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Review of the Void Warlock build’s resurgence in Destiny 2. Emphasis is placed on recent buffs to the Contraverse Hold exotic, restoring its viability for ability-focused play. The guide details the optimal setup, covering recommended grenades, aspects, fragments, stats prioritization, armor mods, weapon choices, and gameplay strategy for maximizing the build’s strengths.

Contraverse Hold and Its Significance

  • Contraverse Hold now automatically weakens targets struck by charged grenades and returns grenade energy on each hit.

  • The exotic grants damage resistance when charging Void grenades with the Chaos Accelerant aspect.

  • These buffs have brought back the popularity of Contraverse in Void Warlock builds, making it a top option for ability-based gameplay.

  • Previous nerfs to recharge rate and power creep had sidelined both Contraverse Hold and Void Warlocks, but current changes have revived the build, especially when paired with new subclass features and armor mods.

  • With these buffs, Void Warlocks can now reliably chain grenade throws, benefit from unlimited healing, and clear rooms without needing to fire their weapons.

Build Components and Subclass Kit

  • The recommended Super is Cataclysm Nova Bomb, though the two other Nova Bomb variants are viable based on personal preference.

  • Core aspects:

    • Chaos Accelerant: Overcharges grenade effects and provides a second grenade charge, greatly increasing crowd control and damage output.

    • Feed the Void: Triggers Devour on kills, granting consistent healing and accelerating grenade regeneration.

  • Grenade choices:

    • Vortex Grenade: Effective for grouping enemies and dealing sustained area damage (noted as currently bugged).

    • Scatter Grenade: High single-target damage, with a smaller area of effect.

    • Axion Bolts: Strongly recommended; after buffs, these track targets more effectively, split to hit multiple enemies, and detonate multiple times, serving as "pocket nukes."

  • Stat allocation:

    • Prioritize maxing out the grenade stat at 200 for the lowest cooldown and maximal damage output.

    • Secondary priorities include reaching 100 in super stat for faster Nova Bomb recharge and around 60 in class ability for a reasonable rift cooldown.

  • With this setup, Void Warlocks can maintain nearly uninterrupted ability loops, triggering endless healing, damage, and room-clearing potential.

Abilities, Fragments, and Mods

  • Class Ability:

    • Empowering Rift is now more appealing due to recent changes that boost both weapon damage and ability regeneration while inside the rift.

    • Healing Rift remains the safer option, especially for higher-end or under-leveled content, maintaining strong survivability.

  • Key Fragments:

    • Echo of Harvest: Defeating weakened enemies spawns Orbs of Power and Void Breaches, fueling further ability use and rift recharge.

    • Echo of Instability: Grenade kills grant volatile rounds to Void weapons, substantially boosting weapon lethality.

    • Echo of Expulsion: Void ability kills cause enemies to explode, triggering chain reactions against clustered foes.

    • Echo of Persistence: Extends the duration of key buffs, mainly Devour, for improved sustain.

  • Recommended Void Weapons:

    • Quire remains a top pick due to its versatility and synergy with volatile rounds.

    • Viable alternates include Reckless Oracle (Garden of Salvation), Lotus Heater (previously from GMs), Exalted Truth (Trials), or Joxer's Longsword (purchasable from Shaxx), focusing on weapons that can utilize volatile rounds and synergize with orb production.

Armor Mod Setup

  • Helmet:

    • Two Ashes to Assets mods to rapidly gain super energy from grenade kills.

    • One Harmonic Siphon mod to generate Orbs of Power with Void weapon kills.

  • Gloves:

    • Three Firepower mods to maximize orb generation from grenade kills and sustain grenade energy—even faster orb production due to a short cooldown.

    • Choosing 200 grenade stat ensures maximum uptime versus splitting stats elsewhere.

  • Chest:

    • Resist mod for improved survivability.

    • One Charged Up mod to increase maximum armor charge capacity, supporting mods like Special Finisher.

