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Destiny Update Overview

  • Using a travel mic, so audio quality may be poor.

  • Community completed a puzzle for a sneak peek of upcoming Destiny content.

Upcoming Events

  • May 6: Edge of Fate reveal stream.

    • New expansion details and campaign.

    • Major changes to core and structural systems.

    • New rewards.

    • Stream for 15 minutes on Bungie account connected to Twitch for Theog Xenia emblem.

  • Summer changes to Destiny 2 expected around July.

Heavy Metal Tournament and Emblem

  • Eight content creator teams in a tournament.

  • Fun, non-competitive event.

  • Winning team gets a unique reward inspired by an in-game item.

  • Mad Dog emblem available by watching Destiny 2 streamers between May 9-16.

Update 8.2.6 Sandbox Preview

  • Changes to weapons, armor, and abilities.

  • Aim to balance PvE and PvP metas.

Ability Changes

  • Prismatic Supers

    • Reduced cooldown penalty from 10% to 5%.

  • Scatter Grenade

    • Damage vs. players reduced by 15%.

  • Hunters

    • Void aspect range and hunt time reduced.

  • Warlocks

    • Lightning surge damage variability clamped.

Weapon Changes

  • Pulse Rifles

    • Legacy frame ADS range reduced.

    • Buffs to rapid fire pulse rifles, auto rifles, and hand cannons.

  • Submachine Guns

    • Increased ADS damage falloff for adaptives.

  • Shotguns

    • Heavy burst slug range and damage increased.

Weapon Perks and Exotics

  • One Quiet Moment and Elacrity perk adjustments.

  • Changes to exotic weapons like Lord of Wolves and Wristrunner.

  • Truth and Tell Fox

    • Increased ammo from crates in Crucible.

  • Armor Changes

    • Hunters: Radiant Dance Machines nerfed.

    • Titans: Lion Rampart buffs focused on hipfire and airborne effectiveness.

    • Warlocks: Lunafaction Boots hipfire buffs.

New Rewards

  • Iron Banner: New solar lightweight scout rifle.

  • Trials of Osiris: Re-introduction of The Inquisitor.

  • Nightfall: Introduction of Cruel Mercy pulse rifle.

Special Events

  • AANHPI Heritage Month celebrated with the Harmonic Waves Emblem.

    • $10 donation to International Community Health Services earns the emblem.

Known Issues

  • Various ongoing issues to be addressed in future updates.

  • Excitement for upcoming Edge of Fate reveal.

  • Appreciation for community efforts in puzzle solving.

  • Encouragement to join the live stream on Tuesday.

#destiny2 #bungie #twab

Another week boys and another TWAB!!! This week, we've got a massive sandbox update hitting D2 in preparation for Rite of the Nine! On top of that, we've got 3 new activity weapons coming with 8.2.6.

Timestamps: 0:00 Intro 0:38 Chess Puzzle & Edge of Fate Reveal 2:34 Heavy Metal Tournament & Emblem 3:37 Update 8.2.6 Sandbox Preview 21:05 New 8.2.6 Weapons 24:48 AANHPI Heritage Month & Emblem 25:28 Known Issues 25:35

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Destiny 2 Update and Community Events

