Professional Destiny 2 Services
Get everything you need to start enjoying the game (PvE and PvP)
🙋♂️ Get Support in Facebook Messenger: winwinsupport
💬 Quick and Friendly Support via Discord: winwinsupport
✳️ Current status: UNDETECTED - Hacks is safe to use
✅ Last Updated: Today | Supported CPU: Intel & AMD
Destiny 2 players regarding exotic armor changes with the upcoming Edge of Fate expansion, urging players not to delete high-stat exotics as they may be superior to new drops.
Exotic Armor Changes in Edge of Fate
Exotic armor will not adopt the new tiered system (e.g., tier five) like legendary armor and weapons.
In Edge of Fate, exotics will drop in specific archetypes (e.g., brawler, grenadier) granting targeted stat spikes.
New exotic armor pieces will roll with stats equivalent to tier 2 (58–63 total stat range).
After masterworking, these new exotics can reach a maximum of 78 total stats (63 base + 15 from masterwork).
Current exotic armor can reach or exceed these totals, especially if they have high base stats and artifice armor mod slots.
Value of Existing High-Stat Exotics
Existing exotics with stat totals of 66 or higher (plus 12 for masterworking) can match or surpass the new 78 stat ceiling.
Artifice armor mod slots, available on some current exotics, further increase their value and are not present on new exotic drops.
Deleting high-stat exotics now could lead to a permanent loss, as replacements with similar or better stats won't be obtainable in Edge of Fate.
Recommendations for Players
Do not delete high-stat exotic armor (67, 68, 69, or 70 stat rolls) as these may be the best possible items post-update.
Keep exotics with artifice armor mod slots for additional stat flexibility in the future.
Consider converting exotics to the new system only if you want specific stat spikes unavailable on current items.
Clarification on New System Limitations
The cap for new exotic armor is set as tier 2 (up to 78 after masterworking), which is lower than some existing gear.
Bungie might introduce higher-tier exotic rewards later, but for now, current high-stat exotics remain highly valuable.
Action Items
TBD – All Players: Hold on to existing high-stat exotic armor and avoid deleting them before Edge of Fate launches.
TBD – Bungie: Consider raising stat cap or providing a path to higher-stat exotic armor in future updates.
Showcasing a Big Destiny 2 PSA involving Exotic Armor! Bungie just announced some critical information involving Exotic Armor in the Edge of fate! But it seems that many Destiny 2 Players are making a BIG MISTAKE in assessing their Exotic Armor leading up to the Edge of Fate! STOP DELETING THEM!
KACKIS KIWI LIME IS BACK: https://advanced.gg/pages/kackishd
Source: https://www.bungie.net/7/en/News/Article/twid_06_26_2025
My Twitter: / rickkackis
New #destiny2 video, going over a massive PSA about not deleting certain exotic armor after the New Destiny 2 News in the Latest TWAB (This week at Bungie) or TWID (This Week in Destiny) for June 26th, during Episode Heresy Act 3! after the new Destiny 2: Final Shape DLC is here! It provides a new campaign, new weapons, new exotic quests, and so much more! We also have a New Final Shape Raid, as well as New Subclasses! The Prismatic Titan, Prismatic Hunter, and Prismatic Warlock! Play these within the new Pale Heart Destination! The new Destiny 2: Episode 2 Revenant Act 3 is over! The new Destiny 2: Episode 3 Heresy Act 3 is Live! We already have the new Nether Activity, New Heresy Weapons, as well as the new Sundered Doctrine Dungeon. We also have New Episode Heresy Seasonal Artifact Perks! As well as an Updated Vault of Glass Raid, where you can Craft Vault of Glass Raid Weapons! And the incredible Destiny 2 Star Wars Collab! We have New Act 3 Content like the Sunless Cell Strike! And the Rite of the Nine Dungeon Event is Live after the Bungie Developer Livestream revealing the new Edge of Fate DLC, Destiny 2 Renegades DLC, and the Year of Prophecy! In this weeks TWID we went over the useful info over the past week, and all the new Destiny 2 News! Bungie hosted a Developer Livestream for the Edge of Fate DLC! But Players were less than thrilled. We got new Destiny 2 Crossbows as a weapon type, but most of the info about armor 3.0, new edge of fate exotics, and the Tiering system, were well-known. It also ignited a huge debate about the New Gear Bonus coming to the Edge of Fate, that players are calling Sunsetting 2.0. But bungie also reveals the new Edge of Fate Season Pass (Rewards Pass), as well as new Ability Buffs and Nerfs! BUT today we are talking about an incredibly important tip involving what Exotic Armor you should keep going into the Edge of Fate! And many people are deleting things they absolutely shouldn't be!
