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Today I have a Prismatic Hunter build for you that’s going to fully take advantage of the upcoming changes to roaming supers happening in act 2 of Episode Revenant!

In act 2, while you have a roaming super equipped you’re going to be gaining 2-3x more super energy from direct damage, and seemingly, with how fast your roaming supers are now going to be recharging you’re essentially going to be able to consider your super as part of your neutral game, and from there on, it’s simply a case of picking the best roaming super your class has access to and then building into it properly, which is exactly what I’ll be showing you today. On top of that, I’ve found a really good way of weaving this new super playstyle with a classic Hunter neutral game staple, Gyrfalcon’s Hauberk. Once everything is up and running, today’s build is going to let you spam one of Hunter’s strongest roaming supers as well as providing excellent crowd control capability with constant Volatile explosions, and on top of all that, you heal and go Invisible after every single kill which is great for staying alive. Anyway, please enjoy the build!

Prismatic Hunter Build Overview

Introduction

  • Focus on taking advantage of changes to roaming supers in Episode Revenant Act 2.

  • Roaming supers will recharge 2-3 times faster from direct damage.

  • Aim to integrate super into your neutral game.

  • Combine with Geofalcon's Halberk for enhanced playstyle.

  • Build enables spam of strong roaming supers and crowd control through volatile explosions.

  • Includes healing and invisibility post-kill for survivability.

Key Components

  • Exotic Class Items: Spirit of Galanor and Spirit of the Gyrfalcon.

    • Spirit of Galanor: Refunds up to 50% super energy post-use.

    • Spirit of Gyrfalcon: Grants volatile rounds to weapons upon exiting invisibility.

Subclass Configuration

  • Super Choice: Silk Strike

    • Best roaming super for Prismatic Hunter.

    • Use light attacks over heavy.

  • Dodge: Gambler's Dodge

    • Recharges melee ability near enemies.

  • Melee Ability: Threaded Spike

    • High damage and triggers Stylish Executioner.

  • Grenade: Magnetic Grenade

    • Synergizes with fragments for add clearance.

Aspects

  • Stylish Executioner

    • Defeating enemies with elemental debuffs grants invisibility.

    • Works with Spirit of the Gyrfalcon for infinite invisibility loop.

  • Second Aspect: Ascension (personal preference)

Fragments

  • Facet of Balance: Boosts melee/grenade energy on rapid kills.

  • Facet of Protection: Provides damage resistance near groups of enemies.

  • Facet of Purpose: Grants Woven Mail upon collecting Orbs of Power.

  • Facet of Dominance: Void grenades apply weaken debuff.

  • Facet of Awakening: Spawns void breaches on rapid final blows.

Weapons

  • Primary: Fighting Lion (Void Weapon)

    • Uses infinite primary ammo and applies volatile on direct hits.

    • Synergizes with volatile rounds and grenade launcher perks.

  • Alternative Options: Graviton Lards, Manticore

  • Stat Prioritization: Resilience, Discipline, Mobility

Artifact Perks

  • Power from Pain: Grants Devour upon rapidly defeating weakened enemies.

  • Supernova: Causes void damage pulses on void breach collection.

  • Concussive Reload: Applies weaken on boss-level enemies.

  • Served Cold: Grants melee energy on void breach collection.

  • Use Refined Tonic of Weakening Void to boost perks.

Mod Selection

  • Helmet: Strand and Void Siphon, Ashes to Assets.

  • Gloves: Firepower, Impact Induction, Fastball.

  • Chest: General resist mods.

  • Boots: Void Surge, Absolution, Recuperation.

  • Class Item: Powerful Attraction, Time Dilation, Reaper.

Gameplay Loop

  • Use Jifalken neutral game to charge up super.

  • Use super to clear enemies and recharge with Spirit of Galanor.

  • Efficient for Onslaught mode and beneficial for team.

Conclusion

  • Build will improve with Act 2 super energy changes.

  • DIM link available for easy build copying.

  • Fashion guide included for aesthetic setup.

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Optimized Prismatic Hunter Build Guide

Right, hello guys, welcome back. So, in today's video I have a prismatic hunter build for you that's going to fully take advantage of the upcoming changes to roaming supers happening in 2 of Episode Revenant. In Act 2, while you have a roaming super equipped, you're going to be gaining 2-3 times more super energy from direct damage. And seemingly, with how fast your roaming supers are now going to be recharging, you're essentially going to be able to consider your super as part of your neutral game.

