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Overview

Developer stream unveils Destiny 2 Renegades: a Lucasfilm Games collaboration that fuses Destiny’s identity with Star Wars-inspired aesthetics, systems, storytelling, and a new core endgame activity, the Lawless Frontier. Major beats include blasters, the Praxic Blade, Renegade abilities, opt-in invasions, a deep rewards ecosystem, and a timed dungeon race.

Release, Stream, and Rewards Promotions

  • Destiny 2 Renegades launches in seven days from the stream; ViDoc β€œMaking of a Renegade” debuted.

  • Twitch Drops: watch 15 minutes to earn the β€œSeekers, not saints” emblem; link your Bungie.net account.

  • Community giveaways: 25 Year of Prophecy digital editions via DMs after a raid to Leopard Stealth.

  • Open access week begins December 2: includes Edge of Fate and other content for all players.

Collaboration and Creative Direction

  • Guiding principle: β€œauthentically Destiny, unmistakably Star Wars”; a continuation of the Fate Saga, not a side quest.

  • Lucasfilm Games partnership: first Star Wars-inspired narrative told within a different universe.

  • Execution: scale, visual language, soundtrack, and cinematics evoke Star Wars while remaining distinctly Destiny.

  • Iteration examples: avoided β€œstormtrooper Cabal”; pushed β€œweird alien” armor; playful touches like Vex in trenchcoats playing cards.

Story, Characters, and Themes

  • Timeline: two months after Edge of Fate; Vanguard redacts a prophecy of extinction; the meaning of β€œBinding the Nine” remains unresolved.

  • Antagonist faction: Barent Imperium (new Cabal) led by Premier Loom; a sweeping, militaristic foil reminiscent of classic Imperial commanders.

  • Scoundrel fantasy: syndicates, bounty jobs, and ragtag teams; Drifter asks Guardians to break Vanguard law for a higher purpose.

  • Key characters:

    • Drifter and Ghost β€œBlue” (acerbic, droid-like vibe).

    • Arnor, Praxic Warlock: internal affairs pedigree; reevaluates strict anti-Darkness stance as the world changes.

    • Dredgen Bael: dark Guardian who opposes immortal, unelected rulers; compelling thesis, destructive methods.

    • Premier Loom voiced by Danny Huston; Dredgen Bael voiced by Alex Lee.

  • Themes: rebellion, messy morality, hope; villains near right choices but repeatedly reject them.

Music and Audio

  • A cohesive score across Renegades, expanding Destiny’s orchestral palette while framing moments with Star Wars-adjacent harmony and orchestration.

  • Techniques: string/woodwind flourishes and tuned percussion to feel Destiny-forward; Williams-esque framing without mimicry.

  • Theme design: anti-guardian motifs with menace and mystery; a backbone fit for a longer-arc story; collaborative composer workflow with standout high-action cues.

Core Activity: Lawless Frontier

  • Endgame loop of Syndicate jobs across Mars, Venus, and Europa; two large maps per destination.

  • Job types:

    • Bounty Hunt: gather intel, withstand security resurgence, execute a boss encounter with hazards/invader wrinkles, then exfil under pressure.

    • Sabotage: wreak havoc with Renegade abilities (e.g., airstrikes, demolitions).

    • Smuggling: grab-and-go heists focused on extraction of goods.

  • Flow: ready room to select Renegade abilities via your shank buddy; deploy by hawk; escalating threat over time; high-intensity exfil finale.

Renegade Abilities and Health Model

  • New ability mode toggle (R3 / Z) grants alternate grenade/melee tied to Renegade abilities; each has seven upgrade tiers.

  • Examples:

    • Revitalize: healing plus ability energyβ€”vital under a non-regenerating primary health model.

    • Deflector Shield: stand inside to block incoming fire and shoot out; amplifies allies; jolts enemies passing through.

    • Strafing Run: your customized ship bombs in sequence; upgrades to super-tier devastation.

    • Cabal Drop Pod: supply drop packed with ammo; crushes foes (and can delete teammates if careless).

    • Piker Mortar: extremely powerful, long-range turret for lane control.

  • Health: large non-regen pool; when depleted, regenerates only to a base shield. Recover health via Renegade abilities, class rifts, support weapons, or breakable pots.

Invasion System (Optional PvPvE)

  • Invasions occur on contested nodes with the highest rewards; standard nodes remain PvE-only.

  • Invader role: allied with combatants, disrupt the opposing fireteam once per job; earn six points via kills/crests; five minutes, three lives.

  • Defender side: alerted to invader presence but must still juggle objectives; non-regen health creates attrition stakes.

  • Loadout staging: invaders pick Renegade abilities and vehicles (e.g., Imperium Behemoth) in the ready room; timing and placement are strategic.

  • Rewards and wagering:

    • Earn death marks by playing; wager to double or triple invasion rewards; failure risks losing tokens.

    • Defenders gain time and revives for killing invaders; invaders can drop extractables for end-of-activity bonus β€œdunks.”

Weapons and Gear

  • Blasters:

    • Dynamic: hard-hitting, high rate of fire; manage heat aggressively.

    • Balanced: deep mags for sustained add clear.

    • Venting loop replaces reloads: hit a perfect vent during heat buildup to resume firing faster.

  • Praxic Blade:

    • Earn through campaign with Arnor; post-campaign unlocks deep customization.

    • Cosmetic and gameplay tuning: blade colors via dark matter crystals; forms, cores, mods, and four catalysts.

    • Capabilities: kinetic exotic primary that reflects blasts, executes a high-damage throw, and chains combo strings with a spin finisher.

    • Synergies: apply subclass verbs through cores (e.g., sever, jolt) to different blade actions for debuff/loop interplay.

  • Exotic preview:

    • Service of Lusaku (machine gun): β€œnecromancer”-like broodweaver theme; turns enemies into threadling nests you can shoot to spawn more; benefits from recent threadling AI improvements for space control.

Sandbox Updates (Core Game)

  • Warlock: move while rifting; improved Strand threadling behavior and AI.

  • Hunter:

    • Golden Gun: increased damage; now Scorches on impact; full damage inside Well; Gunpowder Gamble buffed (manual detonate increases damage/radius and spawns seeker projectiles).

  • Titan:

    • Sentinel Shield rework: guarding grants auto-reload cadence to allies firing behind the shield; damage absorbed charges a shield-throw that can reach Thundercrash-level impact; potential for multiple charged throws in one super.

Social Space and Progression

  • Tharsis Junction: a new social space to spend currencies on blasters, Praxic Blade cosmetics/mods, and Renegade ability upgrades.

  • Syndicates and turf wars: Mars, Venus, and Europa feature ongoing Syndicate conflicts; pledge and complete priority contracts to progress distinct reward tracks offering weapons, ability upgrades, Praxic Blade components, and shaders.

Holo Map and Node Types

  • Holo map provides access to: social space, all job nodes, contested territories (defend/pledge), and a dedicated invasion node.

  • Difficulty tiers: Expert, Master, Grand Master; higher tiers require coordinated Renegade builds and team synergy to overcome non-regen attrition and escalating hazards.