Another week, boys and tw. This week in Destiny, I'm on the travel mic, which means we sound terrible. Guys, just warning you, a couple videos this week is probably going to be on this mic right here. With that being said, though, this week in Destiny, the community gathered to finish a puzzle and get a sneak peek of what's to come. What is going on here exactly, Drifter? Guess you'll have to find out next Tuesday and are the Edge of Fate reveal stream. But before that, how about you find out about the topics for this week? You solved the puzzle. May 6 is upon us. Heavy metal tournament and emblem update 8.2.6 is almost here. Three new weapons added soon. And celebrating a a hbi heritage month. Starting with, of course, you solved it. Last week, the guardians with the keenest eyes noticed something weird. What were those chess pieces scattered all along the soul system? Pawns, knights, bishops, rooks. What was this all about? It didn't take you much time to understand what was going on and to put the pieces of our latest community puzzle together in quite a literal sense. your reward, some exclusive rewards in a very cryptic cinematic. We hope you enjoyed solving Chesn as much as we did creating it. To all the players that took part in it, to the community leaders that rose above to organize them, and to the first team to find the answer, you are awesome. And now, let's watch that cinematic together. So, normally guys, I I do like a breakdown of these cinematics. I'm not going to drag that out today, though. We're going to purely just stick to the TWAB. But yes, when we get back next week, we will be talking about this leading up to the reveal stream on Tuesday. TLDDR though it's about to go down and finally it's going to have something to do with that thing Drifter's been dragging behind him now for damn near a decade now. You got a sneak peek already, but there's only five more days to go until we reveal the edge of fate. We will cover many of the changes coming to Destiny 2 this summer. The new expansion and its campaign, major changes coming to many cord and structural systems throughout the game. Some of the new rewards you'll be earning. So, let's repeat this one last time. Join us May the 6th, 10:00 a.m. Pacific, as we reveal not only the next expansion for Destiny 2, but also the beginning of a new year of content. Tune into the stream for 15 minutes with your Bungie account connected to your Twitch, and you can receive the Theog Xenia emblem. Oh, look at that. Looks hot. Now, notice what Bungie said right there at the beginning, though. We're going to cover many of the changes coming to Destiny 2 this summer. Therefore, it doesn't look like we're going to get a delay. We're thinking that the time frame at least based on the season pass in the game, it's going to be somewhere around July. So, good news is doesn't seem like we're going to get a delay, but everything's really just going to point toward the stream next week. We'll be watching it live, guys. And as soon as we finish up with that stream, be jumping into Destiny because Rhino of the Nines will be launching now. Heavy Metal Tournament and Emblem. Briggs and Takes go boom. We're pitting eight content creator teams against each other in a high octane tournament during heavy metal week to see which team can become the lords of heavy machinery because we don't yet know who is going to advance to the semis and finals. Here's the full schedule accounting for all scenarios. Stay tuned to socials for updates on which teams ends up in the finals. We'll also announce the creator team members and brackets in next week's tweet. All right, there you go. Those are the time frames. Again, guys, this is not really a competitive mode, but it's going to be fun to watch. Briggs versus tanks. My money is on the Briggs. Just saying. Now, Budgie states that the winning team will receive a unique reward inspired by an in-game item. Stay tuned for details next Squid. Those of you watching and grab a cool emblem by tuning into the tournament, watch any optedin Destiny 2 streamer on Twitch for 1 hour between May 9th at 10:00 a.m. Pacific and May 16th at 10 a.m. Pacific to receive the Mad Dog emblem. Alternatively, our participating creators from the eight selected teams will also have limited quantities of the emblem to give out during their tournament streams. All right, update 8.2.6 sandbox preview. When update 8.2.6 arrives on May the 6th, we are making a few changes to some weapons, exotic armor pieces, and abilities. Consider this like a second mid-season update. Not as big as a new expansion update, but still impactful. The changes we are making aim to take some outliers down a notch, fix some issues, and give a push to certain archetypes with the goal of making the PvE and PvP metas more balanced and varied. With that said, let's offer the floor to our sandbox team. Yo, I'm going to take a wild guess. Ricks is going to get another nerf and hunters feel like hunters are going to get nerfed. All right, Crucible only prismatic supers. The recent penalty to the super coolown time while on prismatic feels just a bit too strong. So, we