And from there on, it's simply a case of picking the best roaming super your class has access to and then building into it properly. which is exactly what I'll be showing you today. On top of that, I found a really good way of weaving this new super playstyle with a classic Hunter neutral game staple, Geofalcon's Halberk. Once everything is up and running, today's build is going to let you spam one of Hunter's strongest roaming supers as well as providing excellent crowd control capability with constant volatile explosions. And on top of all that, you heal and go invisible after every single kill, which is great for staying alive.

So you might be thinking, how do we manage to fit both playstyles into a single build? Well the answer is of course the exotic class item. And the foundation of today's build relies on the specific combo of Spirit of Galanor and Spirit of the Geofalcon. And I know, exotic class items aren't exactly the easiest to get. things to come by, but with the recently added focusing system you now have a 50% chance of getting the perk you focused, and for a specific combo this now makes it a 1 in 16 chance for the one you want, so it's really not that bad anymore.

Spirit of Galanor is going to make it so dealing damage with your super will refund up to a maximum of 50% of it after you exit, and Spirit of the Gyrfalcon will make it so upon exiting invisibility your void weapons gain volatile rounds, and when combined together these two perks make for a truly solid build that's also super fun to play. So let's find out how to fully optimize Spirit of the Gyrfalcon. this setup by first taking a look at our subclass configuration. For our super of choice we're going to be taking Silk Strike as it's by far the best roaming super option that Prismatic Hunter has access to.

And to be honest it's my personal favorite roaming super period. An important note on Silk Strike is that generally it's not worth using the heavy attack since it deals quite a lot less damage than the light attack and also consumes more super energy. So stick to doing light attacks since they deal a ton of damage and cause an aftershock explosion.

Specifically for Silk Strike and Spirit of Galanor, from my experience it takes roughly 15-20 kills in order to get that full 50% back. But do remember it also works on hits as well, so if you're doing it against a boss, you will likely get that 50% back with all the hits you deal to the boss. And if you're playing aggressive, which you should be with this super, you'll basically always have this happen.

For the dodge we're taking Gambler's Dodge so that we can recharge our melee ability when we use it near enemies and for said melee ability we're taking Threaded Spike. Threaded Spike is a great melee ability that deals a good amount of damage as well as severing any enemies it hits and it's also just quite good for proccing Stylish Executioner which is going to be the main central aspect of this build. For the grenade we're taking Magnetic Grenade because it's going to synergize nicely with one of our upcoming fragment choices and it's just generally pretty good for clearing a clustered group of adds. Moving on to the aspects now, and like I mentioned just a moment ago, the core piece of this build is of course going to be Stylish Executioner.

Stylish Executioner is going to make so defeating enemies affected by any elemental debuff will make you invisible as well as grant you true sight and make your next melee while invisible apply weaken. But that last part isn't as important. The most crucial part is being able to go invisible constantly, which works incredibly well with Spirit of the Geofalcon, effectively putting you into an infinite invisibility loop because you're giving volatile rounds to your weapons, which is one of several elemental.

debuffs. Your second aspect actually doesn't matter at all, it's mostly personal preference. I've just gone for ascension since it's quite fun to use, but you could just as easily swap this for any of the other aspects and still be totally okay.

Just pick whatever you prefer. If you're really trying to be as optimal as possible, winter's shroud is probably the best since it gives you damage resistance and increased dodge regen, but it's not strictly necessary. Moving on to our fragments now, the first is going to be Facet of Balance. This is simply going to provide you with a small bump in melee or grenade energy upon getting rapid kills with either light or dark.

damage. It's just a fragment you can slap on and forget about that's always helping in the background. Like with most prismatic builds it's also worth taking Facet of Protection to provide a flat 15% damage resist when near 3 or more enemies, perfect for higher level content like Grandmaster Nightfalls. Our third fragment is quite important and that is Facet of Purpose which is going to make it so collecting an Orb of Power grants Woven Mail for 5 seconds.

Woven Mail is a 45% damage resist and just helps to keep you alive for longer in higher level content, so definitely worth taking here. Next we're taking Facet of Dominance to make it it so our void grenades apply the weaken debuff, which is going to become quite important when we discuss our artifact perk selection, but more on that in a moment. Finally, our last fragment is going to be facet of awakening which is going to make it so rapid light or darkness final blows will spawn a matching elemental pickup, and in our case this is going to be void breaches which play a larger role in the build as a whole, especially when we discuss artifact perks, so being able to make more of them is very much needed.