🔥 LIMITED TIME DEAL - UP TO 67% OFF ⚡
-
One Week Access
30$ +THREE EXTRA DAYS AS A GIFT
-
One Month Access
50$
-
💎 Lifetime Access 💎
150$
Destiny 2 Exotic Armor Update
what is up guys it's your boy Rick Kakis and today I have a massive PSA involving exotic armor because apparently a bunch of people are about to make a huge mistake and hurt their accounts leading into the Edge of Fate now what the heck am I talking about well let's get started now this all begins yesterday when I made my Zur inventory review video and at Zur still at Zur right now there is an armamentarium with incredibly high stats 69 overall with a massive discipline spike and obviously I said "Well this is pretty good you might want to pick it up." Then I scrolled down to the comments first of all I encountered one of the most Titan main things of all time and I say that as a Titan main where someone is saying "What the heck is a crayon eating Titan going to do with 16 mobility?" as I literally explain in the video that mobility is turning into the weapon stat which will influence how much damage you deal against enemies so yeah you're going to want some mobility in the Edge of Fate guys but regardless the next thing I saw was two identical comments two different people both saying "Why would I pick this up it's going to be irrelevant in The Edge of Fate." But guys not only is this not true like your exotic armor won't become irrelevant but actually because of a recent announcement by Bungie your exotic armor might be better than anything you can get in the Edge of Fate but why is that well first of all it's understandable why these people thought that because a lot of your gear is being powered and will eventually become irrelevant after the edge of fate for weapons tier five weapons have everything enhanced as you can see and so if they can get the same role as weapons that exist in the game right now eventually when you start to get your hands on these tier five weapons they will just be outright more powerful right same thing for the most part with legendary armor right a tier five armor piece as you can see is going to have a set bonus it's going to have 11 energy it's going to have potentially way more stats and so again it's going to eventually displace your legendary armor in the game right now but what about exotics well Bungie recently announced in the most recent weekly update this Thursday's TwID what they're doing with exotics guys exotics are not part of this tiering system you will not get a tier five exotic you're just going to get an exotic armor piece or an exotic weapon and it is what it is right and so that means for exotic armor what is happening in the edge of fate well it will start to drop as one of the armor archetypes right so it will be um brawler paragon a grenadier etc where you have a designated main spike and a designated secondary spike and then a completely random tertiary spike right so it will start to drop in these archetypes but what is the stat range of these drops well Bungie said as you can see right here their stats will roll as if they were tier 2 which is a 58 to 63 total stat line so in the Edge of Fate the highest total stats you will ever see with an exotic armor piece is 63 now that doesn't sound very good but the very next line is well once it's masterworked it will be much more comparable with the best possible roles that armor can get right now but is that true well here's how masterworking actually works in the Edge of Fate when you apply you know one masterwork and you can go up to uh five it gives you one stat in each of the three stats that aren't your main stats so that aren't are your primary secondary or tertiary stat it gives plus one you master work it again and again and again and eventually it will give plus five to each of those three stats again that aren't the primary secondary or tertiary stats so that means you get plus 15 total whereas right now when you fully masterwork an exotic armor piece you're going to get plus 12 by giving everything plus two right so that is more stats but if we do some simple math 63 + 15 is 78 right that's the maximum you can get in terms of stats ever on an exotic armor drop in the Edge of Fate is 78 total stats and again that's if you get the best possible 63 max of the range guys it's very possible you get a 58 a 59 stat armor piece right so all of this means that if you have very high stat armor in the game right now it actually could be better than anything you can get in the edge of fate