have walked that back partially to make it more likely that prismatic subasses will be able to get their supers in longer trials and competitive matches. So, reduce prismatic specific super cool down penalty from 10% to now 5%. Now, scatter grenade. This grenade has been a bit of a power outlier in PvP for a while. So, we're bringing it in line. Reduce scatter grenade damage versus players by 15%. What? Dude, that's so random. Was scatter grenades really that big of a problem? I mean, they're good, but it's not like nerfy good. Hunters on the prow. Ah, yes. Here we go. Void aspect is too strong in PvP. You don't say. And the utility needs some more limitations to force more deliberate usage. So, reduce PVP prey finding range from 45 to 25 m. And reduce PVP hunt time from infinite to now 15 m. All right, I can work with this. And listen, for my hunters that are sitting there saying, "Cross, why you always hating on us?" I'm not hating. The reality is this. Every trials game and every high comp level match involves at least four more hunters. I have been in a lobby with five hunters. Two on my team and three on the opposing team. All rocking spectral, all rocking invis and on the prowl. It's a problem, man. Now, warlock, lightning surge, arc aspect can feel frustrating to play both with and against as it feels like the damage against players can be highly variable. So, clamp the variability of lightning surge damage against players. Slightly increase the minimum damage dealt and reduce the maximum damage dealt. Interesting. We'll definitely have to do pre and post on this. What I will say about lightning surge, it's not about the damage. Although, yes, it does help. It's how quickly you can do the animation. You can also break aim and so it makes it an easy ability to move into a group of enemies and then follow up with either a trade or just overall cleanup. It's good, man. It's a reason why people are still using it. Now, global hunter, withering blade, stasis, and prismatic melee. This melee was underperforming in PvP and needed a PvE consistency bump. So, increase the tracking strength by 20% and increase damage by 10%. A hell, here we go again. All throwing knife melees. Thanks to player feedback, we identified an issue that was causing the hunter throwing knife melees to track targets inconsistently. On top of that, we further improved the tracking of lightweight knife and the phantom knives to make them a more attractive option. So, fix an issue. where throwing knives were not tracking correctly. They should now track more consistently. And lightweight knives, solar melee, increased tracking shape size by 10%, increased tracking strength by 20%, and phantom knives, both on solar and prismatic, increase tracking shape size by 15%. Now, on the prow, on the prow, assassinations now provide an instant bump of ability energy instead of doing out over time. This makes eliminating a target more immediately satisfying and makes it for easier looping inside of PvE. to reduce the prey finding cool down from 0.5 seconds to.1 seconds. Ability energy is now granted instantly instead of over time. All right, dude. Hunters, Bungie is literally holding y'all's hand so much. Y'all know that you can't even say that this is that big of a nerf. They nerfed you, but yes, at the same time, they give you a buff, too. Now, Warlock, lightning surge, arc aspect slightly increase the follow-up melee suppression time after lightning surge to match shoulder charge and other similar abilities. All right, moving on to weapon updates. Pulse rifles legacy frame. Ah, here it is, man. When we look at our high skill lobbies, since the most recent nerf to 450 round permitt pulse rifle damage, Regency stock has fallen more in line in terms of effectiveness. While usage remains high, it is generally in line with where rows and aggressive hand cannons have been near their peaks as shown in the charts below with slightly higher usage but lower effectiveness. However, in our middle and lower skill lobbies, Regency stock continues to be an issue. We believe this problem is twofold. a lack of competition from auto rifles and other pulse rifles in terms of forgiving mid-range options and the legacy frame offering slightly too much for the jack-of alltrades play style. Similarly, our solution will be two parts. Reduce the ADS range of the legacy frame pulse rifle that match the damage falloff scale currently used for high impact pulses and buff a handful of other weapon types, rapid fire pulse rifles, high impacts and precision auto rifles and heavy burst hand cannons to provide more competition in our mid-range engagements. So, the legacy frame origin trait now reduces ADS damage fall-off scaler by 0.1. This reduces balor and etock's ads damage fall-off scalers from 1.7 to 1.6, matching high impact pulses. Also, increase BXR Battalor's airborne effectiveness stats from 10 to 21. And you can see right here below, guys, the usage stats of all of our different weapons. And I even will say in highle comp, yes, you do run into rex, but you also run in a ton of roses, Ignous, a number of slug shotguns, even fusion rifles. But