Dungeon: Equilibrium

  • Dungeon race begins December 13 at 9 a.m.; contest mode runs 48 hours with a world-first trophy and a unique emblem.

  • After world-first is declared, normal mode opens; contest tuning focuses difficulty for competitive racing while preserving broader accessibility post-race.

Seasonal/Event Roadmap

  • Week 2: Vanguard Orders arrive during the launch window.

  • The Dawning returns:

    • Loop: defeat foes to collect β€œingredients,” bake cookies for Tower vendors, and claim gifts like weapon rolls and Bright Dust.

    • Winter Wolf armor available via Bright Dust or for Silver.

    • Event weapons: a burst-leaning fusion rifle, a breech-rein launcher, and a precision sidearm.

    • New holofoil ice treatment: weapons visibly ice over and melt as you fire.

Activity Rewards and PvE/PvP Gear Refresh

  • Vanguard Ops:

    • Armor: militaristic set earned from Solo Ops, Fireteam Ops, and the new Arena Ops (six-player portal activity).

    • Weapons: a new Arc rocket-frame pulse rifle, plus a new fusion rifle and sidearm.

  • Pinnacle Ops:

    • Armor: Kendo-inspired set.

    • Weapons: two returning favorites with updated perk pools; a new Void heavy crossbow with Box Breathing (Serrated Edge interactions remain distinct).

  • Crucible:

    • Armor: Suros foundry theme curated by Shaxx.

    • Weapons: returning Riptide fusion rifle; a new aggressive Void hand cannon; a high-impact machine gun.

  • Trials of Osiris:

    • Armor: new set with win-stacked colored glows (gold/red/blue).

    • Weapons: a lightweight Void pulse rifle and a juiced Strand 140 hand cannon with PvE/PvP-forward rolls (e.g., Lone Wolf, Precision Instrument, Slice, Close with Payload).

  • Lawless Frontier and Dungeon:

    • Expanded blaster loot pools split across the activity and the dungeon.

    • Praxic Blade mods, elements, and blade colors seeded across endgame pursuits; invasions may feature saber color chases.

Structured Details

Category

Item

Details

Launch

Renegades

Seven days from stream; ViDoc β€œMaking of a Renegade”

Collab

Lucasfilm Games

Star Wars-inspired narrative inside Destiny’s universe

Story

Antagonists

Barent Imperium; Premier Loom; Dredgen Bael as a dark Guardian

Activity

Lawless Frontier

Jobs: Bounty Hunt, Sabotage, Smuggling; escalating pressure; exfil

Abilities

Renegade Abilities

Toggle mode; Revitalize, Deflector Shield, Strafing Run, Drop Pod, Piker Mortar; seven upgrade tiers

Health

Model

Large non-regen pool; regen to base shield only

Invasion

PvPvE (opt-in)

One invader per job; 3 lives, 5 minutes, 6 points (kills/crests)

Wager

Death Marks

Earn while playing; wager up to triple rewards; risk of loss

Weapons

Blasters

Dynamic vs Balanced with heat/vent and perfect vent

Exotic

Praxic Blade

Custom colors; forms, cores, mods, four catalysts; reflect/throw/combo

Exotic

Service of Lusaku

Threadling nest machine gun; zone control

Sandbox

Updates

Moving rift; Golden Gun buffs; Sentinel Shield team reload + charged throw

Maps

Destinations

Mars, Venus, Europa; two large maps each

Social

Tharsis Junction

Spend currencies; Syndicate reward tracks

Dungeon

Equilibrium

Contest Dec 13, 9 a.m.; 48-hour window; normal after

Events

The Dawning

Cookie baking; Winter Wolf armor; new ice holofoil guns

Refresh

Vanguard Ops

Armor; Arc rocket-frame pulse; fusion; sidearm

Refresh

Pinnacle Ops

Kendo armor; returning weapons; Void heavy crossbow

Refresh

Crucible

Suros armor; Riptide; Void hand cannon; HMG

Refresh

Trials

New armor with glows; Void pulse; Strand 140 hand cannon

Access

Open Week

Starts December 2; Edge of Fate included

Action Items

  • Link Bungie.net and watch 15 minutes for the β€œSeekers, not saints” emblem.

  • Rally a fireteam and plan for the Equilibrium contest on December 13 at 9 a.m.

  • Target contested nodes for top Lawless Frontier rewards; set a smart death mark wager strategy.

  • Grind Syndicate contracts and reward tracks to upgrade Renegade abilities and the Praxic Blade.

  • Participate in The Dawning for event weapons, Winter Wolf armor, and Bright Dust.

Decisions

  • Opt-in invasion design preserves PvE-only paths while offering high-reward contested nodes for PvPvE.

  • Renegade abilities use a dedicated input and multi-tier upgrade path to create a distinct endgame playstyle.

  • Sentinel Shield reworked to stand alongside top-tier team support supers, with strong offensive utility baked in.

Watch the Destiny 2: Renegades Launch Trailer, our next ViDoc, and a deep dive into the new Lawless Frontier activity with our dev team.


You are supposed to protect the people, not rule them. The time of guardians as shepherds of humanity is over. No!

I've been waiting so long for this, Dredgen Hope. They've shown me a vision I can't shake. New Cabal, the Barent Imperium, sprung up out of nowhere across the system.

That doesn't just happen. It's the Nine, and I'm putting together a crew to prove it. What do you say, weapon?

Welcome to the new Mars. Now the only law on Tharsis is the gun on your hip and the light in your hands. You'll do well here.

I don't relish doing business with these leeches, but we need to find out what the Dredgen are after. You crave justice? Why die for a criminal? Why do you hate your own kind so much? It's time to take the fight to the Imperium.

Finish it. Imperium is yours to lead. You will fall. All right. Hey, everybody.

Welcome to Bungie or our cantina today. We have converted our stream room in celebration of our upcoming release, Destiny 2 Renegades. collaborated effort with Lucasfilm Games. We are so excited.

My name is Dylan. I'm going to be your host today. We have a lot to go through.

Have a few housekeeping notes before we dive in. Ultimately, if you are on Twitch, if you watch for 15 minutes, we have a fantastic emblem for you to earn. Seekers, not saints. Make sure your Bungie.net account is linked and you will earn this reward. Additionally, our community team, hey, community team, love you.

They're going to be going through chat throughout this stream and after we raid Leopard Stealth, one of our good friends. We have 25 Year of Prophecy digital editions to be handing out. So make sure your DMs are open.

Keep an eye out for a DM from Bungie. And yeah, you might get yourself a code for a platform that we offer. So, What are we talking about here today? We just had our launch trailer.

Destiny 2 Renegades is launching in seven days. Countdown right now. Seven days from now, you're going to be in there playing.

We got Blasterds. We got the Praxic Blade. We have a new Vidoc that actually we are sharing today.

And this is going to be called Making of a Renegade. So after we watch our ViDoc, we have a panel of developers on the couch. We're going to be talking about the Lawless Frontier, our new activity that is coming with this experience, full of loot, full of fun experiences and all that kind of stuff.