Okay, that's it for our abilities, now let's talk weapons, and because we're doing a hf falcon setup we ought to tackle ex- exactly what Void Weapon we're going to be using to take advantage of it, which is going to be none other than the Fighting Lion. Fighting Lion is a bit of a sleeper pick when it comes to builds involving volatile rounds, and it's actually quite good. The fact that you're dealing what feels like special GL damage with a GL that uses infinite primary ammo is really quite nice. Not to mention, it also received a buff in Episode Revenant where it now applies volatile on direct hits, meaning we can start our invisibility loop with the first target defeated.

Plus, I have a feeling that the volatile rounds from Spirit of Jafalkan and the inbuilt volatile from Fighting Lion stack. since I tested with and without, and it seemed the explosions were more potent when I had both. Fighting Line really fits this build quite nicely, especially when paired with some of the grenade launcher perks from the artifact, and sometimes you will have the gun reload itself because of the main perk, which is always a nice bonus. Also, because it's a primary ammo weapon, it gives you a little more freedom with what you can run in your other slot. So I've just gone for a rocket sidearm here, since they're always a solid pick.

So with that and Fighting Line, you're essentially running double special without the negative side effect of having to constantly look for ammo. If you aren't the biggest fan of Fighting Line, you could also swap it out for something like Graviton Lards or or even the Manticore. Both will still perform very well.

In terms of stats, you should prioritise getting 100 in both Resilience and Discipline, and then I've decided to pour the rest into Mobility, but if you want it, you can also do Recovery. I just like playing Hunter on high Mobility. Alright then, now let's talk about our artifact perk selection which is really where this build completes itself. Starting with Power from Pain in column 3. Power from Pain is going to make it so rapidly defeating weakened enemies grants you Devour. And the first way we can do this is via our Magnetic Grenade.

Simply throw it into a big group of adds and then you should get Devour almost instantly. Furthermore, when boosted, this perk spawns a Void Breach upon defeating said weakened enemies. Which synergizes very nicely with Supernova in column 5. Supernova makes it so collecting a Void Breach causes your next source of...

avoid damage to create a large weakening pulse, which in turn feeds back into power from pain and creates a really easy Weaken and Devour cycle. Because we're using Fighting Lion, it also makes sense to use Concussive Reload so that whenever we come across a boss level enemy, we can hit it with Fighting Lion to apply Weaken to it for 20 seconds. Finally, the last important mod is going to be Served Cold in column 5, which will allow collected Void Breaches to also grant a small amount of melee energy.

The Weaken and Devour loot provided by Power from Pain and Supernova will only work properly if Power from Pain is boosted though, which is going to require the Refined Tonic of Weakening Void which boosts both Power from Pain and Concussive Reload. So make sure you have these on hand if you want to be most optimal. That about does it for the artifact, so now let's wrap things up by discussing our mod selection. Starting with the helmet, where we're taking both Strand and Void Siphon to make orbs on double kills with both of our weapons, as well as Ash's two assets for some bonus super energy on grenade kills. For the gloves, you'll need a single firepower to make orbs on grenade kills, impact induction for a small amount of grenade energy on melee damage, and I just like fastball here to improve grenade throw distance.

Chest piece, like usual, is general resist mods, and then for the boots, I've actually gone for a single Void Surge to improve the damage of Fighting Lion by 10%, then Absolution for some extra ability energy on Orb Pickup and Recuperation to get a small amount of health also on Orb. pickup. Finally for the class item we have powerful attraction to collect the orbs we make, time dilation to improve the length of our void surge and reaper to make more orbs after dodging. Now as far as the optimal gameplay loop is concerned it's best to look at it this way, you use the Jifalken neutral game to charge up your super and then once you have it, use it as soon as you can and clear as many enemies as possible. Then if you killed enough enemies you should be rewarded with 50% of your super back from spirit of galanor and now you can repeat the process but instead it takes half the time because you already have half of your super.

This build is perfect for this type of game. Perfect for something like Onslaught because by the end of it you'll be able to see the sheer number of orbs you created for your team, and it's only going to get better once Act 2 releases with the super energy changes. As always, there will be a dim link at the top of the description for you to copy the build hassle-free.

Here is also the fashion I've used for this build if you want to copy that as well. Anyway, that's all for today. I hope you enjoyed the build, and I'll see you in the next one. If you made it this far, thank you so much.

your support means the world. And if you're really into the content I create, consider becoming a member of the channel which not only lets you support me in the best way possible, it also nets you a whole host of awesome perks along with it. A massive shout out to these members up on screen and I'll see you in the next one.

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