  • Boots:

    • Insulation for faster class ability cooldowns when picking up orbs.

    • Strand Weapon Surge and Void Weapon Surge for bonus weapon damage when charged.

  • Class Item:

    • Powerful Attraction to auto-collect orbs when casting Rift.

    • Distribution to reduce all ability cooldowns when using rift near enemies.

    • Special Finisher for generating special ammo when armor charges are available.

  • This setup ensures a cycle where every action—grenade throw, orb collection, and rift use—feeds into the next, maintaining constant offensive and defensive capability.

Gameplay Loop and Strategy

  • Enter encounters using your super if available for a burst of damage; with high orb generation and Ashes to Assets, super will recharge rapidly.

  • When super is on cooldown, aggressively throw grenades to trigger ability kills, refresh Devour for healing, and generate orbs.

  • Chain together grenade and weapon kills to extend Devour, maintain nearly nonstop healing, and quickly regain all abilities.

  • Each grenade kill powers your super and produces multiple orbs, speeding up ability recharge for yourself and your team.

  • Weapon kills (with Void weapons) benefit from volatile rounds and can refresh Devour, adding flexibility to your killing loop.

  • With Empowering Rift, you gain both faster ability returns and improved weapon performance—consider switching to Healing Rift if survivability is prioritized.

Recommendations / Advice

  • This build is highly recommended for players who enjoy an ability-centric, aggressive playstyle and want to maximize healing, grenade usage, and orb economy as Void Warlocks.

  • Particularly effective for repeatedly chaining supers, rapidly clearing large groups of enemies, and maintaining constant survivability through Devour and orb generation.

  • The setup takes advantage of the latest buffs to both abilities and exotics, allowing Warlocks to dominate endgame PvE content with minimal reliance on guns.

Action Items

  • For Interested Players: Try the updated Contraverse Hold Void Warlock build using the detailed aspects, fragments, and mod setup described above for optimal performance.

  • For Viewers: Support the creator by subscribing to the channel and consider leaving a like or comment (“Ikora is a cheater” suggested for fun engagement).

You guys ever notice how Ikora is always spamming abilities anytime she's in a battle cutscene? Like she just got her first PlayStation and immediately pulled up the game chart? Oh, hey BattleEye, you wanna explain this one? No? What do you mean no?

Well, if you're not gonna ban Icor, you might as well join her. So today, we're taking a trip down memory lane. Sometime between Forsaken and the Beyond Light era, Devour was having a reign of terror and how good it was. But, well, actually, wait.

That's still how it is. Anyway, at one point in D2's lifespan, Controverse Holds were the definition of peak Valkyrie. Void Warlock.

They provided everything you needed simply at the cost of throwing your grenade, and Bungie thought the same thing. So they ended up nerfing the exotic and its recharge rate so far that people outright stopped running the exotic entirely and eventually Void altogether due to the rise of Power Creep in general, not to mention Prismatic down the line. Fast forward to Edge of Fate, and today I'm glad to see Void Warlock is not only back, but has gotten the major boost that it needed, and this includes once again pairing it up with the Contraverse Hold exotic. Thanks to a recent round of buffs, your Void Warlocks can now do the following with relative ease and mostly with just your grenade button. You'll have unlimited grenades, unlimited healing, your grenades can each make multiple orbs and clear out entire rooms by themselves without ever firing a gun, you get no bomb supers in seconds and you have unlimited weekend on every single enemy also quite possibly the best change in all this you will never have to rely on echo undermining ever again to weaken your enemies at the cost of 20 grenade points.

What a nightmare that fragment has been. Let's get started. For those of you that are new, what are Controvers holds and what do they do now? They read the following: Resist incoming damage while charging your Void Grenade with Chaos Accelerant, which is going to be one of our aspects, and charging Void Grenade's return grenade energy on a hit and apply weaken.