So without further ado, let's watch a new ViDoc, ViDoc 2, making of a Renegade. Take it away. This is Destiny of the Star Wars lens, like this really cool combination that hasn't been done before. I can't wait to take a Praxic Blade to Mars. Don't be a ridiculous fan.

Stay cool. We gotta squad it up and play through. Oh, yeah.

This is why we got into games in the first place. Early on, we developed this North Star, authentically Destiny, unmistakably Star Wars. It has to be something that feels like a Destiny story.

It can't feel like a one-off. This can't feel like a side quest, right? Like, this has to be a continuation of the Fate Saga. I got this vision. I knew it came from the Nine.

But with Star Wars beats and Star Wars visuals. This was uncharted territory for Lucasfilm Games and that this is the first time we're telling a story inspired by Star Wars within a different universe. At the heart of like, I think every Guardian's identity is like this healthy, independent rebellious streak. We were excited to actually explore that scoundrel fantasy. Bounty hunters, the syndicates going out and doing jobs with a ragtag team.

We took inspiration from Star Wars to ensure the scale, visual language, soundtrack, and cinematic storytelling in Renegades delivered on everything fans have come to expect from the franchise. The Praxic Blade collaboration stands out to me. Because lightsabers are so iconic, it was absolutely critical to get that balance right.

The team at Lucasville Games was just so solutions-focused. It wasn't, "No, it has to be this way." It was a lot of back and forth and asking questions about, "How would this work? Let's talk about it. All right. Oh, so we need a different energy source. Okay. What would that look like?" It was all about, like, what is best for the player. When we announced this collaboration to the studio, James may or may not have been wearing a fighter pilot helmet.

Yeah. Destiny and Star Wars shared that same beating heart. I was like, "Oh, this is gonna be special." We were given such a unique challenge. How can we achieve the aesthetic and the feel of Star Wars without losing the narrative threads that we've created so far for Destiny at the same time?

It wasn't until we found our footing with creating a foundation in Destiny that things started to click together. I remember the first time that we went down to San Francisco. We had this really big meeting where it was the Destiny narrative folks on one side and the Star Wars narrative folks on the other side.

We broke the ice by just asking, "What's the bad version of this?" We had a really good laugh over what that looked like. And through that, we kind of uncovered that this should be the aesthetic, the vibe of Star Wars with the truth to Destiny's narrative that we knew needed to be there too. We begin two months after the Edge of Fate has happened. The world has moved and changed, and we're still trying to figure out what Binding the Nine means.

The Vanguard have redacted the prophecy of extinction. They don't want the public to panic over this prophecy. The crux of our story is the Drifter asking us to help him break Vanguard law for good reason, to confront a new rising faction of Cabal called the Barren Imperium. It's what drives Aeris to help the Drifter out as well as the Player Guardian. When we were thinking about what kinds of characters should be in this release, we thought about the kinds of archetypes we see throughout Star Wars.

Yeah, and Drifter is an easy parallel. He and Han Solo share a cocky attitude, both former criminals. In Star Wars, there's a plethora of sassy droids. We have our own version of that through ghosts, and Blue is no exception.

Oh, look. Thanks for nothing. Blue is Drifter's ghost, and I think as soon as people hear her, they'll be delighted and incredibly surprised.

Our voice cast is stacked. Dredgen Bale is portrayed by Alex Lee, who is amazing. You are supposed to protect the people. - And we also got Hollywood actual royalty Danny Houston to play Premier Loom, the head of the Barent Imperium.

Being able to work with someone from that kind of IMDB page was such an honor and I was completely normal the whole time. - Surrender to the Barent Imperium. - Loom became the sweeping militaristic figure that I think is gonna be a really good parallel to Grand Moff Tarkin or other evil military leaders from the Empire. So even though we're introducing new characters, we're still looking backwards at some of Destiny lore's most long-standing characters. Onor is another example of that.

She's our Praxic Warlock. She's loosely meant to be a parallel to something like a Jedi in Star Wars. She was part of a Vanguard internal affairs group that would police Guardians on the usage of darkness. Don't make me regret abandoning my post to help you.

Not now, Arnor. Yeah, she has to grow up with the times a little bit, because the world has changed and a whole lot of people are using darkness now. And she gets to grow and kind of ask herself, like, "Am I still adhering to my own values if I allow myself to be open to these kinds of ideas?" The Drifter belongs with us!

The Drifter left your cult long ago. And then there's Bael, Dredgen Bael. Dredgen is a dark guardian that represents absolute darkness.

Dredgen Bael doesn't like the fact that we're ruled by a city of immortals who can't step down and that weren't elected. He's got kind of a point, but his methods for addressing that point suck. He makes many bad choices.

One of my favorite parts about a lot of villains in Star Wars is that they have just like the capability of making a right choice and then consistently do not make good choices. Bail is trying to fill a hole in his life in all the wrong ways. And he just can't and he never will. But man, we're going to hope that he does someday.

The time of guardians as shepherds of humanity is over. This has been an opportunity where you love Destiny, you love Star Wars, you want to do something with both. What are you going to put into it?

Oh my god, it was such a challenge at first, finding that sweet spot of how do we make something that can live in both worlds and not feel out of place in either, but also feel totally new and exciting. It wasn't always about where do we find the exact middle ground, 50/50 Star Wars and Destiny, because at that point, you're feeling almost a little derivative. There's those moments along the way when we were like, "This is just Star Wars. This is not the purpose of the collaboration. We want to have something kind of new that makes you think of both." I remember when we were trying to figure out what we're going to do with our new Cabal. We started in that place where it's just Cabal wearing a Stormtrooper outfit.

But it wasn't until we injected more of that weird alien design of a lot of these armor sets. That was kind of what switched it over from this is too derivative to this is really working. I think it comes through in the visuals and every single map.

There are little Easter eggs and little treats here and there that we hid around and Lucasfilm Games has been awesome at collaborating with us and even putting some of their input onto our maps so we can really give the players something exciting. The switch flipped in my head like, "Oh, we would never have done this without this collaboration," was the Syndicates. Yeah. We're going places with the Vex and the Eliksni and the Cabal that we really weren't going to go before. Oh, yeah, and Trenchcoats.

And Trenchcoats, yeah. We have Vex and Trenchcoats that are playing cards. It's so awesome, and I don't think we would have dared do that if we didn't have this opportunity.

No, and it was the perfect time in our universe to do it, too. The Star Wars fans on the team just start coming out, telling their stories about what they're excited to build, and far be it from me to get in the way. We make a lot of weapons in Destiny. How do you take a weapon in Destiny, which we have literal, like, four digits of guns, and... Understatement.

Right? and make something that feels new but also does justice for Star Wars. And blaster was really obviously the choice.

They're roughly in two groups. There's dynamic blasters, which are intended to be harder hitting, firing a ton, brute force. And then we have a number of balanced blasters.

As you're shooting, shooting, shooting, and the heat is building up, you're going to have a venting opportunity where you can hit a perfect vent. It's like functionally a reload, so you can start shooting again much faster. Sweet.

I gotta ask though, what about those Cabal Blasters? Are they accurate? What difficulty are you playing on?