in terms of like primaries, I could see that rex is falling more in line with things like criminal dagger, ignous, rose, those weapons. But it does make sense that in those mid to lower skill lobbies, rex just completely takes over. Which brings us to rapid fire pulse rifles. We wanted to bring another pulse rifle family up to compete with lightweights in terms of forgiveness without buffing their optimal time to kill. And rapid fires were a prime candidate. So increased base damage from 14.5 to 15. Increase precision damage from 27.6 to 27.8. Let me just say guys, rapid fires don't need a lot of help. If you got a scale of potential or a number of other rapid fires in your vault, I urge you even before this update to give them a go. I think they're still phenomenal. They're great dueling weapons and they're only going to be better next week. Hand cannons. Heavy burst. When we initially released heavy burst hand cannons, we were concerned they're faster time to kill and increased forgiveness would be too strong when paired with longer range profiles like that of aggressives. In practice, that has not proven to be the case. So, we are increasing their damage falloff scalar when aiming down sights to allow them to push out into the mid-range more effectively. So, increase ADS damage falloff scalar from 1.5 to 1.6. All right. I would be very surprised to see anyone use a heavy burst over 120, but who knows, maybe this does it. Now, adaptive judgment. Judgment will be returning with some hollowful treatment during Rhine of the Nine. We are taking this opportunity to adjust Judgment stats to be more competitive with other adaptive hand cannons. All versions of this weapon have been updated. So, max size increase from 9 to 11. Reload increase from 40 to 45. Handling increase from 42 to 55. Oh, that's really good. Auto rifles, high impacts. High impact auto rifles have struggled to find their footing in PvP when facing weapons that do not require line of sights. So, we have update the base damage to make them more forgiving and to allow better interactions with smaller damage boosts in terms of reducing time to kill. So, increased base damage by 4%. Body shot goes from 23 to 24 and crit damage goes from 41.4 to 43.2. Guys, you got an AO bond. Get that crashable roll. You'd be surprised even now how good it feels. It doesn't feel like a normal 360. And keep in mind, guys, we're going to have overlap here with all of these buffs that are hitting these archetypes. It will be hitting things like our exotics. Now, precisions, this is a second partial reduction of the damage reduction given to them several seasons ago. Though, this is focus just on the body shot damage to increase forgiveness and does not bring their critical hit damage back to where it was before the change. So, increase base damage 3%, reduce the precision damage scaler slightly to offset this. So, body shot damage goes from 19.4 to 20. critical hit damage goes from 33.95 to 34. Okay, so it's above across the board to precisions, just not as much there in terms of crit. Okay, now submachine guns. Adaptive submachine guns. We wanted to give adaptive SMGs more of a unique role in the close quarter combat sandbox outside of their slightly increased forgiveness. And we believe the additional range will help to differentiate them and allow them to compete against other weapons more effectively. So increased ADS damage fall of Scalar from 1.4 4 to 1.5. All right, fellas. Break out those mirror mongos. Might be cooking next week. Now, shotguns. Heavy burst slug. Heavy burst damage is not high enough compared to normal slug shotguns to make it worth the additional control required to utilize them effectively. So, we have further buffed their range, increase damage by 8%. All right, I will say guys, slug shotguns are so good. Like, I think it's one of the most slept on archetypes inside of PvP. People love fusions. People still love regular shotguns, but slugs can counter both of those. Or maybe not both of those, but at least other shotguns. Now, moving on to weapon perks. One quiet moment. This perk often runs counter to expected behavior in the Crucible. So, we split the buff into two separate stacks and allow the first to activate much more quickly. It now has two stacks. One that activates after 1 second of being out of combat for 50% of the bonus and the other at 2 seconds. Oh, all right. That's pretty nice. Elacrity. While incredibly strong when active, elacrity has nearly zero uptime in non-trials Crucible playlist. So, we wanted to give it some additional utility. We believe this will make it one of the strongest origin perks for Crucible in the game and should help to better position weapons from Trials of Osiris alongside the competitive playlist offerings. Now, activates at reduced effectiveness whenever a teammate dies. Reaches maximum effectiveness when two or more teammates are currently dead. Oh, that's really nice. So again, elacrity, guys, essentially bumps up a ton of different stats if you're the last living member of your fire team. Not something you can really take advantage of, unless of course your team is