going forward and here is a direct comparison this is a worm god caress I got when playing the edge of fate as you can see it dropped in the brawler archetype it has 61 total stats and yes it has a massive spike to melee and health that's the advantage of the armor 3.0 system and the archetypes you get these guaranteed ginormous stats but when I fully masterworked this armor piece as you can see I get those plus five stats to super class and weapons and so overall it's a 76 total right but if we look at the worm god caress I have in game right now it's a 78 stat so it's actually more than the armor 3.0 version now yes I didn't get the max roll of the armor 3.0 version but on the version I have right now I also have access to an artifice armor mod slot and that is not present on the armor 3.0 version yes unless Bungie changes something before release the new armor 3.0 versions of exotics will not have an artifice armor mod slot and in the legendary realm of things when you get to tier five you get a tuning mod where you can give it plus five to a certain stat and then get minus five to another stat or give it plus one to the three stats that aren't your primary secondary or tertiary so you can make up for stats that way but again in terms of exotics you're kind of just losing out on stats and so we kind of come full circle and if we look at that 69 stat armamentarium this is why I was telling you guys to maybe get this darn thing because if you master work it you go all the way up to an 81 stat this is outright better than anything you can get in terms of total stats from the Edge of Fate Armor 3.0 system in terms of exotics right and we haven't even counted the artifice armor mod slot right that you will be getting i think the artifice armor will carry forward that mod slot will exist in the edge of fate it's going away uh for the exotic class items but they're becoming armor 3.0 automatically so they're getting like tons of stats so I can't complain about that like tons of free stats there but yeah guys like this is the PSA the most you can possibly get again in armor 3.0 know if you get a 63 high stat and then masterwork it is 78 which means in order to get the same total stats right now you need a 66 + 12 for masterworking that is also 78 and again that's not counting the artifice armor mod slot which puts it even more over the edge but again that means if you have a 67 a 68 69 or heck even a 70 stat exotic You absolutely do not want to delete these clearly people think all their exotics are just becoming useless that is not the case again in terms of total stats they are potentially better than anything you can possibly get so please guys hold on to your extremely high stat exotics and also hopefully Bungie changes this like why is the cap a tier two they said that maybe in the future there's going to be ways to get higher tier exotics but I mean as it is right now your high stat exotics are extremely valuable going into the Edge of Fate you won't just be able to one for one replace them right now there will be a reason to convert certain exotics into AR armor 3.0 at 801 and stuff like that and that is if you want those guaranteed massive spikes if you have exotic uh armor that does have a high stat but isn't spiky at all and you really want to get to 200 you know melee or 200 grenade or whatever you are going to want to dive into the armor 3.0 system and get those massive spikes but if you already have high stat spiky armor and you like your artifice armor mod slot keep them that is it for the video guys i hope you enjoyed and found this informative if you did please remember to help me out by simply rating and especially sharing this video if you guys want to see more Destiny 2 content similar to this don't be afraid to slap that subscribe button if you want to get in touch with me and keep up to date with the latest channel activity the best way is to follow me on Twitter at Rick Cacis that is linked in the description down below again I hope you enjoyed the video and as always have a good
destiny 2, destiny 2 news, destiny 2 best builds, titan build, warlock build, hunter build, bungie, destiny 2 next dlc, edge of fate, destiny 2 edge of fate, edge of fate trailer, destiny 2 renegades, destiny 2 new dlc, destiny 2 2025, destiny 2 trailer, destiny 2 edge of fate trailer, edge of fate gameplay, edge of fate destiny 2, armor 3.0, edge of fate artifact, twid, destiny 2 is bad, destiny 2 is dead, destiny 2 dev stream, destiny 2 guide, exotic armor, exotic