We have Swords in Destiny, but we don't have a Praxic sword. We don't have a Lightstab Redox Mitt. It's an exotic primary weapon that's kinetic, where you can reflect a bunch of blasts, kill enemies with it, and throw it out and get a ton of damage.

Having the Sandbox be able to explore this new ability ecosystem with Renegade abilities. We've taken so much of this opportunity and turned it into what we can grow. Every corner of the game, from the art, the design, the audio, the music, the UI, the rewards, completely infused with the magic of the collaboration.

It's really been a real treat to be a part of. Yeah, super satisfying. Good morning, everybody.

Didn't mean to wake you up without me, sorry. The overarching theme for this was to create a score for this release that felt like it was cohesive as a whole. We're all talking to each other and collaborating with each other. We were able to explore different ways of orchestrating, different ways of writing with the orchestra that expand on the Destiny palette and make it fresh and new.

When I look at the Star Wars scores, there were certain elements that naturally fit. String flourishes or wood flourishes that would play into a certain moment. When it's like, "Oh, I know I want something to appeal more Williams, so I'll push it." Not this Williams, but John Williams. I'll push it more in that world.

Another thing too is the amount of percussion. I had some ideas that felt more full-on Star Wars. And once you flesh out the percussion arrangement, it instantly sounds more Destiny as a result. For me, a lot of it was about framing, where when I use a lot of the Destiny themes, how I set them up and how I'm transitioning in and out of moments are much more Star Wars-y in terms of the harmony and orchestration.

I think the most exciting part about this was the opportunity to work with these guys and Mike. You definitely made it a point to kind of bring us together and listen to each other's music. But Brendan, you wrote something with the most beautiful oboe solo in it.

And it drives me nuts that I didn't think of it first. No one wanted to follow Brendan is what it came down to. Brendan's cues just sound amazing from the start.

I remember knowing your first high action cue. Everyone was like, "Whoa!" It's really fast, really intense. Josh kept on like...

Spinning around and looking at you. Humans have to play this. Jeez.

Destiny has like so many themes and that's like a great vehicle for doing the Star Wars spin. Our first meeting was discussing that main theme and I remember hearing it for the first time. and everybody kind of perked up when we all heard it. We're all having ideas that were just a little bit different from one another.

It was all sort of impacted what the final version of the theme was. Dredge and Bail. That kind of teed off the main theme and the fact that we were exploring the idea of this kind of anti-guardian character set in this story of scoundrels.

We wanted something that would be a backbone to tell a longer arc story. It has a layer of ominousness to it, it has a layer of mystery to it, but it can be turned other ways. I felt a sense of menace.

Yeah, I'm just excited to get to experience it with players. Just really hope that personally I've written something that they can really connect with and love, and if I can cause a couple of goosebumps in there, I'll take that as a bonus too. I hope players get taken on a journey that inspires them and makes them feel like this world is really unique and really special.

My favorite feeling as a creator is getting to watch someone's look of absolute surprise. I want players to feel hope, that exciting, boundless potential that Destiny has and all the possibility that Star Wars unlocked. I've been waiting so long for this. All right, welcome back to the Cantina. So what you just saw was our second Vidoc, Making of a Renegade or What It Takes to Make a Renegade.

This is our moment to really peel back the curtain and show you how games are made. It's a monumental effort and what you saw, it was a mix of our narrative design, audio, our collaboration efforts with Lucasfilm Games, many thanks to everyone involved. Also a few folks that weren't pictured there, ranging from design, production, test, Even a shout out, I got to give it to IT for keeping our computers running and our services folks too for keeping our servers running.

Today we're going to be talking about the Lawless Frontier. This is our new activity coming with Destiny 2 Renegades and we have three developers on our couch to talk us through what we're seeing. It'll be a fun deep dive.

So without further ado, let's get some introductions. Eric Smith, we're starting with you. DMG, Damage04.

Yes, my name is Eric Smith. I am a combat design lead on Destiny 2. You may know me from my work where I was the design lead on the Strand subclasses. I started kind of making the Stasis abilities and most recently the Renegade's ability buffs.

Awesome. Yeah, next up, Tom Farnsworth. This is the first time that you and I are in a stream together, but a quick introduction for folks that may not have seen you in previous Fidox.

Yeah, so I'm Tom, the creative lead for Renegades, and I've been at Bungie for like, I don't know, I can't even remember, like 13, 14 years. I worked on Destiny 1, Destiny 2, the highlights were probably like Dreaming City, Season of the Splicer, 30th and End of the Light were the most recent things I worked on leading in this, but this has been an absolute blast to work on. Awesome. Yeah, thanks for joining us today. And last but not least, our Grid Skipper aficionado, Taylor Bjorndal.

How are you doing? Great. Yeah, Taylor Bjorndal, Associate Web Designer, here to talk about all the rewards and blasters and the practice play and all the other stuff we made for you to chase.

Awesome. Yeah. So just for folks, if you end up missing anything, if we go a little bit fast, we got a lot to pack through.

We'll have a VOD on Twitch and YouTube after this. And if you missed our ViDoc or the launch trailer, those will be uploaded as well. So what we're seeing on screen right now, we're launching into our Lawless Frontier activity.

Tom, I would love to put the spotlight on you. Let's give a quick description. What is the Lawless Frontier? So the Lawless Frontier is our core game mode in Renegades. You're going to play through some of the campaign, but it's really what comprises our end game.

And the idea is that you're a renegade, taking on these shady jobs like bounty hunting, smuggling and sabotage from our syndicates, and you're doing so to increase your notoriety, your power, and your riches, and of course to get some sweet Yeah, and when you talk about bounty hunting, sabotaging, that kind of stuff, those are different types of this activity, right? Yeah, bounty hunting is all about taking out a key Syndicate boss. Sabotage is about blowing the heck out of everything with your Renegade abilities, you know, dropping airstrikes on Cabal vehicles.

And smuggling is about grabbing everything that isn't tied down. In true fashion, when you're going into a dangerous spot, you've got to just grab whatever you can find, right? So today we're going to be focusing on a bounty hunt, and I believe you said this is kind of like a quintessential Destiny vibe of an activity, right?

Yeah, it's probably the closest to a traditional Destiny activity, but you're going to start in the ready room, which is kind of a unique experience, and you're going to be able to pick your renegade abilities in there from your little shank buddy that's in there. You'll hop aboard a hawk. and you'll drop down to the destination.

You can see we're already on one of the Mars maps that we have. There are all these jobs taking place across Mars, Venus, and Europa, and there's two maps on each destination. This is Hellas Fortitude, and right now we're doing a bounty hunt, and we're working to draw out the intel offices to track down where our target is.

After this, there'll be a resurgence of the security forces of that target. They'll have a classic bounty hunt boss fight but with you know a bunch of wrinkles thrown in for gameplay here of things hazards that are at play your abilities maybe an invader which we'll talk about later and then you'll exfil with your bounty and get some loot and take that back to our social space Tharsis Junction where you'll be able to spend your currencies to buy some of the cool blasters or maybe some of the the cosmetics and customizations for the practice of League we're going to talk about later. Awesome. Yeah, and I mean, so as we're going through this, we're going to be seeing a lot of abilities that players know and love on screen, but we have new abilities, Renegade abilities, that are going to be for this activity.