dead. This though will activate, although less effectively when just one teammate dies. So if you got somebody that throws, kind of a good thing right now. Now, exotic weapons updates. Lord of Wolves. Oh boy. Lord of Wolves has been an absolute beast within the realm of PvE for many months now. Both Atheon and Templar had been shaken in their proverbial boots whenever Guardians ready their weapons for DPS phases. While we found Lord of Wolves was far outperforming where we wanted it to be, we decided to let it ride for most of heresy for a fun little meta time period. With Ride of the Nine arriving soon, it is time to rein it in. So, reduce hipfire damage in PvE by 30%. Honestly, I'm really surprised Bungie let it ride, and I'm actually happy that we got the time with it that we did. Yes, Lord of Wolves was busted. It wasn't necessarily game-breaking, but it far outperformed what it should have been doing. Now, wristrunner. Risunner has long been a low zoom outlier as far as SMGs go. So, we wanted to bring it more in line with other options alongside the buff it'll be getting to range as part of the adaptive SMG changes listed above. So, increase zoom from 13 to 14. Now, keep in mind, guys, zoom doesn't have an effect on your range anymore in terms of damage falloff, but it does help things like reticle stickiness, bullet magnetism, all those things at range. So therefore, this should make Wristrunner an easier SMG to land shots with, at least inside of PvP. No, this doesn't really affect PvE all that much. Matter of fact, I wish they would just give it a PvE buff cuz with things like erggo sum out there with arc conductor, I just don't use wristrunner really ever anymore. Now, truth and tell Fox, rocket launchers rarely compete in Crucible as viable heavy options against linear fusion rifles and machine guns. But giving them more ammo from crates is not a decision we would make lightly. To test the waters, we have selected two exotic rocket launchers that will get additional ammo from heavy crates in PvP. So, increase the amount of ammo pickup from ammo crates and crucible from one to two. Dude, everybody's going to be swapping to these exotics when heavy rolls around. Now, in Lanthania, creating an ammo brick drained all of the weapons energy, which prevented the player from creating two special ammo bricks when at 100% energy. We've adjusted the cost of the special ammo brick to 50% to allow the player to create another special brick if they desire. So creating a special element break now only costs 50% energy. Rewarded the vestigial alchemy trait description to be a little less confusing. Now finality's augur. We've added some quality of life changes that should make using this weapon an overall smoother experience. Increase the duration that a target is painted to match the duration of the turret. The environmental target marker now marks additional targets that enter the zone after its initial creation. Now grants an automatic reload from reserves after deploying a turret. Oh, that's really nice. Reduce the turret self-damage by 85% and increase the turret's damage by 10%. Oh, let me just say this is one of my favorite exotics in the game. No, it's not the most meta thing, but it is super unique. Now, moving on to armor updates. Hunter Radiant Dance Machines. The goal of Radiant Dance Machines Rework was to introduce a new style of gameplay into PvP centered around aggressive close-range play with primary weapons. While this has happened in practice, and we've received a large amount of feedback that the play style itself is fun to use, we need to make sure that at its peak, it is still in band with the other play styles that exist in high-end Crucible gameplay. Unfortunately, due to the differences between input devices, the current tuning for radiant dance machines continue to remain problematic on mouse and keyboard while being significantly less effective on controller, the last word excluded, which has been addressed in the tuning specifically below. The usage reflects this with Radiant Dance Machine seeing 45% higher usage on mouse and keyboard. Now, Maza Keyboard already benefits from having significantly higher aim assist, accuracy, and stability while hipfiring than controller does. And stacking those benefits with the ones from Radiant Dance Machine is allowing some weapons to perform outside of their intended bounce. Long-term, we want to investigate moving the two inputs to be more equal in terms of hipfiring efficacy at base. But for now, we're going to significantly reduce the benefits granted by Radiant Dance Machines. We believe these values will still allow players to engage in hipfire combat, albeit at a more limited range window and with additional investment needed in the form of perks or mods to achieve a similar level of strength. In addition, so that hunters don't have all the hipfiring fund, we are going to grant the hipfire range and actually benefits for primary weapons post reduction to an exotic each on warlock and titan which will be discussed below. Oh, all right. So, reduce the bonuses granted to primary weapons when hipfiring. Align the hipfire