasize that my hands are tied. After the witness, don't the people deserve a moment of peace?

It is our privilege to carry the mantle of this threat. Let the people live their lives. I understand your conviction, and I wish I had the power to authorize engagement on my own, but I can't.

When I was younger, in the Dark Age, I was taught a path forward is often cleared with unconventional methods. Those methods are tempered by structure and order. That is how we earned the City Edge.

It's what we try to preserve. Help! "Savages the call to answer for our actions, but he seems reluctant to restrict your off-world activities." Speak with Drifter at Darces. Oh, all right.

It's time to Darces we go. They forget that we volunteer for the Vanguard again. That's what I'm saying.

Dredge and Bell's got a point. Who elected the Vanguard? You know what I mean?

This is no democracy. Got some immortals just running the city around here. What the f*** happened? Slap that like button like your mama told you, right?

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