And Eric, you're going to be our... person of knowledge here. What do we got on screen? Yeah, so Renegade Abilities is a new ability system we have in Renegades.

What you do is we have a brand new button for you to press. It's going to be R3 on the controller and then Z on the keyboard. And that's going to kind of switch you into a different mode that gives you new abilities for your grenade and your melee. That sends out one of these tokens. We We have here on the screen, you can see we have one called Revitalize that heals you and provides you with ability energy.

And then we have the other one, which is the Deflector Shield, which is this zone I can sit inside and shoot out of, and it blocks all the incoming damage. It's also going to, for my allies who are inside the shield, it will amplify them and then jolt any enemies who pass through it. And all of these have seven levels of upgrades. So when you first start, they will have certain functionality and certain strength. And as you upgrade them, they're going to get better and better.

And they really change the gameplay, right? Like they're kind of these pocket supers almost that as a hunter, I'm able to be like, I'm going to build support, right? I'm going to choose these two support options.

renegade abilities and make sure my team has what they need to survive this tough environment. You can also see in this mode we have non-regenerating health. So things like that revitalize Renegade ability are really going to come in handy to be like, "We need to take a break and heal. Let's pop over here to some safety." And anyone can build into that if that's what they want. You know, we have things like vehicles that you can pull in or you can call down from your ship.

So that's one thing. There's so much to talk about. Yeah, well, before we get to the ship, actually, let's talk a little bit more about the health mechanics here.

Because we had this in some previous activities like Nether, and we got a ton of great feedback on, like, how much you get back, how you get it back. And I've seen already in this activity, as you're going through, there are some pots. There are some ways that you can get it.

There are the Renegade's abilities. But, Tom, if you want to talk a little bit more about it. We took Nether as a base, but I'd say this is a little bit more forgiving.

Mm-hmm. The way that health works is you've got a large pool of health. It does not regenerate at the top level, but if you get down to zero, it will regenerate to the base shield. So you have some of the red flashing screen.

And you can either use a normal sandbox like a rift, a healing support weapon. You can crack open these pots that have those little healing orbs you can see on the screen to get some of your health back. Or you can use things like revitalize, like and build your Renegade abilities into dealing with those challenges we're putting in front of you. One thing I really like about this mode is we've got Expert Master, Grand Master, and on Grand Master you're really going to need to use all these abilities that coordinate with your teammates and build a loadout to conquer the challenges we put in front of you. Awesome.

Yeah, so going back to you had mentioned the ship when we're using our Renegade abilities. I think earlier outside of the Vex Dome, there was kind of like an airstrike that happened too, right? Yeah, we have a strafing run that you can upgrade and your ship, so the one that you have customized and put your shader on, will fly through the arena and drop bombs in sequence, right?

And as I upgrade this, it gets more and more devastating until it like is, you know, Beyond any of the supers we have in the game. It's incredible. There's another one that is the Cabal Drop Pod. And what that does is, you know, if you're familiar with the Cabal Drop Pod, it is this giant metal ball that slams into the ground. And in this case, it's almost like a supply drop because it's full of ammo.

And it's also going to squish anything under us. And it does incredible damage. Not only that, but... Will damage you and your teammates.

You got to be really careful. It will delete them. Yeah, just delete them. You got to be careful where you drop this. Offensive supply drop.

Yeah, but you can be the Cabal now. You can turn it around on them. Yeah. So Bjorn Dahl, we've had you kind of sitting quiet over there.

I'd love to talk about the blasters that our players have been using. So in the ViDoc, we were talking about the balanced blaster and the dynamic blaster. Can you break down each, just a quick review of each, and then we can talk through some of the reload mechanics? Yeah, sure.

So yeah, we have two sets of blasters. Or two different kinds of blasters. The dynamics are like more aggressive, harder hitting, faster rate of fire. They can like generally punch above their weight class, but they're like a little bit harder to manage to heat on. The balanced blasters are more like a rain of bullets, like I'm just gonna unload on a big pack of stuff and like really have like a deep mag.

Cool. And what you can see on screen right here, these are going to be all the blasters that you can get from running our Lawless Frontier activity. And then we'll actually have a slate of blasters that you can earn through the dungeon, which we'll talk a little bit about later.

But yeah, when it came to really balancing blasters and bringing them into Destiny as a new kind of weapon type, I would love to hear what were the challenges, what was some of the fun in developing those things with the team? Absolutely. Yeah, so like one of the things that was in the Vidoc was kind of finding the balance of like how much Star Wars versus how much Destiny we wanted on these things. And it was a collaborative effort with basically everybody on the team. These were...

Mercules project for most of its release but it was like a big effort on Zion test animation audio to really sell the experience of using these and to make them look and feel the part for like what people would expect from both the destiny gun and the Star Wars blaster awesome yeah, I mean since we're on the the topic of loot and gear our Guardian right now is using the new practic blade and also getting smashed by a cabal drop But I'd love to hear about the customization that you all developed for this. And this can be Tom and Bjorn talk to it. Yeah.

Sure. Yeah, so you're gonna get the plastic blade by you know, we're collaborating with an or throughout the campaign She's gonna like do me worthy of earning it You'll go on a cool little quest that I don't want to spoil to earn one for yourself and then post campaign You're gonna unlock the ability to customize it You're gonna be like to change out your dark matter crystals and change the color of the blade to match your personality or and you're gonna be able to change a bunch of different mods and gameplay elements, right? Yeah, yeah. So there's a whole bunch of different things you can kind of swap to fit your play style on this, where we have forms, cores, mods, and four different catalysts on it.

And the forms kind of change like how you can get ammo back and give you some damage bonuses based off of different gameplay styles. And the cores let you apply subclass verbs to a different part of what the weapon does depending on something that matches your subclass. So like you can add sever to like the saber throw or something else.

like we can or Jolting yeah, it creates these really cool combos where I am strike strike. I'm throwing to debuff enemy. Yeah, and then getting it back and striking again Yeah, and during a couple of our trial runs with this you were talking about there are some animations and different combos in your melee structure, right?

Yeah. Yeah, so there's a like a Three or four hit combo you can do where you will end it with like a big spinny move It's like very thematic Almost kind of like how the Arc Staff has the little hidden combo there. Awesome. I did want to call out, we also saw the Renegade ability, the turret that we have. It is called the Piker Mortar, and it is like the strongest turret we've ever built.

Like, it is, it has crazy range, crazy damage, and is a really nice, you know, I'm going to throw this thing out to manage this part of the target. Yeah, while I deal with other stuff. Perfect.