bonuses to range and accuracy with their values granted by the hipfire grip perk instead of legacy frame intrinsic perk. Reduce accuracy bonus for standard weapons by 60%. Reduce Amos' fall-off distance bonus by 60% and further reduce the accuracy bonus for the customtuned exotic weapons including the last word by an additional 25%. As a note, based on the feedback we received from mouse and keeper players using the last word with Radiant Dance Machines, we are looking into tuning the specific penalties for that input device down a bit in a future patch to make the weapon more usable without requiring an exotic. Although dodge up time is already lower on Radiant Dance Machines than it is with some other Hunter exotics, we want to reduce the class ability refund benefit just a bit in PvP to make it less of a focal point of the exotic. So, reduce the amount of energy refunded for defeats against players when you do not have full class ability energy from 33% to 20% to align it with the upper tier of the strategist perk. All right, so essentially what Bungie did with Radiant Dance Machines previously cuz as you remember at the beginning of the season, it was crazy with Last Word, then they dialed it back, and now they're kind of spreading that out as like a blanket nerf, although not as severe with Last Word still being one of the primary targets. Again, like I mentioned above, when a comp lobby is full of five to six hunters, they're all rocking on the prow and spectral going invisible and they all happen to be using radiant dance machines, even if it's not a problem. Even if I sat here and said, "Ah, it's not that big of an issue." To Bungie, it's an issue because the usage numbers there are just too high. Now, Titans Lion Rambit. Lion Rambit has long been a niche exotic, and since it already dealt with the hitfiring effectiveness, we thought they would be a great candidate for this buff. For a second buff, we are also allowing the airborne effectiveness bonus provided by the exotic to be active even when aiming down sights. So, it is no longer limited to hip fire while airborne. Added the accuracy and range hipfire bonuses from radiant dance machines to lion rampant for primary ammo weapons only. These hipfire benefits are always active, not just when airborne. The plus 50 airborne effectiveness bonus is now always active, not just when you're hipfiring while airborne. Yo, that's crazy, guys. I don't think you realize just how crazy that is. That's going to affect everything. We're going to be able to fly and land shots with line rampets even when aiming down sights. Now, Warlocks Luna faction boots. Luna faction boots similarly sees low usage in Crucible. And when it does, it's almost always to show off an extremely long range slug precision shotgun or a fusion rifle kill. While those instances are funny, we don't believe they are generally acceptable for PvP play. So, we've reduced the range benefits while standing in an empowering rift for Crucible only. In its place though, we have added the benefits to hipfire primary ammo weapons, which are always active. So, added the accuracy and range hipfire bonuses from radiant dance machines to Luna faction boots for primary ammo weapons only. These hipfire benefits are always active, not just when in a rift. and decrease the range bonus granted by the empowering rift by 50% in PvP to reduce occurrences of extremely long range kills with short-range weapons like fusions and slug shotguns. Fellas, I'll take it. Budgy literally just gave two exotics, one on each of the other classes, the hipfire accuracy buffs. Ludafaction may not be my first choice. I think I would actually prefer this unlike say transverse steps, but that would have probably been too powerful. Either way though, guys, this looks good. Now, three new rewards are coming with 8.2.6. As you know very well by now, we are reprising the Prophecy, Spire of the Watcher, and Ghost of the Deep weapon sets with new perks, additional traits, and a renewed look that includes a holof version for those of you with the soul of a crow. We think you're going to love these weapons and their perks, so we won't be talking about those here today. Discovering by yourself what they have to offer will make them a bit more special. That said, we wanted to give you a little tease of what's to come. So, how about we reveal the additional weapons coming to Iron Banner, Trials of Osiris, and Nightfall. So, Iron Banner, Nature Reclaimed, a solar lightweight scout rifle. It's got killing wind in the third column, Outlaw, Hill Clip, Lone Wolf, Rabbit Head, and Shoot to Loot. Column four, Desperate Measures, Kill Clip, Incandescent, Precision Instrument, Box Breathing. Okay, explosive payload, or trait, Iron Man. Okay, that looks good, man. When was the last time we actually got a precision scout? It's been a hot minute. Trials of Osiris, the Inquisitor. Oh my god, dude. Everybody's going to be farming for this. Arc precision slug shotgun. Surus Foundry. Column 3, Envious Assassin, Lone Wolf, Offand Strike, Loose Change, Perpetual Motion, Slide Shot, and Threat Detector. Column 4, Baiton Switch, Closing