Thanks to Controvers now applying weaken by default via charged grenades, we no longer have a use for Undermining and its dumb negative effect. and can instead use a different beneficial fragment, and thanks to the other effect of Controverse, where you'll return grenade energy on hits, and the effect of our second aspect, which is going to be Feed the Void, you'll be able to quite literally... have unlimited grenades back and forth chaining to each other.

Shaxx would be so proud. Speaking of abilities, let's talk about the subclass kit. So our super is going to be Cataclysm Nova Bomb, although technically speaking, you can run whatever you want if you prefer either of the other two choices. Our before-mentioned aspects are going to be Chaos Accelerant, which overcharges our grenade effects.

We'll get to that in a second. and also give us a second grenade charge, something we didn't have the benefit of in the past. Our second aspect is, of course, going to be Feed the Void, also known as the Devour button. Devour will not only allow us to consistently heal every single time we get a kill, but it'll also give us improved regen for our grenades, which is massive. Now about those overcharged grenades.

For this build specifically, all we care about is going to be either Vortex, Scatter, or Axon grenades. All these are good and have certain benefits. For example... Scatter grenades hit like a truck, but cover a small radius. Here's a clip of that.

Then we have vortex grenades, old reliable. These are good for sucking in waves of enemies together and having them all take tick damage over time until one of them explodes, which in turn will make all of them explode. Except they're bugged right now. Lastly, we have my personal pick for the build: Axion Bolts.

I have never been a fan of these in the past. They did very little for the Power Fantasy, in my opinion. However, the current version of them? Absolutely disgusting. Not only does this version of Axion spawn in several of them, but they are also supercharged and actively seek out any enemies in the area to detonate on twice, actually.

And, once they do detonate, they'll also split off and head towards the next close target. Basically, you have built-in pocket nukes that have Truff Rocket level tracking and can deal with multiple targets in several directions, and you basically have an unlimited amount of these to throw because, remember, We get grenade energy on hits and kills, plus anything else that affects our recharge stats. Speaking of stats, let's go over our stats real quick. So our main stat is, of course, going to be grenade. We're maxed out at 200 for the maximum amount of cooldown, plus the maximum allowable damage, which is going to be 65%.

Some of you might be thinking, well, why don't you just make this like 160 or something and then use spots and you can put the other points into something else we'll get to that it's uh based on the armor mods but aside from grenade you don't actually need anything else but with that said i did try to put in 100 super just to get our nova bomb as fast as we can and then 60 class ability just to get my wrist back at a decent rate so it's not taking four years with that let's segue into our class ability plus our fragments so for our class ability Typically, you go with Healing Rift, just as the safe pick, right? But in this build, you could go with Empowering Rift, which is what I ended up picking, because recently Bungie changed the Empowering Rift to not only give you bonus weapon damage, but also ability recharge for when you're standing inside of it. So technically speaking, you could get your abilities back faster if you're using an Empowering Rift, but if you're in higher-end content or underleveled, etc., Healing Rift is still a very good pick. Also, while you're in an Empowering Rift, you do get higher ammo generation, too.

As for our fragments, there's honestly only really four ideal choices to make as far as Void Warlocks go, at least in my opinion. Maybe Echo Reprisal, but that's very situational, so I don't really count that. But the four that I'm talking about are going to be the best option over overall, at least currently in the game. You don't really even need to think about it.

And they are the following: Off-Rip, we're starting with Echo of Harvest. This state's defeating weakened targets, which remember, your grenades weaken everything, creates an Ore of Power and a Void Breach. Void Breaches will give you class ability energy to get your rift back faster, and then Ores of Power will fuel several things, either getting abilities back faster, getting your super back faster, or fueling something like weapon surges in your boots.

Next is Echo of Instability. Defeating targets with grenades grants Volatile Rounds to your Void Weapons. This is where our Energy or Heavy comes into play.