Yeah, so as we're coming to the end of this activity, I'd love to just know kind of some of the narrative dressing. So, as you're going into the lawless frontier, it's our activity, but also kind of like the the feel of this experience And there's a turf war going on. I know Robbie in a previous stream We were talking about the turf war a bit but Tom if you could expand on that and how that sets up this activity Sure, so in the endgame the syndicates are in this kind of ongoing turf war across Mars Venus and Europa and you can kind of take advantage of that by like, you know taking on their contracts that they offer and kind kind of winning out the day for them but in doing so you can extract you know maximum power profits rewards from them and you can take anything you earn through engaging in these jobs and completing these priority contracts they offer you can go back to the social space you can they each have their own reward track like the the pikers the tharsis reformation they they offer weapons to unlock new abilities upgrades for those abilities some elements or mods for the Praxic Blade and a whole bunch of other things like some shaders too so you can kind of like rep your favorite Syndicate on your armor which is pretty cool. It's definitely one of the, with the Lawless Frontier, it's one of the most cohesive and deepest modes we've ever built. Like everything from this mode times into the holo map into the different many game modes within it, into the social space.

So it's going to be exciting to see players kind of peel back all the layers and maybe get into some of the darker corners like Invasion. Yeah, and I mean, so we've progressed. We've defeated the boss that we were hunting down for our bounty hunt.

And this portion of the activity is kind of emblematic of we're in a lawless frontier that's dangerous. Even after you've finished your objective, now it looks like you've got to fight your way out. Yeah, so every job in the Lawless Frontier, in this case Bounty Hunt, like it escalates over time. So it gets harder the longer you're there.

So there's real pressure to get in, do your objective and get out. Just so like right now we're in the exfil. This is the final moments of the activity.

You send up a flare, you call your ship in, the Cabal are pouring down on you here, you're throwing out your renegade abilities, and you're just trying to survive until your ship gets there. In this case, each of the three jobs, bounty hunt, smuggle, and sabotage, have their own unique mechanic. So for bounty hunt, you have to take out these three mini bosses, which we call retaliators here. Yeah, so as our fire team is fighting their way out, we actually do have a preview of a fun exotic that's coming with the reward pass in Destiny 2 Renegades.

I believe we have a preview that we can share. But BjΓΆrndal, if you could give a quick overview of our exotic machine gun. Yeah, so this is the Service of Lusaku. It's a very unique machine gun.

It's almost like a Necromancer broodweaver-themed gun. theme where you turn your enemies into these little nests of threadlings that you can like shoot and then spawn more and like build it up to Control like a space. Mm-hmm. Yeah, and threadlings just got a buff, correct?

Threatenings did get a buff. They're smarter than they were before. Yeah, sorry, to segue more appropriately, over the last few weeks we've been doing a series of blog articles with y'all on the Sandbox team talking about the core game updates coming to Destiny 2 available to all players.

So we have a lot of quality of life changes that are coming to your supers, your subclass abilities, all that kind of stuff that we just previewed yesterday. One of which warlock focused was around the threadlings your strand abilities. Yeah, if you want to cover that really quick Yeah, so you could see here the warlock is moving while rifting which is a huge kind of quality of life upgrade that allows you to Dodge attacks get into cover close the gap while you're you're casting your ability works really well with the new warlock exotic as well So there are you know, if you haven't seen that article article we put out yesterday. Please check it out.

There's a lot of great buffs. We've shown hunters a lot of love. We love our hunters.

We want them to feel powerful. We saw some feedback with the exotic tuning article. Hunters were like, wait, I want to see more, which in the future we will definitely have more. I would love to talk about the future, but we can't.

There's a lot of exciting... Hunter stuff that we are working on. So with the the abilities updates for hunters, Golden Gun got a pass?

Yeah, so Golden Gun got a pass, does more damage and now Scorches on impact. We fixed an issue where you had to step outside of your well to get full damage so you can stay in the well. Outside of that we saw in the gameplay Gunpowder Gamble if you throw it and you shoot it before it explodes naturally, it does more damage, more radius, and also spits out little kind of seeker projectiles.

Yeah, and as we're getting our loot, we need to cover the Titan changes for... Sentinel. Sentinel, yeah. Yeah, Sentinel Shield.

We're excited about this one. So Sentinel Shield is getting a shift a little bit. A bit of a rework, right?

Yeah, a bit of a rework. The usage rates weren't great, and we want to provide something that is kind of on par with well as far as, like, what am I going to take into a raid to support my team? So in Renegades, your Sentinel Shield, as you're holding it up, your allies behind your shield are going to auto reload and there's just kind of rhythm to it.

So if you can fire at the right time, you can just like rocket, rocket, rocket. So it is like the actual like damage increase is big. Not only that, but as I guard my enemies and the shield takes damage, I'm charging this bar up fetch that charges up my shield throw and at full charge that shield throw is going to do thunder crash level damage which you know Depending on how players use it.

Maybe you even get two of those out of super like it's it's strong So and that's that's what we want, right? We want to provide That power fantasy to players. I think you know this this era of destiny is like fun first Yeah, we want we want players to have a great time and feel Overpowered I'm gonna hold you to it. Yeah, I can't I honestly can't wait but uh, yeah So we finished our activity our first run of the laws frontier now.

We're gonna go into another And Tom you had mentioned invasions earlier in the stream and this is gonna be our opportunity to show a little bit of that A little bit of that flavor. We're going to look at some of the UI in the orbit screens and our new hollow map. And then we're going to show what it is to be invaded.

New optional activity type as well, right? Yeah. Yeah, so in Invasion, you might be familiar with Gambit. This is kind of like a new take on that kind of familiar mechanic here in Renegades. And we want players that kind of take on the role of a bounty hunter working for the Syndicates, tracking down these Renegades that are messing up their operations, taking out their commanders, stealing their stuff.

And so you get to be kind of play on the other side here get to play on the opposition So you're allied with all the enemy combatants on the field you kind of wade in amongst them and pick and choose you the strategic moment where you want to kind of like lash out at these players and like steal their bounty. Yeah, so how do you how do you launch into this? So here's the holo map just for everybody. This is gonna be our standard interface for the lawless frontier It's got this is how you access the social space all of our jobs and then in the end game we unlock the yellow node which is invasion and the red node which is the contested territory. So we can take a look at the contested node here.

This is where all like every day the syndicates are fighting over one of the maps on each of the planets and you can kind of as a defender kind of throw in your pledge to the side you want to fight for. But these are also invadable nodes. So one thing I want to highlight is that invasion is opt-in.

It's not a So if players don't want to deal with PVP, they can do like an expert difficulty for this, or they can just go to any of these other nodes on the map here that aren't invadable. But for the contested node on the highest difficulties, like that's where the highest rewards are, that's where the invasion is. Now, on the other side, if you're an invader, you don't need to worry about the nodes. You can just go to the invasion node. You need to have some death marks, which are a currency you earn by playing the map.

By just playing Lawless Frontier, you'll just accumulate them. And one interesting recall here is you can actually wager those for additional rewards. So if we go to the little pane here on the side, there's these things, there's the death marks.

You can interact with them two or three times to double and triple your rewards, which obviously you're taking on some risk here. If you go do an invasion and it doesn't go your way, you could lose those tokens, but I think a lot of players are gonna wanna do this because they can just get triple rewards on each invasion, which is really exciting. And on the other side, for people being invaded, You know, if you take the invader down, you're gonna get more time on the clock.