Time, Cascade Point, Fragile Focus, Jolting Feedback, Opening Shot, and Precision Instruments. Its origin traits are Trials, Crucible, and Suros. All right, so let me just say guys, one of the best counters to shotguns turns out is another shotgun, but another shotgun that has better reach. Inquisitor is that other shotgun. It counters other shotguns outside of maybe chaperon. The roles on this though look very good. Lone wolf especially. Maybe even slide shot with fragile focus to buff that range incredibly or even just go straight for opening shots which is probably what I would choose. PvE side of things. You got envious assassin to overflow that magazine bait and switch which is pretty nice. We'll be testing out all the traits here but inquisitor looks fantastic and in my opinion it's the best shotgun in the game. Now, Nightfall, Cruel Mercy, Arc Heavy Burst, Pulse Rifle, Amalon Foundry, Column Three, Dragonfly, Demolitionist, Eddie Current, Four Times of Charm, Keep Away, and Lone Wolf. Column 4, Jolting Feedback, Adrenaline Junkie, Headseeker, Frenzy, Kill Club, and Desperado. Origin traits are Nightfall, Vanguard, and Omline. Now, Nature Reclaim will be the first available starting May the 20th when Iron Ben returns. You can get it as an end of match reward and from Ingrams that you open. Now, once you've earned it for the first time, you can focus it at Saladin in the tower like every other Iron Banner weapon. For the Inquisitor and Cruel Mercy, we are trying something a bit different for the duration of the Ride of the Nine and until the Edge of Fate launches. While both will be available at the respective vendors, they will also drop as additional rewards when you finish a Trials match or a Nightfall activity. That also includes their adept counterparts. Wow, that's very interesting. So, no longer locking it to a specific playlist, but having it be interchangeable from where it drops. Guys, I'm really curious to know what y'all's thoughts about this are. Essentially, what that means, and if this ends up being a thing that people love, you could start seeing GM weapons from Vanguard dropping in the Trials playlist and then Trials weapons dropping from the Vanguard playlist, which sounds counterintuitive considering the changes that we just got to Trials of Osiris. Yeah, I don't know, guys. We'll see how this plays out. Tribes Osiris will also be back May the 13th for the first time after update 8.2.6 is live. So winning on a four- win streak can get you the feature reward, but also an extra the inquisitor adept to go with it. Same thing in Grandmaster Nightfalls. For every Lotus Eater adept you get on the week of May the 6th, you will get a Cruel Mercy adept. Have fun with the extra loot, everyone. All right. Well, guys, those sandbox changes look pretty good. New rewards look good. We're almost getting like a mini season, if you will, with Rhino of the Nine. Sound familiar? Sounds like into the light all over again. Now celebrate AAN HBI Heritage Month with us. Happy Asian-American Native Hawaiian Pacific Islander Heritage Month. The Asians at Bungee Inclusion, Diversity, and Equity Association is celebrating the occasion with the Harmonic Waves Emblem. We're excited to support the International Community Health Services, a nonprofit health organization based in Seattle, Washington, and a leading voice in challenging anti-Asian hates. In honor of AHBI Heritage Month, everyone that makes a $10 donation to the CHS through the Bungee Foundation campaign will earn the Harmonic Waves emblem for Destiny 2. Through May the 31st, 2025, all net proceeds will go to the CHS. All right, known issues, guys. We've got a lot of them. Most of these have persisted pretty much all season long. Don't worry, they'll be fixed eventually. And as a final note from Bungie, we hope the teaser unlocked with that outstanding move got you even more excited for the Edge of Fate reveal happening on May the 6th. That's less than 5 days away. Making puzzles of this magnitude is a unique challenge with many moving pieces, pun intended, and a lot of planification. Saying that we love to watch you work together to solve it is an understatement. No matter what we put in front of you, this community always finds a way to blow our minds. Thank you all for the passion and effort you put into our games. It's a privilege the Destiny 2 community tank. All right, guys. That's it. That's our TWAB. I know it's been a long time since we did a TWAB like this. Again, apologies for the mic. We'll probably have a few more videos going out this week. Some were already in the works before I left, but definitely going to do some follow-up videos in regards to the Samox changes that were mentioned today. These are big changes, seasonal changes, and Ride of the Nines is really starting to look like a mini season, if you will. We'll be live next Tuesday, guys, watching the Twitch reveal. Come join us if you want. We would love to have you, fellas. and ladies, thank you all for coming and watching. And as always, slap that like button like your mama told you, right?

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