Me personally, I've been using Quiet One literally since it's come out, so it already hasn't come off, but it also happens to be the best Void Weapon we currently have in the game, so it's just an easy decision to put that in my Energy slot. It nukes enemies with its Wyvern Mode. It can be used as an ADS weapon.

like a scout rifle basically and it still does the job perfectly so that's why I have instability here but if you don't have choir if you didn't play back then if you're new and you haven't gotten acquired one or haven't gotten it yet and you need a different weapon good replacements at least for the time being would be reckless Oracle from Garden of Salvation You have Lotus Heater, which used to come from GM Nightfalls, RIP GMs. You have Exalted Truth, which comes from Trials. Or if you have none of the above, then you could just go to Shacks and try to get a Joxer's Longsword, which can roll with things like Weevil Rounds and Wuthering Gaze, so that's a plus.

Anyway, back to our fragments. The third one is going to be Echo of Expulsion. Your void abilities cause targets to explode. So anytime you get a group of adds and you kill something with Withering Gaze, with one of your grenades, then that will start a chain reaction and make more explosions, basically wiping out anything in that radius. And finally, we have Echo Persistence, which gives us an extended duration on things like Invis, Overshields, and Devour.

Mainly here, we're talking about Devour. Now that we have that out of the way, what is your gameplay loop? Well, it's as easy as it looks.

You walk into a room. If you have your supers, you launch that first. If you don't, then you start throwing grenades like Shaxx is tearing a hole into your soul. The reason why you want to start with your super if you have one is because it'll be laughably easy to get another one back very quickly thanks to our armor setup. In particular, I'm referring to our helmet and our gloves, which will feature Ashes to Assets in our helmet and Firepower in our gloves.

Ashes will give us super energy every single time we get a grenade kill, while Firepower will create ores of power up to two at a time per grenade every time we throw a grenade and kill something. Just on these two mods alone, you will cycle through your supers in a matter of seconds when there are enemies around. Once you get a kill with, well, literally any of your abilities, you now have Devour active, which means healing and grenade recharge on demand.

And now you can also incorporate weapon kills into this and refresh Devour through that too. Finally, let's talk about our mods. As always, I'll have a dim link down below in the description if you want to check out the build on your own.

And while you're down there, you can follow the socials. But But with that said, let's show it on screen just for anybody that doesn't use Dim. So in our helmet, we have two copies of Ashes to Assets.

As I mentioned earlier, this gives us super energy when we get grenade kills. And then I have one copy of Harmonic Siphon for Void Weapon kills. So for me, it'd be Quire for another version of getting Orz Power on the ground. Then in our gloves, I have three copies of Firepower. The reason for this, instead of two fonts and 160 grenade energy, is because every time I throw my grenade...

I will make orbs because the cooldown with three copies is one second. If I had only one firepower, it would be a ten second cooldown, making orbs much less frequently. So instead, I opted to go with three to make orbs non-stop, and I pumped my grenades out to 200 instead. In my chest, it's resist plus one copy of charged up just to have an extra armor charge for things like special finisher. In my boots, I have one copy of insulation just to get my cooldown on my class ability lessened anytime I pick up an orb and then one copy of strand weapon surge and then one copy of void weapon surge just for both choir and mint when I'm stacking orbs nonstop anyway.

And in my class item, I have one copy of Powerful Attraction to scoop up orbs when I use my Rift, one copy of Distribution to lower the cooldown of everything, and then one copy of Special Finisher when I have a ton of armor charges and I happen to be running low on ammo, I'll use this to get some ammo back. And that is the build. Warlocks seem to be having a theme this season where they get these crazy builds where they just refuse to use their weapons and instead nuke everything with their abilities, whether it be grenades or buddies on their shoulders just jolting everything non-stop.

Anyway, really fun build. If you're a Void Warlock enjoyer, I highly recommend you check it out. In the meantime, if you did enjoy the video, please consider subscribing today.

It does help the channel grow and is much appreciated. If you want to go the extra mile, you can leave a like and or comment below as well. If you don't know what to leave as a comment, you could leave Ikora is a cheater as a comment.

Thanks for watching. Catch you next time.

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