You're gonna get some revives back. And every time you kill an invader, they have the chance to drop extractables, which are rewards you can dunk at the end of the activity to get bonus armor, weapons. Yeah.

Stellar. So let's get our invader launched in here. We'll go back to our gameplay team. But while we're loading in, let's talk about what is the actual, like, kind of approach to invasions? What are the objectives aside from seeking out guardians and destroying them?

Yeah. So as an invader, you're going to start in the ready room, which we're going to show in a minute here. You're going to pick your load out. What's the right Renegade abilities to bring in? And we've seen in playtest, there's a lot of different fun combos here.

Like, are you going to bring in the Deflector Shield? And then the other team's going to drop one. And then you're fighting on the Venn diagram of the Deflector Shields.

Or are you going to just be a little more brute force and drop a Behemoth and kind of try to be sneaky about it? And that's pretty hard to be sneaky in a giant walker. But you want to really pick those moments as the invader because your goal here is to get six kills or three kills and three caresses.

Like you've got six points you need to get. You've got about five minutes to do it. You've got three lives. So you've got just enough time to really kind of like get in there, see where they are, kind of like rotate around and then... you know do a surgical strike and then try to get them all in one go uh and if you're you're lucky you can do that but you've got a few chances and on the other side they're going to know you're there they're going to see that there's an invader on the field uh and like but they're also trying to juggle the objectives that are on on their side and uh they don't know when in the activity it's going to happen right so it could happen early on it could happen later yep but only happens once per only once yeah gotcha Cool.

And then one of the fun dynamics here too is playing the waiting game. You can instill a little bit of anxiety in that team you're invading. So you don't have to hop in immediately and go guns blazing.

You can wait until they're at a pivotal moment where they're like, where's this guy? It's been three minutes. Where are they? Wait until someone breaks off to go find a chest.

Yeah. Oh, man. So in terms of balancing as well, are there any, like, extra abilities or things that invaders are going to have at their disposal, or is it just a match of the renegade abilities?

It's mostly renegade abilities, though. Invaders will have, you know, You know some on a super no heavy and when they come in we do highlight the the PBE the defender players just so like they have a little bit of an idea where to go and they can use that knowledge to kind of plan their initial attack. Cool. Yeah, this is it's been a bit of a balancing act as you've been going through this in the different cycles in Gambit like we juice that invader because it's a 1v4 in this because you have the chaos of the lawless frontier and all that kind of stuff like you want You want it to be tilted a little bit because it's 1v3, but also you want to make sure if players are opting into this, they still have a fighting chance. Yeah.

And there's also the element of the non-regenerating health, which is a a larger health pool, right? We've tuned it so it's more or less the same TTKs or time to kills as you have in Crucible, but players don't regenerate health, so you kind of have to take that into account when you are, yeah, when you're invading. There's some attrition that can happen, like for the invader, where they can kind of wear people down if they're not paying attention.

We have our invader in their ready room. Let's talk about their shank buddy here. Yeah, here's our little shank buddy. You want to speak to any of these abilities, Eric?

Yeah, so we have nine renegade abilities here. Huge shout out to Cat Sayers and the rest of the tech design team for all their work on these. Yeah, I I mean, it looks like right now we got Nate picking the Imperium Behemoth and the Drop Pod. But yeah, there's a variety of ones to choose from.

We got multiple. We have three different vehicles, and each of those vehicles have different upgrades with different functionality. And the Behemoth has like three or four versions of it too.

Yeah, there's like missiles and the audio and everything is so good. Okay, so our Invader has started. It looks like. moving toward our targets and preparing to throw that coin.

So you can see there they clicked that right stick and that is going to ready the ability. They then throw the ability and just drop - The drop pod to get some heavy ammo. - Ammo explosion. - Yeah.

So need some heavy ammo to go into battle. - And Tom, before we were hopping in here before the stream, we were talking about like the size of the maps and how as an invader, like the first few runs, you might feel maybe a little lost because there's a lot of space to cover. But as you get more acquainted with Europa or Venus or Mars, you can find better paths to get directly to the combat, right?

- Yeah, these are some of our bigger maps we built. They're more comparable to like our larger public spaces that we built. and Destiny. And again, there's six of them.

And there's any number of arenas these PvE players can be in that you're going to be... Oh my gosh. So our Vader just wiped one out with the Thundercrash and tried to hide and throw out the beacon for the... For the... Walker.

The Walker, yeah. Or the Imperium Behemoth, as we call it. But then got needle stormed right before they could jump into it. That was incredible. So that's one of those strategic moments of like, how do I play, how do I put the chess pieces down?

How do I advance this? That was interesting because they invalidated that beacon, right? Yeah.

Before they could use it. So the timing was impeccable. Oh, man.

Oh boy, what was I just talking about? Size of the maps. Yeah, in rewards, I wanted to ask really quick too. So as you're wagering, you add more and more. Is there like a cap?

Is it double the amount of rewards or do you have... It goes up to triple. So each additional death mark you put down is... Okay, we'll double or triple it. Oh, here we go.

Jumping in. We're already taking a lot of damage. I don't know if he's gonna do it. Oh, he bailed.

Oh, did I get him? Who got who? Oh, we had so many conversations leading into this. Like, hey, we need to make sure, hold back a little bit.

And now I think one of our gameplay folks is just like, oh, Nate, you're mine. Deleted. Yeah. Going back to rewards, the better you do as an invader, the more rewards you're going to get.

So each kill, each crest you put on the scoreboard equals more rewards. And then those get multiplied by your wager. Cool. All right, sorry I got defeated twice the invader has you said three lives three lives and then you can see up at the top of screen says Invader present still so they're cool.

He's coming back for revenge With the three I'm never gonna let me With the three coin wager to our wager. He made a little bit there. Good job.

So that's the I'm gonna put a little elbow and In the ribs, the gambit you're taking. Ha ha ha ha. So, alright. We've gone through some Renegades content, rewards, all that kind of stuff.

I would love to shift focus a little bit to our general rewards update. So, in the portal, in a bunch of different activities, we're gonna have some new weapons that we're offering. We also have an armor refresh for a bunch of our activities. And Bjorn, I'm gonna put the spotlight on you. So starting with our Vanguard ops sort of armor set this is gonna be earned through solo ops fireteam ops and our new arena ops Activity, which is bringing back six player activities to our portal, which is really exciting It's gonna be kind of like your militaristic.

Hey, I'm a grunt. I'm getting in there. I'm fighting the the dark forces The weapons Bjorn doll up front. We have a new pulse rifle.

What do we got? Yeah Yeah, it's a new ARC rocket frame pulse rifle. So you have an energy slot option now to go with your minute retrograde.

A lot of excellent perks on here. I know a lot of people love the ARC perks and weapons, and now you'll have it on a rocket pulse. And then we have a fusion rifle and a sidearm, correct? Yep.

Cool. And then we do have some weapons that we're not showing in this stream, so stay tuned for launch. But next up, we're going to have our Pinnacle Ops. So in our previous season, it was a kind of streetwear samurai, and this armor theme is... Kendo.

Kendo. And then we have two returning weapons that I know players have been pretty excited about seeing in the past. Some new perk combinations, but also a new heavy crossbow.

Yeah, so this is a new void crossbow to go to kind of fill out our elements for the crossbow now. And I think this one can get box breathing, which is new. Should be pretty good for what crossbows do.

Oh boy. So box breathing, aim down sight, get extra damage, and then run up to the enemy crossbow. Box breathing doesn't apply to Serrated Edge, but you pull the bolt back out and do some more damage.

That'll be a fun loot. Next up, Crucible. So this armor set is actually pretty fun.

Over the years, we've done thematic sets tied to weapon foundries. So in the past, you've seen Hake, you've seen Tex Mechanica, and now Suros is up to bat for the Crucible. And Shaxx is going to be handing these out. We also have some weapons up to slate. Fusion Rifle is a returning favorite, I believe.

Yep. Yeah, Riptide is coming back. We have a new aggressive Void Hand Cannon and a high-impact machine gun. Awesome.

And then, let's see, last but not least, Trials of Osiris. So another offering for our PvP audience. A few eagle-eyed players may have seen this armor set yesterday. A little sneak preview, totally planned. But yeah, we have a new armor set for each class.

And as you can see, coming back with the Glows, so as you get more wins on your card, you can unlock gold or red or blue. And then we have some new weapons that are coming as well. Yeah, like this lightweight Void Pulse Rifle with your favorite model. I admit, since the set came out on the moon, Eris, all the crufty bits on it, cleaning it up, having... Sorry, what frame type did you say?

Lightweight. Lightweight. Chef's kiss. I cannot wait.

And then I believe also we have a preview of a hand cannon. Now, one of our folks on the gameplay team over here was whispering in my ear day by day, night by night, that these rolls are going to be a bit juiced, right? Yes, yeah.

This is... pretty juiced hand cannon. It's got perks for both PvE, PvP.

It's a strand 140. You can get stuff like Lone Wolf Precision Instrument or Slice Closed with Payload. So, So you have a lot of options to pick for both PvE and PvP. Awesome.

Yeah, and across all of our activity types, we're trying to sprinkle out some things that players will get excited about, not just, oh, I'm going to go into PvE to get the PvE gun. Like, there are some PvP rolls out there that you can get from your Fireteam ops. There are some PvE rolls that you can get from Trials. And that doesn't even cover what we have coming in the Dungeon 2. Before we do a little Dungeon teaser, I do have a quick announcement as well as we're rolling through the list. We have an open...

access week that's coming on December 2nd. So for any folks out there that haven't played the Edge of Fate, that is actually going to be included in this open access week. So if your friends haven't played, if you haven't played, hop in, check out the beginning of our new saga and earn some cool loot on the way.

It's available to all players for that week and it also includes some previous content as well, campaign and other. So let's see here. Dungeon. We want to talk about the dungeon. So, Equilibrium.

This is going to be our new dungeon. The race begins on December 13th at 10 a.m. So that's the second Saturday. We've already announced the time, but if you haven't penned it in, if you haven't gotten your fire team together, get ready for contest mode. For those that don't know what contest mode is, on day one, right at launch, this is going to be a very difficult race.

Difficulty tuned for competition. So if you want to go and try to be the world's first completion This is your place to shine and if you win world first, we have a cool trophy or some goodies for you So contest mode is going to be available for the first two days 48 hours of the dungeon availability you can earn a really spicy emblem and some cool stuff as you go through that and After world first has been declared. We will also have normal mode. So if you are You want to give a pass on some of that harder difficulty content? You just want to dive in and see what is what's on offer that'll be there for you so Before we move on we actually have a fun trailer to show we can go ahead and roll it I've marshaled a new Imperium to snuff out the light is yours.

You know what comes next? strength everything I know Welcome back. So watching that trailer, I just realized we actually missed something with invasions. We were talking about the Praxic Blade and customization. There are different saber colors, correct?

Yeah, there's a wide variety of classic colors that I think players are going to have fun chasing down throughout the endgame and maybe even in Invasion. Awesome. Yeah. I mean, we showed it on the screen. Red, invasions.

Yeah, so okay moving right along ending out our show. We're gonna be covering what is going on through the end of the year So during the launch window, we'll have some really cool things coming around Vanguard orders are coming in week two And then after that we're gonna have the dawning returning So this is our winter celebration our event inviting Guardians to hop in play some activities get some fun rewards and bake cookies for their favorite vendors in our tower So Tom just a really brief description for folks that may not know what the dawning is. I Yeah, so the dawning, you slay our enemies, you collect them as ingredients, and then you bake them into delicious treats you feed to your friends in the tower like Zavala, and he's just got thousands of galardoodles raining down upon him. And he gives you a gift in return, which could be a spicy weapon roll, Or you might be maybe get some bright dust from some other pursuits and get this totally cool winter wolf armor Yeah, I mean I feel like drifters outside like oh you're putting enemies into the cookies, but yeah It's totally a drifter thing right the the winter wolf set this is gonna be available for bright dust Just by playing the game or if you want to snag it from ever verse for silver go right on ahead But also on top of this cosmetic we have new weapons that are gonna be a part of the donning. Yeah, I Yes, we have a burst-leaning fusion rifle, a breech-rein launcher, and a precision sidearm.

And then also with this excellent new hollow foil treatment. It's like covered in ice, and then as you fire, it'll slowly melt away the ice. That's cool.

Oh, perfect. All right. Oh, and sorry, I have one correction being whispered in my ear.

Dungeon Race starts at 9 a.m. Daylight Savings Time strikes again. Gets us every time. Every time.

All right. So with that dawning preview over, we are at the end of our show. Thank you so much to everybody for joining us today. As I said earlier, it has been a monumental effort. A ton of folks throughout the team have been crafting this experience, collaborating with Lucasfilm Games, and really just making something for you, our players.

and we really, really hope you enjoy it. So thank you for coming. We're gonna kick it back to our launch trailer here in case you missed it at the top.

And again, if you missed the ViDoc launch trailer, check out our YouTube. And after this, stick around. We're gonna be handing it off to one of our community members, Leopard Stealth, a friend to us for many ages, a guardian of all time. But also, I don't believe he existed before 2004, I've been told. So, '04 or bust.

Thanks again, everybody. We'll see you next time. You are supposed to protect the people, not rule them.

The time of guardians as shepherds of humanity is over. No! I've been waiting so long for this, Dredgen Hope. They've shown me a vision I can't shake. New Cabal.

The Barent Imperium. Sprung up out of nowhere across the system. That doesn't just happen. It's the Nine. And I'm putting together a crew to prove it.

What do you say, weapon? Welcome to the new Mars. Now the only law on Tharsis is the gun on your hip and the light in your hands. You'll do well here.

I don't relish doing business with these leeches, but we need to find out what the Dredgen are after. You crave justice? Why die for a criminal?

Why do you hate your own kind so much? It's time to take the fight to the Imperium. Finish it. The Imperium is yours to lead. You will fall.

Only one play left.

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